Kanzi 4.1.0
RaytracedReflectionRenderPassMetadata Interface Reference

Metadata definitions for RaytracedReflectionRenderPass. More...

Inheritance diagram for RaytracedReflectionRenderPassMetadata:
[legend]

Public Attributes

DynamicPropertyType< Resource > AccelerationStructureProperty
 
DynamicPropertyType< Resource > EnvironmentAmbientTextureProperty
 
DynamicPropertyType< Resource > GBufferDepthProperty
 
DynamicPropertyType< Resource > GBufferNormalProperty
 
DynamicPropertyType< Resource > GBufferRoughnessProperty
 
DynamicPropertyType< Resource > MaterialProperty
 Sets the material that will be used to render all nodes rendered by this RaytracedReflectionRenderPass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RaytracedReflectionRenderPass")
 Metaclass for RaytracedReflectionRenderPass.
 
DynamicPropertyType< Resource > OutputReflectionProperty
 
DynamicPropertyType< Float > RayTMaxProperty
 
DynamicPropertyType< Float > RaytracedReflectionMaxRoughnessProperty
 
DynamicPropertyType< Float > ResolutionScaleProperty
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< Matrix4x4 > CameraMatrixProperty
 The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector3 > CameraPositionProperty
 The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes.
 
DynamicPropertyType< Boolean > EnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4 > InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Vector2 > NearFarPlaneProperty
 The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector4 > OutputViewportProperty
 Viewport applied by the rendering of the render pass.
 
DynamicPropertyType< Matrix4x4 > PreviousCameraMatrixProperty
 Camera matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > PreviousProjectionMatrixProperty
 Projection matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > ProjectionMatrixProperty
 The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Boolean > ShadowProjectionFittingEnabledProperty
 Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera.
 
DynamicPropertyType< Vector3 > ShadowProjectionMarginProperty
 Use to add extra margin by scaling the area of the projection.
 
DynamicPropertyType< Vector2 > ShadowProjectionRangeProperty
 Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the render pass.
 
DynamicPropertyType< Vector4 > ViewPositionProperty
 The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 

Detailed Description

Metadata definitions for RaytracedReflectionRenderPass.

Member Data Documentation

◆ AccelerationStructureProperty

DynamicPropertyType<Resource> AccelerationStructureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.AccelerationStructure", Resource.class)

◆ EnvironmentAmbientTextureProperty

DynamicPropertyType<Resource> EnvironmentAmbientTextureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.EnvironmentAmbientTexture", Resource.class)

◆ GBufferDepthProperty

DynamicPropertyType<Resource> GBufferDepthProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferDepth", Resource.class)

◆ GBufferNormalProperty

DynamicPropertyType<Resource> GBufferNormalProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferNormal", Resource.class)

◆ GBufferRoughnessProperty

DynamicPropertyType<Resource> GBufferRoughnessProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferRoughness", Resource.class)

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.Material", Resource.class)

Sets the material that will be used to render all nodes rendered by this RaytracedReflectionRenderPass.

◆ OutputReflectionProperty

DynamicPropertyType<Resource> OutputReflectionProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.OutputReflection", Resource.class)

◆ RayTMaxProperty

DynamicPropertyType<Float> RayTMaxProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.RayTMax", Float.class)

◆ RaytracedReflectionMaxRoughnessProperty

DynamicPropertyType<Float> RaytracedReflectionMaxRoughnessProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.RaytracedReflectionMaxRoughness", Float.class)

◆ ResolutionScaleProperty

DynamicPropertyType<Float> ResolutionScaleProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.ResolutionScale", Float.class)