Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data.
Whether to horizontally scale the glyphs to make them fit into the Layout Width of the Text Block. To adjust the scale, use the Horizontal Fit Scale Limits property.
When the Horizontal Fit property is enabled, sets the minimum and maximum scale for glyphs when the width of text in a Text Block does not match the Layout Width of that Text Block.
For example:
Sets the characters that represent the truncated text when the text does not fit in this node. The default value is ‘…’.
By default, Kanzi truncates the text at the end. Use the Truncation Direction property to set the part of the text that you want to truncate.
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the text node.