Sets the time in milliseconds after which a button that the user keeps pressed down sends the Button: Click message.
While the user holds the button down, the button keeps sending the Button: Click message at the time interval set by this property.
To disable the behavior, set to 0.
Occurs when a user lifts their finger on top of a Button that they previously pressed and when the time set by the Auto Press Interval property in the pressed Button expires.
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
Whether to install a multi-click manipulator that generates double-click messages.
Use this property to enable the double-click gesture for a Button node or List Box items. To enable double-click for List Box items, enable this property in the List Box Item Container.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
Sets the index of the Toggle Button in the Toggle Button Group to which that Toggle Button is registered.
If a Toggle Button does not have a local value for this property, it is not registered to the ancestor Toggle Button Group.
When set to -1, the Toggle Button Group assigns an index for the Toggle Button.
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
Occurs when the user presses down a Button and holds the Button pressed for the amount of milliseconds defined in the Hold Interval property of that Button.
Sets the amount of time in milliseconds that the user must hold the button pressed down for Kanzi to recognize it as a long-press gesture.
To disable the long-press gesture, set to 0.
Use the Toggle Button 3D node to create a 3D UI control that the user can interact with
through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states.
Button nodes provide an area that receives key and touch input which Kanzi translates to state events.
In addition to the area that receives input, the Toggle Button nodes provide a toggled state.