Hardware Capabilities Profile represents. More...
#include <kanzi/gfx/capability_emulation.hpp>
Public Attributes | |
| VectorMap< FeatureId, bool > | deviceFeatures |
| The device features. | |
| VectorMap< DevicePropertyId, uint32_t > | deviceProperties |
| The device properties. | |
| VectorMap< Format, FormatFeatureFlag > | formatFeatureFlags |
| The format feature flags. | |
| VectorMap< NativeTextureHandleType, bool > | nativeTextureHandleTypes |
| The native texture handle types. | |
| VectorMap< ShaderFormat, bool > | shaderFormats |
| The shader formats. | |
Hardware Capabilities Profile represents.
| VectorMap<ShaderFormat, bool> kanzi::gfx::HardwareCapabilitiesProfile::shaderFormats |
The shader formats.
| VectorMap<DevicePropertyId, uint32_t> kanzi::gfx::HardwareCapabilitiesProfile::deviceProperties |
The device properties.
The device features.
| VectorMap<Format, FormatFeatureFlag> kanzi::gfx::HardwareCapabilitiesProfile::formatFeatureFlags |
The format feature flags.
| VectorMap<NativeTextureHandleType, bool> kanzi::gfx::HardwareCapabilitiesProfile::nativeTextureHandleTypes |
The native texture handle types.