Kanzi 4.1.1
RaytracedReflectionRenderPassMetadata Interface Reference

Metadata definitions for RaytracedReflectionRenderPass. More...

Inheritance diagram for RaytracedReflectionRenderPassMetadata:
[legend]

Public Attributes

DynamicPropertyType< ResourceAccelerationStructureProperty
 
DynamicPropertyType< ResourceEnvironmentAmbientTextureProperty
 
DynamicPropertyType< ResourceGBufferDepthProperty
 
DynamicPropertyType< ResourceGBufferNormalProperty
 
DynamicPropertyType< ResourceGBufferRoughnessProperty
 
DynamicPropertyType< ResourceMaterialProperty
 Sets the material that will be used to render all nodes rendered by this RaytracedReflectionRenderPass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RaytracedReflectionRenderPass")
 Metaclass for RaytracedReflectionRenderPass.
 
DynamicPropertyType< ResourceOutputReflectionProperty
 
DynamicPropertyType< FloatRayTMaxProperty
 
DynamicPropertyType< FloatRaytracedReflectionMaxRoughnessProperty
 
DynamicPropertyType< FloatResolutionScaleProperty
 

Detailed Description

Metadata definitions for RaytracedReflectionRenderPass.

Member Data Documentation

◆ AccelerationStructureProperty

DynamicPropertyType<Resource> AccelerationStructureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.AccelerationStructure", Resource.class)

◆ EnvironmentAmbientTextureProperty

DynamicPropertyType<Resource> EnvironmentAmbientTextureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.EnvironmentAmbientTexture", Resource.class)

◆ GBufferDepthProperty

DynamicPropertyType<Resource> GBufferDepthProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferDepth", Resource.class)

◆ GBufferNormalProperty

DynamicPropertyType<Resource> GBufferNormalProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferNormal", Resource.class)

◆ GBufferRoughnessProperty

DynamicPropertyType<Resource> GBufferRoughnessProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.GBufferRoughness", Resource.class)

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.Material", Resource.class)

Sets the material that will be used to render all nodes rendered by this RaytracedReflectionRenderPass.

◆ OutputReflectionProperty

DynamicPropertyType<Resource> OutputReflectionProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.OutputReflection", Resource.class)

◆ RayTMaxProperty

DynamicPropertyType<Float> RayTMaxProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.RayTMax", Float.class)

◆ RaytracedReflectionMaxRoughnessProperty

DynamicPropertyType<Float> RaytracedReflectionMaxRoughnessProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedReflectionRenderPass.RaytracedReflectionMaxRoughness", Float.class)

◆ ResolutionScaleProperty

DynamicPropertyType<Float> ResolutionScaleProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedReflectionRenderPass.ResolutionScale", Float.class)