kanzi::autogen::ui::node

Module scroll_view3d

Structs§

  • The calculated size of the node in depth direction when used in a layout.
  • The calculated height of the node when used in a layout.
  • The calculated width of the node when used in a layout.
  • Sets the axis on which you want to allow this Scroll View node to scroll.
  • Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node. Use this property with layout nodes. The child nodes can use only translation transformation.
  • Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
  • Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
  • The alignment in depth direction the node should use when it resides under a layout.
  • Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
  • The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
  • Sets the acceleration of the node controlled by a Scroll View node while you drag that Scroll View node. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position.
  • Sets the amount that drag affects the movement of the node controlled by a Scroll View node while you drag that Scroll View node. The lower the value the higher the drag and the faster the sliding of that node stops.
  • Sets the amount of impulse generated from the pointing device movement when dragging a Scroll View node.
  • Indicates whether this node and its ancestor nodes are enabled. Use this property in state managers and bindings to observe whether a node is effectively enabled. To enable or disable a node, use the Enabled property. When a node is effectively disabled:
  • Whether this node is enabled. When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled. Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
  • The combined location, orientation and scale of the node and its ancestor nodes. Automatically calculated by the system.
  • Indicates whether the node can receive focus.
  • Indicates whether the node has the key focus.
  • Reports the focus state of a node:
  • The font family used to render the text.
  • The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node. To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
  • The height of the node when used in a layout. Overrides the default bounds of the item.
  • When enabled, Kanzi uses the layout bounds as geometry for hit testing.
  • When enabled, the node can be hit tested. Enabling Hit Testable for a 2D node enables hit testing only for that node. Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
  • The alignment in horizontal direction the node should use when it resides under a layout.
  • Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
  • Indicates whether a node is the foremost hit testable node under the cursor.
  • The location, orientation and scale of the node relative to its parent node. Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
  • The locale of the node.
  • Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the x axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds.
  • Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the y axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds.
  • Sets the maximum number of touch points allowed for a Scroll View pan.
  • Sets the required number of touch points pressed for a Scroll View node pan to start. Scroll View nodes with minimum number of touches greater than one precede the children in touch processing.
  • Message subscription token for nodes.
  • Node name.
  • Base class for Kanzi nodes.
  • Base class for all 3D nodes.
  • Opacity of the node.
  • Full path to the node.
  • Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
  • Sets the amount a pointing device must move for the scrolling to start on a Scroll View node.
  • The location, orientation, and scale of the node relative to its parent node. Render transformation does not affect the layout of the node.
  • Whether the scroll position of the x axis increases in relation to the direction of the pan gesture. This reverses the direction of scrolling. By default, the scroll position decreases in relation to the pan direction.
  • Whether the scroll position of the y axis increases in relation to the direction of the pan gesture. This reverses the direction of scrolling. By default, the scroll position decreases in relation to the pan direction.
  • Occurs when the scroll position of a Scroll View node changes.
  • Whether a Scroll View node is currently scrolling (read-only).
  • Sets the coordinates of the bottom-right corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends.
  • Sets the coordinates of the top-left corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends.
  • Sets the scroll delta to one step and starts scrolling in that direction
  • Sets the scroll delta to one step down and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the scroll target to the edge of a Scroll View node and starts scrolling in that direction
  • Sets the scroll delta to end and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Occurs when the scroll position of a Scroll View node stops changing.
  • Sets the scroll delta to home and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the scroll delta to one step left and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the scroll delta to one page and starts scrolling in that direction
  • Sets the scroll delta to one page down and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the scroll delta to one page up and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the scroll position of the Scroll View along the x and y axes as a relative position within the scroll view area. Use this property to set the scroll position immediately, without scrolling. To update the scroll position with a binding, use a two-way or to-source binding.
  • Sets the scroll delta to one step right and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • The current scroll speed (read-only).
  • Occurs when the scroll position of a Scroll View node starts changing.
  • The current target scroll value (read-only).
  • Sets the scroll delta to one step up and starts scrolling in that direction. Use this action to scroll a Scroll View or Grid List Box node.
  • Sets the amount the position changes relative to the movement of the pointer that starts the swiping. The higher the value the more the position of the node controlled by a Scroll View node changes. The default value is 1.
  • Sets the scroll position of a Scroll View node.
  • Sets the scrolling target of the scroll view.
  • Sets the acceleration of the node controlled by a Scroll View node after you release the pointer with which you swipe. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position.
  • Sets the amount that drag affects the movement of the node controlled by a Scroll View node after you release the pointer with which you swipe. The lower the value the higher the drag and the faster the sliding of the object controlled by the Scroll View node stops.
  • Occurs when a Scroll View node requests snapping target from the hosting component.
  • Sets the State Manager to the node.
  • Sets the smallest distance that a Scroll View scrolls.
  • Sets a style to the node.
  • Sets the distance that a swipe sends the scroll value, relative to the pointing device speed.
  • Use the Scroll View 3D node to create an input plane to enable user input from gestures. For example, you can use the scroll message with its parameters generated by a Scroll View node to move a map plane or rotate a mesh.
  • Occurs when the user stops scrolling a Scroll View node.
  • Occurs when the user starts scrolling a Scroll View node.
  • The alignment in vertical direction the node should use when it resides under a layout.
  • Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
  • Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
  • When disabled, Kanzi does not render the node.
  • The width of the node when used in a layout. Overrides the default bounds of the item.
  • Occurs when the zoom level of a Scroll View node changes.
  • Controls whether the scroll position is scaled, according to the zoom level.
  • Sets whether to install a pinch manipulator that generates zoom messages.
  • Sets the maximum zoom level.
  • Sets the minimum zoom level.
  • Sets the current zoom level.

Enums§

Traits§

  • ScrollViewConcept is the base class that provides the functionality for the ScrollView2D and ScrollView3D classes. Both of these Scroll View types inherit the ScrollViewConceptImpl, a specialization of the base class:

Functions§