#include <kanzi/core.ui/graphics/rolling_staging_buffer.hpp>#include <kanzi/core.ui/graphics3d/compute_entry.hpp>#include <kanzi/core.ui/graphics3d/node_list.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>#include <kanzi/core.ui/graphics3d/scene_buffer.hpp>Classes | |
| class | kanzi::RaytracedShadowRenderPass |
| RaytracedShadowRenderPass traces rays to compute a shadow mask for a directional or point light. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::RaytracedShadowRenderPassSharedPtr |