Module standard_material

Structsยง

AMBIENT_PROPERTY
Sets the color of the material when lights are not present. Use the Intensity (I) property field to adjust the exposure of the color.
BLEND_INTENSITY_PROPERTY
Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.
BLEND_MODE_PROPERTY
Sets how to combine the color and alpha values of pixels in one layer or image with those in the underlying layer or image.
DIFFUSE_PROPERTY
Sets the color of the material when it is lit by a light.
EMISSIVE_PROPERTY
Sets the color of the light that is emitted from the material surface.
GLOBAL_AMBIENT_PROPERTY
Sets the color that is multiplied automatically with the Ambient property of the materials in the scene. Use the Intensity (I) property field to adjust the exposure of the color.
GLYPH_TEXTURE_PROPERTY
The automatic texture of the glyph cache.
MASK_TEXTURE_OFFSET_PROPERTY
Sets an offset for mask in materials.
MASK_TEXTURE_PROPERTY
Sets the texture that masks another texture or color.
MASK_TEXTURE_TILING_PROPERTY
Determines the number of times a mask is presented in a material
SPECULAR_COLOR_PROPERTY
Sets the color of the specular reflection.
SPECULAR_EXPONENT_PROPERTY
Sets the size of the specular highlight.
StandardMaterial
Contains property types of Standard material.
TEXTURE_OFFSET_PROPERTY
Sets an offset for texture in materials.
TEXTURE_PROPERTY
Sets the texture of the material.
TEXTURE_TILING_PROPERTY
Determines the number of times a texture is presented in a material.