Kanzi 4.1.0
RenderPassTypeNames Class Reference

Static Public Attributes

const string BlitRenderPass = "Kanzi.BlitRenderPass"
 
const string BuildAccelerationStructureRenderPass = "Kanzi.BuildAccelerationStructureRenderPass"
 
const string ClearRenderPass = "Kanzi.ClearRenderPass"
 
const string CompositionTargetRenderPass = "Kanzi.CompositionTargetRenderPass"
 
const string ComputeRenderPass = "Kanzi.ComputeRenderPass"
 
const string CubeMapRenderPass = "Kanzi.CubeMapRenderPass"
 
const string DenoiserRenderPass = "Kanzi.DenoiserRenderPass"
 
const string DrawObjectsRenderPass = "Kanzi.DrawObjectsRenderPass"
 
const string DrawObjectsWithMaterialRenderPass = "Kanzi.DrawObjectsWithMaterialRenderPass"
 
const string GatherLightsRenderPass = "Kanzi.GatherLightsRenderPass"
 
const string MaterialSetupRenderPass = "Kanzi.MaterialSetupRenderPass"
 
const string NodeListRenderPass = "Kanzi.NodeListRenderPass"
 
const string PipelineStateRenderPass = "Kanzi.PipelineStateRenderPass"
 
const string RaytracedReflectionRenderPass = "Kanzi.RaytracedReflectionRenderPass"
 
const string RaytracedShadowRenderPass = "Kanzi.RaytracedShadowRenderPass"
 
const string RenderPass = "Kanzi.RenderPass"
 
const string RenderPassView = "Kanzi.RenderPassView"
 

Member Data Documentation

◆ BlitRenderPass

const string BlitRenderPass = "Kanzi.BlitRenderPass"
static

◆ BuildAccelerationStructureRenderPass

const string BuildAccelerationStructureRenderPass = "Kanzi.BuildAccelerationStructureRenderPass"
static

◆ ClearRenderPass

const string ClearRenderPass = "Kanzi.ClearRenderPass"
static

◆ CompositionTargetRenderPass

const string CompositionTargetRenderPass = "Kanzi.CompositionTargetRenderPass"
static

◆ ComputeRenderPass

const string ComputeRenderPass = "Kanzi.ComputeRenderPass"
static

◆ CubeMapRenderPass

const string CubeMapRenderPass = "Kanzi.CubeMapRenderPass"
static

◆ DenoiserRenderPass

const string DenoiserRenderPass = "Kanzi.DenoiserRenderPass"
static

◆ DrawObjectsRenderPass

const string DrawObjectsRenderPass = "Kanzi.DrawObjectsRenderPass"
static

◆ DrawObjectsWithMaterialRenderPass

const string DrawObjectsWithMaterialRenderPass = "Kanzi.DrawObjectsWithMaterialRenderPass"
static

◆ GatherLightsRenderPass

const string GatherLightsRenderPass = "Kanzi.GatherLightsRenderPass"
static

◆ MaterialSetupRenderPass

const string MaterialSetupRenderPass = "Kanzi.MaterialSetupRenderPass"
static

◆ NodeListRenderPass

const string NodeListRenderPass = "Kanzi.NodeListRenderPass"
static

◆ PipelineStateRenderPass

const string PipelineStateRenderPass = "Kanzi.PipelineStateRenderPass"
static

◆ RaytracedReflectionRenderPass

const string RaytracedReflectionRenderPass = "Kanzi.RaytracedReflectionRenderPass"
static

◆ RaytracedShadowRenderPass

const string RaytracedShadowRenderPass = "Kanzi.RaytracedShadowRenderPass"
static

◆ RenderPass

const string RenderPass = "Kanzi.RenderPass"
static

◆ RenderPassView

const string RenderPassView = "Kanzi.RenderPassView"
static