Module activity_code_behind
Structs§
- Activity
Code Behind - ActivityCodeBehind is code that is associated with a particular Activity node, and has access to the properties of that Activity node. You can use this to:
- CODE_
BEHIND_ SOURCE_ PROPERTY - Sets the metaclass name of the code behind class for this node.
- Code
Behind - Code Behind is a workflow where you associate code with an instance of a node instead of a type. In Code Behind you write code that you want to associate with the view or controller parts of the model-view-controller pattern.
- Command
Iterator - IActivity
Code Behind Base - ICode
Behind Base - INode
Component Base - NAME_
PROPERTY - Name
- Node
Component - NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.
- Node
Component Message Arguments - Node
Component Source Message Arguments
Enums§
- Node
Component State - Legacy version of enum “kanzi.NodeComponent.State”. State indicating if component is attached to a node, detached from any node or in process of attaching/detaching.