Kanzi 4.1.2
RaytracedShadowRenderPassMetadata Interface Reference

Metadata definitions for RaytracedShadowRenderPass. More...

Inheritance diagram for RaytracedShadowRenderPassMetadata:
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Public Attributes

DynamicPropertyType< Resource > AccelerationStructureProperty
 
DynamicPropertyType< Resource > BlueNoiseProperty
 
DynamicPropertyType< Resource > GBufferDepthProperty
 
DynamicPropertyType< Resource > GBufferNormalProperty
 
DynamicPropertyType< String > LightProperty
 
DynamicPropertyType< Resource > MaterialProperty
 Sets the material that will be used to render all nodes rendered by this RaytracedShadowRenderPass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RaytracedShadowRenderPass")
 Metaclass for RaytracedShadowRenderPass.
 
DynamicPropertyType< Resource > OutputShadowMaskProperty
 
DynamicPropertyType< Float > RayTMaxProperty
 
DynamicPropertyType< Float > ResolutionScaleProperty
 

Detailed Description

Metadata definitions for RaytracedShadowRenderPass.

Member Data Documentation

◆ AccelerationStructureProperty

DynamicPropertyType<Resource> AccelerationStructureProperty
Initial value:
= new DynamicPropertyType<>(
"RaytracedShadowRenderPass.AccelerationStructure", Resource.class)

◆ BlueNoiseProperty

DynamicPropertyType<Resource> BlueNoiseProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.BlueNoise", Resource.class)

◆ GBufferDepthProperty

DynamicPropertyType<Resource> GBufferDepthProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.GBufferDepth", Resource.class)

◆ GBufferNormalProperty

DynamicPropertyType<Resource> GBufferNormalProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.GBufferNormal", Resource.class)

◆ LightProperty

DynamicPropertyType<String> LightProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.Light", String.class)

◆ MaterialProperty

DynamicPropertyType<Resource> MaterialProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.Material", Resource.class)

Sets the material that will be used to render all nodes rendered by this RaytracedShadowRenderPass.

◆ OutputShadowMaskProperty

DynamicPropertyType<Resource> OutputShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.OutputShadowMask", Resource.class)

◆ RayTMaxProperty

DynamicPropertyType<Float> RayTMaxProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.RayTMax", Float.class)

◆ ResolutionScaleProperty

DynamicPropertyType<Float> ResolutionScaleProperty
Initial value:
=
new DynamicPropertyType<>("RaytracedShadowRenderPass.ResolutionScale", Float.class)