#include <kanzi/core.ui/application/application_properties.hpp>#include <kanzi/core.ui/domain/domain_controller.hpp>#include <kanzi/core.ui/graphics/renderer.hpp>#include <kanzi/core.ui/main_loop/main_loop_scheduler.hpp>#include <kanzi/core.ui/node/screen.hpp>#include <kanzi/core.ui/task_dispatcher/task_dispatcher.hpp>#include <kanzi/core/application/system_properties.hpp>#include <kanzi/platform/graphics_output/graphics_output.hpp>#include <kanzi/platform/input_ng/event_source.hpp>#include <kanzi/platform/input_ng/event_source_properties.hpp>#include <kanzi/core/cpp/platform.hpp>#include <kanzi/core/cpp/string.hpp>#include <kanzi/core/cpp/vector.hpp>#include <kanzi/core/module/module.hpp>#include <kanzi/core/profiling/startup_profiler_registry.hpp>#include <kanzi/core/tracing/tracing.hpp>#include <kanzi/core/legacy/kzs_error_codes.hpp>#include <kanzi/core/cpp/type_traits.hpp>#include <kanzi/core/cpp/utility.hpp>#include <kanzi/core.ui/graphics2d/geometry.hpp>#include <kanzi/core.ui/graphics2d/quad_description.hpp>#include <kanzi/core.ui/graphics3d/material_brush.hpp>#include <kanzi/core.ui/graphics3d/standard_material.hpp>Classes | |
| class | kanzi::Application |
| Application class is the base class for Kanzi applications. More... | |
| class | kanzi::LinearFramebuffer |
| LinearFramebuffer class is a temporary render target for linear color workflow. More... | |
Namespaces | |
| namespace | kanzi |
| namespace | kanzi::gfx |
Typedefs | |
| using | kanzi::LinearFramebufferUniquePtr |
| using | kanzi::ScreenContainer |