#include <kanzi/core.ui/graphics/gpu_buffer.hpp>#include <kanzi/core.ui/graphics3d/mesh_create_info.hpp>#include <kanzi/core.ui/graphics3d/shader_create_info.hpp>#include <kanzi/core.ui/template/node_effect_template2d.hpp>#include <kanzi/core.ui/template/render_pass_template.hpp>#include <kanzi/core/cpp/memory.hpp>#include <kanzi/core/math/spline.hpp>#include <kanzi/core/property/abstract_property_type.hpp>#include <kanzi/core/property/resource_id.hpp>Classes | |
| struct | GPUBuffer_CreateInfoWrapper |
| struct | Mesh_CreateInfoWrapper |
| struct | NodeEffectTemplate2DWrapper |
| struct | RenderPassTemplateWrapper |
| struct | ResourceIDWrapper |
| struct | ShaderProgram_CreateInfoWrapper |
| struct | SplineWrapper |
Namespaces | |
| namespace | kanzi |
| namespace | kanzi::interop |