#include <kanzi/platform/graphics/color_workflow.hpp>#include <kanzi/platform/graphics_output/framebuffer_graphics_output.hpp>#include <kanzi/platform/graphics_output/graphics_output.hpp>#include <kanzi/platform/graphics_output/windowed_graphics_output.hpp>#include <kanzi/platform/input_ng/event_source.hpp>#include <kanzi/platform/input_ng/wakeup_signal_source.hpp>#include <kanzi/core/cpp/algorithm.hpp>#include <kanzi/core/cpp/functional.hpp>#include <kanzi/core/cpp/optional.hpp>#include <kanzi/core/cpp/platform.hpp>#include <kanzi/core/cpp/string_view.hpp>#include <kanzi/core/cpp/type_traits.hpp>#include <kanzi/core/log/log.hpp>#include <kanzi/core/util/macros.hpp>#include <kanzi/platform/input_ng/event_queue.hpp>#include <kanzi/platform/log/platform_events.hpp>#include <kanzi/platform/platform_context/platform_context.hpp>#include <UIKit/UIKit.h>Classes | |
| class | kanzi::ios::DefaultIosGraphicsOutput |
| Class that represents the default iOS graphics output. More... | |
Namespaces | |
| namespace | kanzi |
| namespace | kanzi::ios |