Specifies if the object constraining is done in world coordinates (when false, done in local coordinates).
Makes an object node where the property is attached to obtain orientation from target object
Makes an object node where the property is attached to obtain position from target object
Contains property types of Constraints.
Sets how to rotate the 3D node towards a camera:
Sets the camera towards which the 3D node turns when you set the Face to Camera Mode property.
The default is the Scene default camera.
Makes a node to always face the node set in this property.