Module message_trigger

Structs§

INodeComponentBase
ITriggerBase
MESSAGE_SOURCE_PROPERTY
A filter that makes possible to intercept events only for a certain source node. Empty string intercepts messages from all sources.
MESSAGE_TYPE_PROPERTY
The name of the message type
MessageTrigger
Message handler trigger.
NAME_PROPERTY
Name
NodeComponent
NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.
NodeComponentMessageArguments
NodeComponentSourceMessageArguments
ROUTING_MODE_PROPERTY
The routing phase where the message is going to be intercepted.
SET_HANDLED_PROPERTY
When enabled the trigger intercepts the message, marks it as handled, and prevents further message delivery.
Trigger
Trigger is the base class for defining events, conditions and actions for content-driven logic programming.
TriggerActionsIterator
TriggerConditionsIterator

Enums§

NodeComponentState
Legacy version of enum “kanzi.NodeComponent.State”. State indicating if component is attached to a node, detached from any node or in process of attaching/detaching.

Traits§

INodeComponent
ITrigger