Kanzi 4.1.1
DenoiserRenderPassMetadata Interface Reference

Metadata definitions for DenoiserRenderPass. More...

Inheritance diagram for DenoiserRenderPassMetadata:
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Public Attributes

DynamicPropertyType< Integer > DenoiserModeProperty
 Temporal clamping/rejection mode: 0 - none, 1 - reject using depth min max, 2 - reject using filter.
 
DynamicPropertyType< ResourceDepthTextureProperty
 
DynamicPropertyType< FloatHistoryCertaintyThresholdProperty
 
DynamicPropertyType< ResourceHistoryDepthTextureProperty
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.DenoiserRenderPass")
 Metaclass for DenoiserRenderPass.
 
DynamicPropertyType< FloatMinimumUnreprojectedShadowProperty
 
DynamicPropertyType< ResourceOutputDenoisedShadowMaskProperty
 
DynamicPropertyType< FloatReprojectDepthSensitivityProperty
 
DynamicPropertyType< ResourceShadowMaskProperty
 
DynamicPropertyType< ResourceVelocityTextureProperty
 

Detailed Description

Metadata definitions for DenoiserRenderPass.

Member Data Documentation

◆ DenoiserModeProperty

DynamicPropertyType<Integer> DenoiserModeProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.DenoiserMode", Integer.class)

Temporal clamping/rejection mode: 0 - none, 1 - reject using depth min max, 2 - reject using filter.

◆ DepthTextureProperty

DynamicPropertyType<Resource> DepthTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.DepthTexture", Resource.class)

◆ HistoryCertaintyThresholdProperty

DynamicPropertyType<Float> HistoryCertaintyThresholdProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.HistoryCertaintyThreshold", Float.class)

◆ HistoryDepthTextureProperty

DynamicPropertyType<Resource> HistoryDepthTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.HistoryDepthTexture", Resource.class)

◆ MinimumUnreprojectedShadowProperty

DynamicPropertyType<Float> MinimumUnreprojectedShadowProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.MinimumUnreprojectedShadow", Float.class)

◆ OutputDenoisedShadowMaskProperty

DynamicPropertyType<Resource> OutputDenoisedShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.OutputDenoisedShadowMask", Resource.class)

◆ ReprojectDepthSensitivityProperty

DynamicPropertyType<Float> ReprojectDepthSensitivityProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.ReprojectDepthSensitivity", Float.class)

◆ ShadowMaskProperty

DynamicPropertyType<Resource> ShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.ShadowMask", Resource.class)

◆ VelocityTextureProperty

DynamicPropertyType<Resource> VelocityTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.VelocityTexture", Resource.class)