Release notes¶
Here you can find the release notes for Kanzi Stereoscopy.
1.0.5¶
Kanzi Stereoscopy now works with Kanzi 3.9.11.
1.0.4¶
Kanzi Stereoscopy now works with Kanzi 3.9.10.
1.0.3¶
Kanzi Stereoscopy now works with Kanzi 3.9.9.
Kanzi Stereoscopy can now be built for Telechips Dolphin 5 platform.
1.0.2¶
Kanzi Stereoscopy now works with Kanzi 3.9.8.
1.0.1¶
Kanzi Stereoscopy now works with Kanzi 3.9.7.
1.0.0¶
Kanzi Stereoscopy now works with Kanzi 3.9.6.
Fixed the Windows platform package to contain the dynamic and static libraries for all build configurations.
1.0.0-beta1¶
Kanzi Stereoscopy now works with Kanzi 3.9.5.
Kanzi Stereoscopy now uses the Kanzi Gradle plugin version 0.7.1.
Changed the namespace of classes and functions in the Kanzi Stereoscopy C++ API to
kanzi::plugin::stereoscopy
. See Migration guide for 1.0.0-beta1.
0.10.1¶
Kanzi Stereoscopy now works with Kanzi 3.9.4.
0.10.0¶
Kanzi Stereoscopy now works with Kanzi 3.9.3.
Introduced the Stereoscopy Materials asset package that provides the materials that you need to compose stereoscopic content in your Kanzi application. See Setting up your Kanzi Studio project.
You can now apply anti-aliasing to the content that you render stereoscopically. See Applying anti-aliasing.
Removed the Stereoscopic Draw Objects Render Pass.
To migrate your application to Kanzi Stereoscopy 0.10.0, see Migration guide for 0.10.0.
0.9.4¶
Eye Separation and Focal Distance properties now affect rendering.
Kanzi Stereoscopy now works with Kanzi 3.6.5.
0.9.3¶
Kanzi Stereoscopy now works only with Kanzi 3.6.4.
0.9.2¶
Kanzi Stereoscopy now works only with Kanzi 3.6.2.
Added interlace Material Composition: Interlace Half-Height and Material Composition: Interlace Half-Width stereoscopy modes to reduce fillrate (GPU workload) by rendering left and right eye images in reduced resolution without quality loss.
Renamed the stereoscopy modes. When you update Kanzi Stereoscopy in an existing project, the plugin automatically updates the stereoscopy modes in your project:
Left-Right to Side By Side: Left-Right
Right-Left to Side By Side: Right-Left
Top-Bottom (Left first) to Side By Side: Top-Bottom (Left on top)
Bottom-Top (Right first) to Side By Side: Top-Bottom (Right on top)
Use Composition Material to Material Composition: Full Resolution
Renamed the composition materials in the
assets
directory:Anaglyphic.kzmat
toAnaglyphicComposition.kzmat
InterlaceHorizontal.kzmat
toInterlaceHorizontalComposition.kzmat
InterlaceVertical.kzmat
toInterlaceVerticalComposition.kzmat
Adjusted the interlace materials so that they sample from left and right eye images from correct pixel columns and rows which creates a final image on the screen identical to the full resolution rendering without quality loss and with halved GPU fillrate workload.
Fixed the issue which caused the
InterlaceHorizontalComposition.kzmat
andInterlaceVerticalComposition.kzmat
materials to sample left and right eye rendered images from the same position, instead of sampling from the neighbor position for a fragment.
0.9.1¶
Added side-by-side stereoscopy modes. See Rendering 3D content stereoscopically side-by-side.
Added the Best practices section to the documentation. Use it to find out how to achieve the best stereoscopic result with Kanzi Stereoscopy. See Best practices.
Changed the aspect ratio multiplier to Double Width Mode.
Removed the ignore composition target aspect ratio.
Added support for Windows x86 64-bit.
Ported Kanzi Stereoscopy to Kanzi 3.6.1.
Fixed the interlace shaders to consider alpha.
0.9.0¶
Fixed the orthographic stereoscopic projection.
Fixed layout stretching when using an orthographic camera with stereoscopic rendering.
Fixed floating point precision in interlaced materials.