The calculated size of the node in depth direction when used in a layout.
The calculated height of the node when used in a layout.
The calculated width of the node when used in a layout.
Determines the proportion of width and height. You cannot set both the Aspect Ratio and both, Width and Height.
The background brush to paint the background of 2D nodes.
Indicates whether the node is cached. To disable the cache for one frame, disable this property.
Sets the caching mode of this node:
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
The brush to use to compose 2D nodes to screen.
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
The alignment in depth direction the node should use when it resides under a layout.
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
Do not clear render target buffers before rendering into it even if necessary.
Use the Dock Layout 2D node to place nodes relative to each other along the sides of a Dock Layout 2D node.
To set the side along which you want to place a node in a Dock Layout 2D node, use the
DockLayoutConcept::SideProperty property.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
The 2D Effect to use for this node.
Reports the runtime effect instance that this node uses. Kanzi sets the value of this property internally when the value of the Effect Prefab property in this node changes.
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
Indicates whether the node can receive focus.
Indicates whether the node has the key focus.
Reports the focus state of a node:
The font family used to render the text.
Force rendering to composing target even if not otherwise necessary.
The foreground brush to paint the foreground of 2D nodes.
Give a hint of the type of the foreground of 2D nodes:
The height of the node when used in a layout. Overrides the default bounds of the item.
When enabled, Kanzi uses the layout bounds as geometry for hit testing.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
The alignment in horizontal direction the node should use when it resides under a layout.
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
Indicates whether a node is the foremost hit testable node under the cursor.
Whether the last item of the dock layout is given the remaining free space.
The 2D transformation to be applied before layouting.
The locale of the node.
Sets the amount of multisample anti-aliasing to apply to the temporary composition targets to which Kanzi renders this node.
Message subscription token for nodes.
Node name.
Base class for Kanzi nodes.
Node2D is the base class of 2D nodes.
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen.
Opacity of the node.
Full path to the node.
The 3D transformation field of view (degrees) to be applied after layouting.
Defines the mode of operation for the coordinate system and field of view.
The 3D transformation origin to be used for perspective transformation on this or child nodes.
The 3D pivot point in relative coordinates.
The 3D transformation to be applied after layouting.
The pixel format of the node if rendering to a texture.
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
Whether the node renders itself. Does not affect the rendering of child nodes.
Sets the minimum height of implicitly generated render targets.
Sets the minimum width of implicitly generated render targets.
Forces the node to be rendered into a given render target texture. When set to “No Target”,
regular conditions whether node is rendered to a texture, such as opacity and rotation, are applied.
The change in size that triggers reallocation of a render target.
Sets the render transform origin in relative coordinates.
The 2D transformation to be applied after layouting.
The docking side of an item in the dock layout.
Snap the translation of the node and its size into pixel boundary.
Sets the State Manager to the node.
Sets a style to the node.
The alignment in vertical direction the node should use when it resides under a layout.
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
When disabled, Kanzi does not render the node.
The width of the node when used in a layout. Overrides the default bounds of the item.