Release notes¶
0.8.0-beta2¶
This version of Kanzi Particles works with Kanzi 4.0.0-beta2.
Introduced the Particle Sphere Emitter.
Particle Sphere Emitter emits particles from within a volume the shape of a sphere or from its surface.
See Using the Particle Sphere Emitter.
You can now use surface emission mode for Particle Box Emitter. See Using emitter nodes.
Introduced sorting of particles based on age.
Added support for fade-in and fade-out effects for particles with infinite lifetime.
Improved stability and performance of the Kanzi Particles.
Improved the way random values are generated in emission shaders to produce better behavior of particles.
Notable fixes:
Fixed sporadic crashes and unexpected particles behavior caused by updates in the Node Tree or changes in emitter node properties.
Fixed plugin compatibility issues with Thumbnail Rendering and Application Player.
Fixed the issue that caused the Kanzi Studio preview to terminate unexpectedly while launching the particles example.
0.7.0-beta1¶
This generation of Kanzi Particles works with Kanzi 4 and is not interchangeable with the Kanzi Particles that works with Kanzi 3. This version of Kanzi Particles works with Kanzi 4.0.0-beta1.
This generation of Kanzi Particles:
Uses GPU for particle simulation, while the previous generation uses CPU
Supports effects with more than a million particles, while the previous generation supports up to 100,000 particles
Has significantly better performance in comparison to the previous generation. Keep in mind that performance depends on the target device hardware: More particles require a better graphics processor.
This release of Kanzi Particles supports these emitter and affector types:
Particle Box Emitter
Particle Mesh Emitter
Particle Force Affector
Particle Curl Affector
Particle Point Affector
See Using emitter nodes and Using affector nodes.
Introduced sorting of particles based on camera depth to:
Simplify render pass setup to correctly render particles with other 3D objects in a scene.
Enable effects with larger particles, which in previous generation of Kanzi Particles showed gliches on particle sprites borders.
Introduced support for debugging rendering objects. This simplifies predicting of particle behavior based on settings of particles nodes.