Module math
- color_rgba
- glam_conversions
- matrix4x4
- vector2
- vector3
- vector4
- ColorRGBA
- Color with 4 floating point components: red, green, blue and alpha (r, g, b, a).
\ingroup Math
- Matrix3x3
- Matrix with 3x3 elements.
- Matrix4x4
- Matrix with 4x4 elements.
- Quaternion
- SRTValue2D
- A structure that describes the scale, rotation and translation transformation in 2D space.
Rotation is stored as angle in radians.
- SRTValue3D
- Vector2
- Vector with 2 floating point components: (x, y).
- Vector3
- Vector with 3 floating point components: (x, y, z).
- Vector4
- Vector with 4 floating point components: (x, y, z, w).