Kanzi 4.1.0
RaytracedShadowRenderPassMetadata Interface Reference

Metadata definitions for RaytracedShadowRenderPass. More...

Inheritance diagram for RaytracedShadowRenderPassMetadata:
[legend]

Public Attributes

DynamicPropertyType< ResourceAccelerationStructureProperty
 
DynamicPropertyType< ResourceBlueNoiseProperty
 
DynamicPropertyType< ResourceGBufferDepthProperty
 
DynamicPropertyType< ResourceGBufferNormalProperty
 
DynamicPropertyType< String > LightProperty
 
DynamicPropertyType< ResourceMaterialProperty
 Sets the material that will be used to render all nodes rendered by this RaytracedShadowRenderPass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RaytracedShadowRenderPass")
 Metaclass for RaytracedShadowRenderPass.
 
DynamicPropertyType< ResourceOutputShadowMaskProperty
 
DynamicPropertyType< FloatRayTMaxProperty
 
DynamicPropertyType< FloatResolutionScaleProperty
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< Matrix4x4CameraMatrixProperty
 The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector3CameraPositionProperty
 The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes.
 
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Vector2NearFarPlaneProperty
 The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector4OutputViewportProperty
 Viewport applied by the rendering of the render pass.
 
DynamicPropertyType< Matrix4x4PreviousCameraMatrixProperty
 Camera matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4PreviousProjectionMatrixProperty
 Projection matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4ProjectionMatrixProperty
 The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< BooleanShadowProjectionFittingEnabledProperty
 Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera.
 
DynamicPropertyType< Vector3ShadowProjectionMarginProperty
 Use to add extra margin by scaling the area of the projection.
 
DynamicPropertyType< Vector2ShadowProjectionRangeProperty
 Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the render pass.
 
DynamicPropertyType< Vector4ViewPositionProperty
 The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 

Detailed Description

Metadata definitions for RaytracedShadowRenderPass.

Member Data Documentation

◆ AccelerationStructureProperty

DynamicPropertyType<Resource> AccelerationStructureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedShadowRenderPass.AccelerationStructure", Resource.class)

◆ BlueNoiseProperty

DynamicPropertyType<Resource> BlueNoiseProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.BlueNoise", Resource.class)

◆ GBufferDepthProperty

DynamicPropertyType<Resource> GBufferDepthProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.GBufferDepth", Resource.class)

◆ GBufferNormalProperty

DynamicPropertyType<Resource> GBufferNormalProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.GBufferNormal", Resource.class)

◆ LightProperty

DynamicPropertyType<String> LightProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.Light", String.class)

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.Material", Resource.class)

Sets the material that will be used to render all nodes rendered by this RaytracedShadowRenderPass.

◆ OutputShadowMaskProperty

DynamicPropertyType<Resource> OutputShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.OutputShadowMask", Resource.class)

◆ RayTMaxProperty

DynamicPropertyType<Float> RayTMaxProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.RayTMax", Float.class)

◆ ResolutionScaleProperty

DynamicPropertyType<Float> ResolutionScaleProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.ResolutionScale", Float.class)