#include <kanzi/core/cpp/platform.hpp>#include <kanzi/platform/graphics/color_workflow.hpp>#include <kanzi/platform/graphics_output/graphics_output.hpp>#include <kanzi/platform/graphics_output/windowed_graphics_output.hpp>#include <kanzi/platform/input_ng/event_source.hpp>#include <kanzi/platform/input_ng/wakeup_signal_source.hpp>#include <kanzi/platform/platform/gl/context_api/egl_ng/egl_config.hpp>#include <kanzi/platform/platform/gl/context_api/egl_ng/egl_context.hpp>#include <kanzi/platform/platform/gl/context_api/egl_ng/egl_display.hpp>#include <kanzi/platform/platform/gl/context_api/egl_ng/egl_window_surface.hpp>#include <kanzi/platform/event/native_event_handle.hpp>#include <kanzi/platform/platform/input_ng/evdev/evdev_input.hpp>#include <kanzi/plugins/surface.client/surfaceClient.h>#include <kanzi/core/cpp/optional.hpp>#include <kanzi/core/cpp/string_view.hpp>Classes | |
| class | kanzi::android_ws::DefaultAndroidWSEGLGraphicsOutput |
| Class representing a default Android window surface EGL graphics output. More... | |
Namespaces | |
| namespace | kanzi |
| namespace | kanzi::android_ws |