The calculated size of the node in depth direction when used in a layout.
The calculated height of the node when used in a layout.
The calculated width of the node when used in a layout.
Reports the current relative offset of an item in the Grid List Box in proportional range [0, 1].
Sets the height of each cell in the Grid List Box.
Sets the width of each cell in the Grid List Box.
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
The alignment in depth direction the node should use when it resides under a layout.
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
Sets the direction in which the Grid List Box arranges its items.
When you change the layout direction you also change the scroll axis of the Grid List Box.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system.
Indicates whether the node can receive focus.
Indicates whether the node has the key focus.
Reports the focus state of a node:
The font family used to render the text.
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
Sets the acceleration of the Grid List Box when the user scrolls the Grid List Box by dragging the pointer.
The higher the value, the quicker the Grid List Box reaches its final position. The default value is 80.
Sets the amount that drag affects the movement of the Grid List Box when the user scrolls the Grid List Box by dragging the pointer.
The lower the value, the higher the drag and the quicker the scrolling stops. The default value is 150.
Sets the amount of impulse to generate from the pointer movement when the user scrolls the Grid List Box by dragging the pointer.
Sets the maximum number of touch points allowed on the Grid List Box area for scrolling.
Sets the minimum number of touch points required on the Grid List Box area for scrolling.
Sets the distance in pixels that the pointer has to move for the scrolling to start in the Grid List Box.
Sets the amount that the scroll position changes relative to the movement of the pointer.
The default value 1 makes the Grid List Box scroll the same amount as the user drags the pointer.
For example, to set the Grid List Box to scroll twice the amount that the user drags the pointer, set the value of the property to 2.
Sets the acceleration of the Grid List Box after the user releases the pointer with which they scroll the Grid List Box.
The higher the value, the quicker the Grid List Box reaches the scroll target. The default value is 40.
Sets how much drag affects the movement of the Grid List Box after the user releases the pointer with which they scroll the Grid List Box.
The lower the value, the higher the drag and the quicker the scrolling of the Grid List Box stops. The default value is 80.
Sets the distance that a swipe sends the scroll value in the Grid List Box, relative to the speed of the pointer.
Use the Grid List %Box 3D node to create scrollable lists of 3D items arranged in a grid.
The height of the node when used in a layout. Overrides the default bounds of the item.
When enabled, Kanzi uses the layout bounds as geometry for hit testing.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
The alignment in horizontal direction the node should use when it resides under a layout.
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
Indicates whether a node is the foremost hit testable node under the cursor.
Sets the proportional offset where the area meant for the fully visible items in the Grid List Box starts.
Kanzi uses the values of the Item Area Begin and Item Area End properties to calculate the value of the Node.VisibleAmountInParent property for each list item.You can use the VisibleAmountInParent property in shaders to fade out those list items that are not fully visible.
Sets the proportional offset where the area meant for the fully visible items in the Grid List Box ends.
Kanzi uses the values of the Item Area Begin and Item Area End properties to calculate the value of the Node.VisibleAmountInParent property for each list item.You can use the VisibleAmountInParent property in shaders to fade out those list items that are not fully visible.
Sets the name of the item container generator type to use to provide item containers dynamically for the List Box.
Sets the List Box Item Container prefab that sets the appearance and behavior of the List Box items.
Reports the number of items in the List Box, including virtual items.
Sets the name of the item generator type to use to provide items dynamically to the List Box.
Occurs when an item is unloaded from the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.
Occurs when an item is selected.
Sets the prefab to use for the List Box items.
Occurs when an item is loaded to the working memory. To set how many items you want to keep loaded in the working memory at a time, use the Keep Alive Item Count property.
Sets the size of the buffer for invisible List Box items. Kanzi returns to the Item Generator those invisible items that do not fit in the buffer.
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
The locale of the node.
Message subscription token for nodes.
Node name.
Base class for Kanzi nodes.
Base class for all 3D nodes.
Opacity of the node.
Full path to the node.
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node.
Whether the scroll position in the Grid List Box node increases in relation to the direction of the pan gesture. This reverses the direction of scrolling. By default, the scroll position decreases in relation to the pan direction and items moves to same direction with the pan gesture.
Occurs when the List Box scrolls.
Reports whether the Grid List Box is currently scrolling.
Occurs when the List Box stops scrolling.
Sets the scroll position of the Grid List Box along the x and y axes as a relative position within the list box area.
Use this property to move the list to a scroll position immediately, without scrolling.
To update this property with a binding, use a to-source or two-way binding.
Reports the current scroll speed of the Grid List Box.
Occurs when the List Box starts to scroll.
Reports the current target scroll value of the Grid List Box.
Sets the index of the item that is currently selected in the List Box node.
A List Box node updates this property when the user scrolls that List Box node.
To select an item in the List Box node, set this property to the index of the item that you want to select. The indexing starts from 0.
To update this property with a binding, use a to-source or two-way binding.
Sets how the List Box behaves when the user selects an item. ‘Bring to Center’ sets the List Box to bring an item to the center of the List Box area when the user selects that item.
Sets the State Manager to the node.
Sets a style to the node.
Occurs when List Box gets a new target item.
Occurs when the application user stops scrolling the List Box.
Occurs when the application user starts to scroll the List Box.
The alignment in vertical direction the node should use when it resides under a layout.
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
When disabled, Kanzi does not render the node.
The width of the node when used in a layout. Overrides the default bounds of the item.