Glossary¶
- Area Renderer node¶
Use the Area Renderer node to render 2D map areas, such as land and water, and 3D surfaces, such as road lanes. The Area Renderer renders filled 2D and 3D polygons, 2D triangle lists, and 3D strips.
- Chase Node node¶
Use the Chase Node node to rotate nodes to match the layout transformation rotation of a target node.
- Coordinate Converter node component¶
Use the Coordinate Converter node component to convert offset and absolute values between units of measurement. For example, you can convert coordinates or distances.
- Coordinate Renderer node¶
Use the Coordinate Renderer node to place a child node on a map at given coordinates. For example, you can render a navigation marker.
- Debug Tile Renderer node¶
Use the Debug Tile Renderer node for debugging. Debug Tile Renderer visualizes the boundaries of map tiles by rendering the tiles in a checkerboard pattern.
- Geocoding Data Source¶
Use the Geocoding Data Source to get map features from geocoding results.
- Height Component node component¶
Use the Height Component node component to get either the elevation at a specific location, or the minimum or maximum elevation within the currently visible map area.
See Using elevation data.
- Map Control¶
Use the Map Control to control your map in the Preview. For example, you can zoom and rotate the map, set the map center, control navigation simulation, and save offline map areas and routes.
- Map View¶
A Map View node is the root of a Kanzi Maps map. For example, the Map View node defines the size, geographic location, and zoom level of a map.
The Navigation Data Source provides information about the navigation state, such as turn-by-turn instructions.
- Palette¶
Use the Kanzi Maps Palette to quickly add typical features to your map.
See Using the Palette.
- Prefab Feature Renderer node¶
Use the Prefab Feature Renderer node to instantiate a prefab in place of all instances of a specific map feature, such as place of interest or street label.
- Prefab Object Renderer node¶
Use the Prefab Object Renderer node to instantiate a prefab on a map at given coordinates. For example, you can render a navigation marker, or visualize route waypoints or geocoding results.
- Prefab Tile Renderer node¶
Use the Prefab Tile Renderer node to render raster tiles. For example, you can render 2D satellite imagery.
- Renderer Editor¶
Use the Renderer Editor to set layer and metadata filters that define the map features that a Renderer node renders.
- Route Data Source¶
The Route Data Source provides data about routes.
- Route Renderer node¶
Use the Route Renderer node to render routes for navigation.
- Stroke Extrusion Renderer node¶
Use the Stroke Extrusion Renderer node to render strokes with 3D extrusion.
- Stroke Mesh Renderer node¶
Use the Stroke Mesh Renderer node to render multiple copies of a mesh along a 2D or 3D line string. For example, you can render 3D elements along roads.
- Stroke Renderer node¶
Use the Stroke Renderer node to render roads, rivers, and borders. The Stroke Renderer renders stroked 2D and 3D line string geometry and stroked 2D polygons.
- Structure Renderer node¶
Use the Structure Renderer node to render structures, such as 3D buildings and landmarks. The Structure Renderer renders extruded 2D polygons and 3D meshes.
- Terrain 3D Renderer node¶
Use the Terrain 3D Renderer node to render a 3D terrain as a mesh. Kanzi Maps creates the mesh using a height map that you provide from a map layer.
- Tile Data Source¶
Use the Tile Data Source to create a list of features from the currently alive map tiles.
- Wizard¶
Use the Wizard to create maps from preset templates.
See Using the Wizard.
- XML Data Source¶
The XML Data Source gets data from an XML file.
- Zoom Level Editor¶
Use the Zoom Level Editor to interpolate the values of properties based on the zoom level of a map.