The calculated size of the node in depth direction when used in a layout.
The calculated height of the node when used in a layout.
The calculated width of the node when used in a layout.
Font baseline in 3D space units.
Sets the character spacing in pixels.
Sets whether to clip the child nodes of this node. Kanzi clips the child nodes whose bounding box is completely outside of the bounding box of their parent node.
Use this property with layout nodes. The child nodes can use only translation transformation.
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
The alignment in depth direction the node should use when it resides under a layout.
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
The size of the node in depth direction when used in a layout. Overrides the default bounds of the item.
Indicates whether this node and its ancestor nodes are enabled.
Use this property in state managers and bindings to observe whether a node is effectively enabled.
To enable or disable a node, use the Enabled property.
When a node is effectively disabled:
Whether this node is enabled.
When you disable this property in a node, that node and its descendant nodes in the same overlay focus scope are effectively disabled.
Effectively disabling a node removes that node from the focus chain and cancels all the active input manipulators.Use the Effectively Enabled property to observe whether a node is effectively enabled.
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system.
When set, overrides the font advance widths to make each character take a fixed amount of space specified in pixels.
Indicates whether the node can receive focus.
Indicates whether the node has the key focus.
Reports the focus state of a node:
Sets the color of the text in a 3D text node.
The font family used to render the text.
Sets the hinting preference of the font.
Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data.
Sets the style of the font.
Sets whether Kanzi uses fractional or rounded character widths to lay out text. In most cases fractional widths provide the best result. However, with small font sizes, fractional widths can cause the characters to run together or have too much space, making it difficult to read.
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.
The height of the node when used in a layout. Overrides the default bounds of the item.
When enabled, Kanzi uses the layout bounds as geometry for hit testing.
When enabled, the node can be hit tested.
Enabling Hit Testable for a 2D node enables hit testing only for that node.
Enabling Hit Testable for a 3D node enables hit testing also for the child nodes. Kanzi hit tests 3D nodes using the default Camera node or the Hit Test Camera node of the active Scene node.
The alignment in horizontal direction the node should use when it resides under a layout.
Whether to horizontally scale the glyphs to make them fit into the Layout Width of the Text Block. To adjust the scale, use the Horizontal Fit Scale Limits property.
When the Horizontal Fit property is enabled, sets the minimum and maximum scale for glyphs when the width of text in a Text Block does not match the Layout Width of that Text Block.
For example:
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
Sets the padding spaces between the content and the left and right boundaries of the Text node.
Indicates whether a node is the foremost hit testable node under the cursor.
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.
Sets the line spacing in multiples of the normal line height of the selected font.
The locale of the node.
Message subscription token for nodes.
Node name.
Base class for Kanzi nodes.
Base class for all 3D nodes.
Opacity of the node.
Sets the characters that represent the truncated text when the text does not fit in this node. The default value is ‘…’.
By default, Kanzi truncates the text at the end. Use the Truncation Direction property to set the part of the text that you want to truncate.
Full path to the node.
Sets the scale factor to project pixels to 3D size. When scale is 1, then the size of one pixel is one 3D space unit.
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the text node.
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node.
Sets the size of the font in pixels.
Sets whether Kanzi positions characters in 2D rendering to the nearest pixel:
Sets the State Manager to the node.
Sets a style to the node.
Sets the horizontal alignment of the text.
Sets the text content that the text node renders.
To create a line break press Shift+Enter.
Sets the vertical alignment of the text.
Sets which part Kanzi truncates when either the Truncation or Overflow property is set and the text does not fit in this node:
Sets how Kanzi truncates text when either Truncation or Overflow property is set and the text does not fit in this node:
Defines whether the Text Block 3D is rendered in two passes.
Disabling the two pass rendering improves performance, but can cause invalid rendering results when glyph bounds overlap.
To render a Text Block 3D node Kanzi:
The alignment in vertical direction the node should use when it resides under a layout.
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
Sets the padding spaces between the content and the top and bottom boundaries of the Text node.
Sets the amount the node is inside its parent. Use the value of this property in shaders to implement fades. Calculated by the parent node.
When disabled, Kanzi does not render the node.
Sets the weight of the font.
The width of the node when used in a layout. Overrides the default bounds of the item.
Sets whether to break long lines into multiple lines to make the text fit within the boundaries of the Text Block node.