Sets the texture channel to use as the input for the mask:
Whether to apply this effect.
Sets the height of the mask to use in a layout. This value overrides the height of the texture that you use as the mask.
Sets the horizontal alignment of the mask effect:
Whether to invert the mask so that transparent areas become opaque and opaque areas become transparent.
Sets the mask texture. The default is no texture.
Use MaskEffect2D to apply a mask to 2D nodes.
Use node effects to apply post-processing effects to 2D nodes.
Sets the mask offset along the X and Y axes in pixels. Kanzi applies the mask offset after stretch, alignment, and scale.
Represents the base class for all resources.
This base class contains information related to the type of the resource and the
loading status of the resource data. The actual resource data is specific to the sub-classes.
Sets the factor by which to scale the mask. Kanzi applies the scale after stretch and alignment.
Whether to layout the mask relative to the screen instead of the node.
Sets the strength of the mask effect in the range from 0 to 1:
Sets the stretch mode of the mask effect:
Sets the vertical alignment of the mask effect:
Sets the width of the mask to use in a layout. This value overrides the width of the texture that you use as the mask.