Kanzi 4.1.1
BlitRenderPassMetadata Interface Reference

Metadata definitions for BlitRenderPass. More...

Inheritance diagram for BlitRenderPassMetadata:
[legend]

Public Attributes

DynamicPropertyType< ResourceMaterialProperty
 Sets to the Material that you want a Blit render pass to use to blit one or more textures.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.BlitRenderPass")
 Metaclass for BlitRenderPass.
 
DynamicPropertyType< ResourceTexture0Property
 Sets the first texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture1Property
 Sets the second texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture2Property
 Sets the third texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture3Property
 Sets the fourth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture4Property
 Sets the fifth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture5Property
 Sets the sixth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture6Property
 Sets the seventh texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture7Property
 Sets the eighth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture8Property
 Sets the ninth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTexture9Property
 Sets the tenth texture you want the Blit render pass to blit.
 
DynamicPropertyType< ResourceTextureCubemapProperty
 Sets the cubemap texture you want the Blit render pass to blit.
 

Detailed Description

Metadata definitions for BlitRenderPass.

Member Data Documentation

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Material", Resource.class)

Sets to the Material that you want a Blit render pass to use to blit one or more textures.

◆ Texture0Property

DynamicPropertyType<Resource> Texture0Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture0", Resource.class)

Sets the first texture you want the Blit render pass to blit.

◆ Texture1Property

DynamicPropertyType<Resource> Texture1Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture1", Resource.class)

Sets the second texture you want the Blit render pass to blit.

◆ Texture2Property

DynamicPropertyType<Resource> Texture2Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture2", Resource.class)

Sets the third texture you want the Blit render pass to blit.

◆ Texture3Property

DynamicPropertyType<Resource> Texture3Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture3", Resource.class)

Sets the fourth texture you want the Blit render pass to blit.

◆ Texture4Property

DynamicPropertyType<Resource> Texture4Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture4", Resource.class)

Sets the fifth texture you want the Blit render pass to blit.

◆ Texture5Property

DynamicPropertyType<Resource> Texture5Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture5", Resource.class)

Sets the sixth texture you want the Blit render pass to blit.

◆ Texture6Property

DynamicPropertyType<Resource> Texture6Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture6", Resource.class)

Sets the seventh texture you want the Blit render pass to blit.

◆ Texture7Property

DynamicPropertyType<Resource> Texture7Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture7", Resource.class)

Sets the eighth texture you want the Blit render pass to blit.

◆ Texture8Property

DynamicPropertyType<Resource> Texture8Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture8", Resource.class)

Sets the ninth texture you want the Blit render pass to blit.

◆ Texture9Property

DynamicPropertyType<Resource> Texture9Property
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.Texture9", Resource.class)

Sets the tenth texture you want the Blit render pass to blit.

◆ TextureCubemapProperty

DynamicPropertyType<Resource> TextureCubemapProperty
Initial value:
=
new DynamicPropertyType<>("BlitRenderPass.TextureCubemap", Resource.class)

Sets the cubemap texture you want the Blit render pass to blit.