Migration guides

Use these migration guides to update Kanzi Stereoscopy applications.

1.0.0-beta1

  • Changed the namespace of the Stereoscopic Composer Render Pass from StereoscopicComposerRenderPass to Kanzi.Stereoscopy.StereoscopicComposerRenderPass.

  • Changed the namespace of classes and functions in the Kanzi Stereoscopy C++ API from stereoscopy to kanzi::plugin::stereoscopy.

  • Moved the Kanzi Stereoscopy header files from the include/stereoscopy directory to the include/kanzi/plugin/stereoscopy/ directory.

0.10.0

In Kanzi Stereoscopy 0.10.0, the Stereoscopic Draw Objects Render Pass is no longer available.

To migrate your project to Kanzi Stereoscopy 0.10.0:

  1. To draw for each eye the content to which you want to apply stereoscopic rendering, use a Draw Objects Render Pass.

  2. In the Stereoscopic Composer Render Pass, set the Content Render Pass Prefab property to the render pass prefab that contains the Draw Objects Render Pass.

See Rendering 3D content stereoscopically with a composition material and Rendering 3D content stereoscopically side-by-side.

See also

Release notes