Module activity_code_behind

Structs§

ActivityCodeBehind
ActivityCodeBehind is code that is associated with a particular Activity node, and has access to the properties of that Activity node. You can use this to:
CODE_BEHIND_SOURCE_PROPERTY
Sets the metaclass name of the code behind class for this node.
CodeBehind
Code Behind is a workflow where you associate code with an instance of a node instead of a type. In Code Behind you write code that you want to associate with the view or controller parts of the model-view-controller pattern.
CommandIterator
IActivityCodeBehindBase
ICodeBehindBase
INodeComponentBase
NAME_PROPERTY
Name
NodeComponent
NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.
NodeComponentMessageArguments
NodeComponentSourceMessageArguments

Enums§

NodeComponentState
Legacy version of enum “kanzi.NodeComponent.State”. State indicating if component is attached to a node, detached from any node or in process of attaching/detaching.

Traits§

Handler
IActivityCodeBehind
ICodeBehind
INodeComponent
StatusHandler

Functions§

Command_Handler_drop
Command_Handler_executor_ref
StatusChange_StatusHandler_drop
StatusChange_StatusHandler_executor_ref