Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
Sets the direction in which the Grid List Box arranges its items.
When you change the layout direction you also change the scroll axis of the Grid List Box.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
Sets the acceleration of the Grid List Box when the user scrolls the Grid List Box by dragging the pointer.
The higher the value, the quicker the Grid List Box reaches its final position. The default value is 80.
Sets the amount that drag affects the movement of the Grid List Box when the user scrolls the Grid List Box by dragging the pointer.
The lower the value, the higher the drag and the quicker the scrolling stops. The default value is 150.
Sets the amount that the scroll position changes relative to the movement of the pointer.
The default value 1 makes the Grid List Box scroll the same amount as the user drags the pointer.
For example, to set the Grid List Box to scroll twice the amount that the user drags the pointer, set the value of the property to 2.
Sets the acceleration of the Grid List Box after the user releases the pointer with which they scroll the Grid List Box.
The higher the value, the quicker the Grid List Box reaches the scroll target. The default value is 40.
Sets how much drag affects the movement of the Grid List Box after the user releases the pointer with which they scroll the Grid List Box.
The lower the value, the higher the drag and the quicker the scrolling of the Grid List Box stops. The default value is 80.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
Sets the proportional offset where the area meant for the fully visible items in the Grid List Box starts.
Kanzi uses the values of the Item Area Begin and Item Area End properties to calculate the value of the Node.VisibleAmountInParent property for each list item.You can use the VisibleAmountInParent property in shaders to fade out those list items that are not fully visible.
Sets the proportional offset where the area meant for the fully visible items in the Grid List Box ends.
Kanzi uses the values of the Item Area Begin and Item Area End properties to calculate the value of the Node.VisibleAmountInParent property for each list item.You can use the VisibleAmountInParent property in shaders to fade out those list items that are not fully visible.
Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.
Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
Whether the scroll position in the Grid List Box node increases in relation to the direction of the pan gesture. This reverses the direction of scrolling. By default, the scroll position decreases in relation to the pan direction and items moves to same direction with the pan gesture.
Sets the scroll position of the Grid List Box along the x and y axes as a relative position within the list box area.
Use this property to move the list to a scroll position immediately, without scrolling.
To update this property with a binding, use a to-source or two-way binding.
Sets the index of the item that is currently selected in the List Box node.
A List Box node updates this property when the user scrolls that List Box node.
To select an item in the List Box node, set this property to the index of the item that you want to select. The indexing starts from 0.
To update this property with a binding, use a to-source or two-way binding.
Sets how the List Box behaves when the user selects an item. ‘Bring to Center’ sets the List Box to bring an item to the center of the List Box area when the user selects that item.