The calculated size of the node in depth direction when used in a layout.
The calculated height of the node when used in a layout.
The calculated width of the node when used in a layout.
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
The alignment in depth direction the node should use when it resides under a layout.
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
Sets the color of the Directional Light. Use the Intensity (I) property field to adjust the brightness of the light.
A hidden property that identifies directional light direction and contains related metadata.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system.
Indicates whether the node can receive focus.
Indicates whether the node has the key focus.
Reports the focus state of a node:
The font family used to render the text.
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
The height of the node when used in a layout. Overrides the default bounds of the item.
When enabled, Kanzi uses the layout bounds as geometry for hit testing.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
The alignment in horizontal direction the node should use when it resides under a layout.
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
Indicates whether a node is the foremost hit testable node under the cursor.
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
The property type name of the light.
The locale of the node.
Light node is a source of light for a 3D scene.
Message subscription token for nodes.
Node name.
Base class for Kanzi nodes.
Base class for all 3D nodes.
Opacity of the node.
Full path to the node.
Sets the effect that this Point Light has on nodes that are farther away. Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
Sets the color of the Point Light. Use the Intensity (I) property field to adjust the brightness of the light.
A hidden property that identifies point light position and related metata.
Sets the distance at which the intensity of the Point Light reaches zero. For infinite distance, set the property value to 0.
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node.
Sets the effect that this Spot Light has on nodes that are farther away. Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
Sets the color of the Spot Light. Use the Intensity (I) property field to adjust the brightness of the light.
A hidden property that identifies the spotlight cone parameters and contains related metadata.
Sets the angle of the light cone in degrees.
A hidden property that identifies spotlight direction and contains related metadata.
Defines how fast a fully lit area at the center of the light cone turns into an unlit area.
Sets the inner angle of the light cone in degrees.
A hidden property that identifies spotlight position and contains related metadata.
Sets the distance at which the intensity of the Spot Light reaches zero. For infinite distance, set the property value to 0.
Sets the State Manager to the node.
Sets a style to the node.
The alignment in vertical direction the node should use when it resides under a layout.
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
When disabled, Kanzi does not render the node.
The width of the node when used in a layout. Overrides the default bounds of the item.