This is the complete list of members for kanzi::Renderer3D, including all inherited members.
| addBatchToQueue(KzuTransformedObjectNode *objectNode, Mesh *mesh, unsigned int clusterIndex, const Material *material, const KzcMatrix4x4 *transformation) | kanzi::Renderer3D | |
| addMeshVertexCombiningArrayVertices(const float *vertices, unsigned int vertexCount) | kanzi::Renderer3D | |
| applyCameraMatrix(KzcMatrix4x4 cameraProjectionMatrix, KzcMatrix4x4 cameraTransformationMatrix, float near, float far) const | kanzi::Renderer3D | |
| applyDebugLightMaterial(const KzcColorRGBA *color) | kanzi::Renderer3D | |
| applyLight(Light *lightNode, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| applyMaterial(const Material *material) | kanzi::Renderer3D | |
| applyMaterialStrict(const Material *material) | kanzi::Renderer3D | |
| ApplyObjectFunction typedef | kanzi::Renderer3D | |
| applyRenderable(KzuTransformedObjectNode *transformedObjectNode) | kanzi::Renderer3D | |
| applySolidColorMaterial(const KzcColorRGBA *color) | kanzi::Renderer3D | |
| applyStencilSettings(bool stencilTestEnabled, unsigned int stencilRef, unsigned int stencilMask, GraphicsCompareFunction stencilFunction, GraphicsStencilOperation stencilOperationStencilFail, GraphicsStencilOperation stencilOperationStencilPassDepthFail, GraphicsStencilOperation stencilOperationStencilPassDepthPass) const | kanzi::Renderer3D | |
| createMeshVertexCombiningArray() | kanzi::Renderer3D | |
| disableSubRectangleProjection() | kanzi::Renderer3D | |
| drawBoneIdentifier(const KzcVector3 *position, const KzcMatrix4x4 *orientation) | kanzi::Renderer3D | |
| drawBoundingVolume(const KzuBoundingVolume *boundingVolume, const KzcMatrix4x4 *worldTransformation, GraphicsFillMode fillMode) | kanzi::Renderer3D | |
| drawBoundingVolumeColor(const KzuBoundingVolume *boundingVolume, const KzcMatrix4x4 *worldTransformation, GraphicsFillMode fillMode, const KzcColorRGBA *color) | kanzi::Renderer3D | |
| drawBoundingVolumeRaw(const KzuBoundingVolume *boundingVolume, const KzcMatrix4x4 *worldTransformation, GraphicsFillMode fillMode) | kanzi::Renderer3D | |
| drawBoxColor(const KzcVector3 *backBottomLeft, const KzcVector3 *frontTopRight, const KzcMatrix4x4 *transform, GraphicsFillMode fillMode, const KzcColorRGBA *color) | kanzi::Renderer3D | |
| drawBuffers(Mesh *mesh, Node *baseNode, unsigned int cluster, const Material *material) | kanzi::Renderer3D | |
| drawBuffers(Morph *morph, Node *baseNode, unsigned int cluster, const Material *material) | kanzi::Renderer3D | |
| drawCamera(const Camera *cameraNode, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawEmptyObject(const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawLayerOutlineQuad(float width, float height, const Material *material, float textureHeight, float textureOffset, const KzcColorRGBA *color, const Matrix4x4 &worldTransformation) | kanzi::Renderer3D | |
| drawLayerQuad(Vector2 renderOffset, Vector2 renderSize, Vector2 contentOffset, Vector2 contentSize, float depth, const Matrix3x3 &renderTransform) | kanzi::Renderer3D | |
| drawLayerQuad(const KzcVector2 *renderOffset, const KzcVector2 *renderSize, const KzcVector2 *contentOffset, const KzcVector2 *contentSize, float depth, const KzcMatrix3x3 *renderTransform) | kanzi::Renderer3D | |
| drawLayerQuadWithMaterial(const Material *material, Vector2 renderOffset, Vector2 renderSize, Vector2 contentOffset, Vector2 contentSize, float depth, const Matrix3x3 &renderTransform) | kanzi::Renderer3D | |
| drawLayerQuadWithMaterial(const Material *material, const KzcVector2 *renderOffset, const KzcVector2 *renderSize, const KzcVector2 *contentOffset, const KzcVector2 *contentSize, float depth, const KzcMatrix3x3 *renderTransform) | kanzi::Renderer3D | |
