Rendering

The most important item in rendering is the render pass. Render pass defines the rendering of the screen for every frame. This includes the camera used, rendered objects, viewport and buffer use. In each render pass you can set what objects it renders.

Kanzi contains filters and object sources you can use to select and refine the collection of objects you send to a render pass for rendering. Doing so you can precisely define the order of how Kanzi renders objects. See Filters.

Kanzi comes with a set of effect composers. But by combining different render passes, filters, and composers you can create your own effects. See Composers.

See also

Materials, textures, and rendering

Using object sources

Filters

Composers