Module standard_material
Structsยง
- AMBIENT_
PROPERTY - Sets the color of the material when lights are not present. Use the Intensity (I) property field to adjust the exposure of the color.
- BLEND_
INTENSITY_ PROPERTY - Controls the intensity of materials that are blended on top of an existing color. Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.
- BLEND_
MODE_ PROPERTY - Sets how to combine the color and alpha values of pixels in one layer or image with those in the underlying layer or image.
- DIFFUSE_
PROPERTY - Sets the color of the material when it is lit by a light.
- EMISSIVE_
PROPERTY - Sets the color of the light that is emitted from the material surface.
- GLOBAL_
AMBIENT_ PROPERTY - Sets the color that is multiplied automatically with the Ambient property of the materials in the scene. Use the Intensity (I) property field to adjust the exposure of the color.
- GLYPH_
TEXTURE_ PROPERTY - The automatic texture of the glyph cache.
- MASK_
TEXTURE_ OFFSET_ PROPERTY - Sets an offset for mask in materials.
- MASK_
TEXTURE_ PROPERTY - Sets the texture that masks another texture or color.
- MASK_
TEXTURE_ TILING_ PROPERTY - Determines the number of times a mask is presented in a material
- SPECULAR_
COLOR_ PROPERTY - Sets the color of the specular reflection.
- SPECULAR_
EXPONENT_ PROPERTY - Sets the size of the specular highlight.
- Standard
Material - Contains property types of Standard material.
- TEXTURE_
OFFSET_ PROPERTY - Sets an offset for texture in materials.
- TEXTURE_
PROPERTY - Sets the texture of the material.
- TEXTURE_
TILING_ PROPERTY - Determines the number of times a texture is presented in a material.