Kanzi 4.1.0
kanzi::GPUScene::GPUSceneState::MeshHandles Struct Reference

#include <kanzi/core.ui/graphics3d/gpu_scene.hpp>

Public Member Functions

void reset ()
 

Public Attributes

gfx::BufferHandleGuard indexBufferHandle
 
gfx::BufferHandleGuard normalBufferHandle
 
gfx::BufferHandleGuard positionBufferHandle
 
gfx::BufferHandleGuard tangentBufferHandle
 
gfx::BufferHandleGuard uvBufferHandle
 

Member Function Documentation

◆ reset()

void kanzi::GPUScene::GPUSceneState::MeshHandles::reset ( )
inline

Member Data Documentation

◆ positionBufferHandle

gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::positionBufferHandle

◆ normalBufferHandle

gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::normalBufferHandle

◆ tangentBufferHandle

gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::tangentBufferHandle

◆ uvBufferHandle

gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::uvBufferHandle

◆ indexBufferHandle

gfx::BufferHandleGuard kanzi::GPUScene::GPUSceneState::MeshHandles::indexBufferHandle

The documentation for this struct was generated from the following file: