#include <kanzi/core.ui/graphics3d/gpu_scene.hpp>
Public Member Functions | |
| void | reset () |
|
inline |
| gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::positionBufferHandle |
| gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::normalBufferHandle |
| gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::tangentBufferHandle |
| gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::uvBufferHandle |
| gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::indexBufferHandle |