Resources
In Kanzi a resource is an item you can reuse in different parts of your application. For example, Mesh Data resource defines the geometry of a Model node.
You can see the local resources for a node you select in the Project in the Context Resources window, and all resources in your project in the Library window.
Library views
By default Library shows all the resources in a project. Kanzi Studio provides Library views to show only selected resources in your project. You can enable these views in the menu:
- Animations shows animation data, animation clips, timeline sequences, and timeline entries in your project. See Animations.
- Bookmarks shows the shortcuts in your project. See Using bookmarks.
- Composing shows composers, render passes, and filters in your project. See Rendering and Filters.
- Materials and Textures shows brushes, materials, material types, shader formats, and textures in your project. See Using brushes, Material types and materials, Using binary shaders, and Textures.
- Meshes shows the mesh data in your project. See Using meshes.
- Property Types shows the custom property types used in your project. See Property types.
- Resource Files shows the resource files in your project grouped by file type. See Resource files.
- State Managers shows the state managers in your project. See State managers.
- Textures shows the textures in your project. See Textures.
- Trajectories shows the trajectories in your project. See Trajectories.
You can add any window as a tab to any other window to see more than one type of content in the same window. See Customizing the Kanzi Studio interface.
Preloading resources
In Kanzi you can load resource dictionaries of prefabs you use in your project before your Kanzi application shows them to users. For example, you can create a loading screen that your users see while Kanzi is loading the resource dictionaries of the rest of your application in the background. See Preloading resource dictionaries.
See also
Using local and global resources
Using external resource dictionaries
Preloading resource dictionaries
Loading resources in parallel
Setting how Kanzi Engine handles unused resources
Resource management
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