#include <kanzi/core.ui/graphics3d/compute_entry.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>Classes | |
| class | kanzi::ComputeRenderPass |
| Use the Compute Render Pass to dispatch compute shader work using a material that references a compute shader program. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::ComputeRenderPassSharedPtr |
| ComputeRenderPass shared pointer type. | |