The calculated size of the node in depth direction when used in a layout.
The calculated height of the node when used in a layout.
The calculated width of the node when used in a layout.
Determines the proportion of width and height. You cannot set both the Aspect Ratio and both, Width and Height.
Sets the time in milliseconds after which a button that the user keeps pressed down sends the Button: Click message.
While the user holds the button down, the button keeps sending the Button: Click message at the time interval set by this property.
To disable the behavior, set to 0.
The background brush to paint the background of 2D nodes.
Use the Button 2D node to create a 2D UI control that the user can interact
with through clicking, tapping, or pressing a key.
Indicates whether the node is cached. To disable the cache for one frame, disable this property.
Sets the caching mode of this node:
Occurs when a user lifts their finger outside of a Button that they previously pressed.
Occurs when a user lifts their finger on top of a Button that they previously pressed and when the time set by the Auto Press Interval property in the pressed Button expires.
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
The brush to use to compose 2D nodes to screen.
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
The alignment in depth direction the node should use when it resides under a layout.
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
Do not clear render target buffers before rendering into it even if necessary.
Whether to install a multi-click manipulator that generates double-click messages.
Use this property to enable the double-click gesture for a Button node or List Box items. To enable double-click for List Box items, enable this property in the List Box Item Container.
Occurs when the user presses down the Button.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
The 2D Effect to use for this node.
Reports the runtime effect instance that this node uses. Kanzi sets the value of this property internally when the value of the Effect Prefab property in this node changes.
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
Button: Enter trigger is set off:
Indicates whether the node can receive focus.
Indicates whether the node has the key focus.
Reports the focus state of a node:
The font family used to render the text.
Force rendering to composing target even if not otherwise necessary.
The foreground brush to paint the foreground of 2D nodes.
Give a hint of the type of the foreground of 2D nodes:
The height of the node when used in a layout. Overrides the default bounds of the item.
When enabled, Kanzi uses the layout bounds as geometry for hit testing.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
The alignment in horizontal direction the node should use when it resides under a layout.
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
Indicates whether a node is the foremost hit testable node under the cursor.
Sets the index of the Toggle Button in the Toggle Button Group to which that Toggle Button is registered.
If a Toggle Button does not have a local value for this property, it is not registered to the ancestor Toggle Button Group.
When set to -1, the Toggle Button Group assigns an index for the Toggle Button.
Indicates whether the button is pressed and in the down state.
The 2D transformation to be applied before layouting.
Button: Leave trigger is set off:
The locale of the node.
Occurs when the user presses down a Button and holds the Button pressed for the amount of milliseconds defined in the Hold Interval property of that Button.
Sets the amount of time in milliseconds that the user must hold the button pressed down for Kanzi to recognize it as a long-press gesture.
To disable the long-press gesture, set to 0.
Sets the amount of multisample anti-aliasing to apply to the temporary composition targets to which Kanzi renders this node.
Message subscription token for nodes.
Node name.
Base class for Kanzi nodes.
Node2D is the base class of 2D nodes.
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen.
Opacity of the node.
Full path to the node.
The 3D transformation field of view (degrees) to be applied after layouting.
Defines the mode of operation for the coordinate system and field of view.
The 3D transformation origin to be used for perspective transformation on this or child nodes.
The 3D pivot point in relative coordinates.
The 3D transformation to be applied after layouting.
The pixel format of the node if rendering to a texture.
Whether holding a finger on the device screen and moving it over the button transitions the button to the down state.
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
Whether the node renders itself. Does not affect the rendering of child nodes.
Sets the minimum height of implicitly generated render targets.
Sets the minimum width of implicitly generated render targets.
Forces the node to be rendered into a given render target texture. When set to “No Target”,
regular conditions whether node is rendered to a texture, such as opacity and rotation, are applied.
The change in size that triggers reallocation of a render target.
Sets the render transform origin in relative coordinates.
The 2D transformation to be applied after layouting.
Snap the translation of the node and its size into pixel boundary.
Sets the State Manager to the node.
Sets a style to the node.
Occurs when a Toggle Button is toggled off.
Occurs when a Toggle Button is toggled on.
Occurs when the toggle state of a Toggle Button changes.
Sets the number of toggle states of a Toggle Button.
Sets the toggle state of a Toggle Button.
To update this property with a binding, use a to-source or two-way binding.
The alignment in vertical direction the node should use when it resides under a layout.
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
When disabled, Kanzi does not render the node.
The width of the node when used in a layout. Overrides the default bounds of the item.