| drawLayoutBox(const KzcVector3 *backBottomLeft, const KzcVector3 *frontTopRight, const KzcMatrix4x4 *transform, const KzcColorRGBA *color) | kanzi::Renderer3D | |
| drawLight(const Light *lightNode, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawLineList(const float *lineList, unsigned int lineCount, const KzcMatrix4x4 *worldTransformation) const | kanzi::Renderer3D | |
| drawPrimitiveBufferTextured(const float *coordinateBuffer, const float *texCoordBuffer, const KzcMatrix4x4 &worldTransform, GraphicsPrimitiveType type, unsigned int count) const | kanzi::Renderer3D | |
| drawPrimitiveBufferUntextured(const float *coordinateBuffer, const KzcMatrix4x4 &worldTransform, GraphicsPrimitiveType type, unsigned int count) const | kanzi::Renderer3D | |
| drawPrimitives(const float *vertexList, unsigned int vertexCount, GraphicsPrimitiveType type, const KzcMatrix4x4 *worldTransformation) const | kanzi::Renderer3D | |
| drawPrimitivesNormal(const float *vertexList, const float *normalList, unsigned int vertexCount, GraphicsPrimitiveType type, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawQuad(const KzcVector3 *p1, const KzcVector3 *p2, const KzcVector3 *p3, const KzcVector3 *p4, const KzcVector2 *textureSpan, const Material *material, const KzcColorRGBA *color, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawSelectionIndicator(const KzuBoundingVolume *boundingVolume, const KzcMatrix4x4 *worldTransformation, const KzcColorRGBA *color) | kanzi::Renderer3D | |
| drawSkeleton(const Mesh *mesh) | kanzi::Renderer3D | |
| drawTrajectory(Trajectory *trajectory, const KzcMatrix4x4 *worldTransformation, const Matrix4x4 &arrangeTransform, const Vector3 &scaling) | kanzi::Renderer3D | |
| drawTransformedBoundingVolumeColor(const KzuTransformedBoundingVolume *volume, GraphicsFillMode fillMode, const KzcColorRGBA *color) | kanzi::Renderer3D | |
| drawTransformedBoundingVolumeRaw(const KzuTransformedBoundingVolume *volume, GraphicsFillMode fillMode) | kanzi::Renderer3D | |
| drawUntexturedLayerQuad(Vector2 renderOffset, Vector2 renderSize, const Material *material, const Matrix4x4 &worldTransformation) | kanzi::Renderer3D | |
| drawUntexturedLayerQuad(const KzcVector2 *renderOffset, const KzcVector2 *renderSize, const Material *material, const KzcMatrix4x4 *worldTransformation) | kanzi::Renderer3D | |
| drawViewportQuad(const KzcVector2 *offset, const KzcVector2 *limits, Material *material, TextureSharedPtr texture) | kanzi::Renderer3D | |
| drawViewportQuadWithTextureSpan(Vector2 offset, Vector2 limits, Material *material, TextureSharedPtr texture, Vector2 textureSpan) | kanzi::Renderer3D | |
| drawViewportQuadWithTextureSpan(const KzcVector2 *offset, const KzcVector2 *limits, Material *material, TextureSharedPtr texture, const KzcVector2 *textureSpan) | kanzi::Renderer3D | |
| drawWireframeGrid(float spacing) | kanzi::Renderer3D | |
| endFrame() | kanzi::Renderer3D | |
| FramebufferCallback typedef | kanzi::Renderer3D | |
| frawLayerOutlineQuad(float width, float height, const Material *material, float textureHeight, float textureOffset, const KzcColorRGBA *color, const Matrix4x4 &worldTransformation) | kanzi::Renderer3D | |
| frawViewportQuadWithTextureSpan(Vector2 offset, Vector2 limits, Material *material, TextureSharedPtr texture, Vector2 textureSpan) | kanzi::Renderer3D | |
| getActiveRenderTarget() const | kanzi::Renderer3D | |
| getAdjustedViewport(const KzcVector2 *limits, float *out_x, float *out_y, float *out_width, float *out_height) const | kanzi::Renderer3D | |
| getAdjustedViewportFromRenderTarget(const RenderTarget &renderTarget, float *out_x, float *out_y, float *out_width, float *out_height) const | kanzi::Renderer3D | |
| getClearColorBufferOverride() const | kanzi::Renderer3D | |
| getClearColorOverride(KzcColorRGBA *out_colorRGBA) const | kanzi::Renderer3D | |
