kanzi::autogen::ui::node_component::trigger

Module data_trigger

Structs§

  • Sets the Binding expression that defines the condition for this Data Trigger.
  • Use a DataTrigger to apply an action to either set a property value of a target node or activate an Activity node. A DataTrigger keeps that action applied for as long as the condition in that DataTrigger is met. When the condition in that DataTrigger is no longer met, Kanzi reverts the changes that it applied using that DataTrigger. Note that in a DataTrigger you can use only ApplyAction actions: ApplyActivationAction and ApplyPropertyAction.
  • Base class for the DataTrigger class. The DataTriggerComponent class defines the inclusion of ApplyAction class.
  • Name
  • NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.

Enums§

  • Legacy version of enum “kanzi.NodeComponent.State”. State indicating if component is attached to a node, detached from any node or in process of attaching/detaching.

Traits§