| getCoreRenderer() const | kanzi::Renderer3D | |
| getCullFaceOverride(GraphicsCullMode *out_overriddenCullMode) const | kanzi::Renderer3D | |
| getDebugLightMaterial() | kanzi::Renderer3D | |
| getDefaultMaterial() | kanzi::Renderer3D | |
| getDomain() const | kanzi::Renderer3D | |
| getErrorMaterial() | kanzi::Renderer3D | |
| getFloatBuffer() const | kanzi::Renderer3D | |
| getFrameCount() const | kanzi::Renderer3D | |
| getInheritedAspectRatioMultiplier() const | kanzi::Renderer3D | |
| getMeshVertexCombiningArray(unsigned int *out_vertexCount) const | kanzi::Renderer3D | |
| getOverrideClusterMaterial(const KzuTransformedObjectNode *transformedObjectNode, Material *clusterMaterial, unsigned int clusterIndex, bool &out_overridden) const | kanzi::Renderer3D | |
| getOverrideMaterialCallback() const | kanzi::Renderer3D | |
| getOverrideMaterialCallbackUserData() const | kanzi::Renderer3D | |
| getPropertyQuery() const | kanzi::Renderer3D | |
| getRenderContextStack() | kanzi::Renderer3D | |
| getRenderPassInputObjectSourceOverride() const | kanzi::Renderer3D | |
| getResourceManager() const | kanzi::Renderer3D | |
| getShapeRenderer() const | kanzi::Renderer3D | |
| getSolidColorMaterial() | kanzi::Renderer3D | |
| getTexturedMaterial() | kanzi::Renderer3D | |
| getTransformedObjectList() const | kanzi::Renderer3D | |
| getValidMaterial(Material *material) | kanzi::Renderer3D | |
| getViewport(float *out_x, float *out_y, float *out_width, float *out_height, bool *out_relative) const | kanzi::Renderer3D | |
| isBoundingBoxVisualizationEnabled() const | kanzi::Renderer3D | |
| isColorWriteDisabled() const | kanzi::Renderer3D | |
| isMeshVertexCombiningEnabled() const | kanzi::Renderer3D | |
| isSkeletonVisualizationEnabled() const | kanzi::Renderer3D | |
| isSortByShader() const | kanzi::Renderer3D | |
| OverrideMaterialCallback typedef | kanzi::Renderer3D | |
| printInfo() const | kanzi::Renderer3D | |
| Renderer3D(const KzcMemoryManager *memoryManager, unsigned int quickMemorySize, Domain *domain) | kanzi::Renderer3D | explicit |
| reset() | kanzi::Renderer3D | |
| resetFrame() | kanzi::Renderer3D | |
| resetPass() | kanzi::Renderer3D | |
| resolveBatchQueue() | kanzi::Renderer3D | |
| setActiveRenderTarget(const RenderTarget *renderTarget) | kanzi::Renderer3D | |
| setBoundingBoxVisualizationEnabled(bool enabled) | kanzi::Renderer3D | |
| setClearColorBufferOverride(bool enabled) | kanzi::Renderer3D | |
| setClearColorOverride(const KzcColorRGBA *colorRGBA) | kanzi::Renderer3D | |
| setCullFaceOverride(bool enabled, GraphicsCullMode overriddenCullMode) | kanzi::Renderer3D | |
| setDefaultOrthoProjection() const | kanzi::Renderer3D | |
| setDisableColorWrite(bool setDisabled) | kanzi::Renderer3D | |
| setForcedMaterial(Material *material) | kanzi::Renderer3D | |
| setFramebufferCallback(FramebufferCallback callbackFunction) | kanzi::Renderer3D | |
| setLogging(bool logging) | kanzi::Renderer3D | |
| setMeshVertexCombiningEnabled(bool enabled) | kanzi::Renderer3D | |
| setOverrideMaterial(Material *material) | kanzi::Renderer3D | |
| setOverrideMaterialCallback(OverrideMaterialCallback callbackFunction, void *userData) | kanzi::Renderer3D | |
| setRenderPassInputObjectSourceOverride(FilterObjectSourceSharedPtr overrideObjectSource) | kanzi::Renderer3D | |
| setSkeletonVisualizationEnabled(bool enabled) | kanzi::Renderer3D | |
| setSolidColor(const KzcColorRGBA *color) | kanzi::Renderer3D | |
| setSortByShader(bool sortByShader) | kanzi::Renderer3D | |
| setSubRectangleProjection(float x, float y, float width, float height) | kanzi::Renderer3D | |
| setTransformedObjectList(KzcDynamicArray *transformedObjectList) | kanzi::Renderer3D | |
| setViewport(float x, float y, float width, float height, bool relative) | kanzi::Renderer3D | |
| ~Renderer3D() | kanzi::Renderer3D |