kanzi::DrawObjectsRenderPass::ApplyNodeFunctor Struct Reference

#include <kanzi/core.ui/graphics3d/draw_objects_render_pass.hpp>

Public Member Functions

 ApplyNodeFunctor (kanzi::DrawObjectsRenderPass &pass)
 
void operator() (KzuTransformedObjectNode *transformedObjectNode, kanzi::Renderer3D *renderer)
 

Constructor & Destructor Documentation

kanzi::DrawObjectsRenderPass::ApplyNodeFunctor::ApplyNodeFunctor ( kanzi::DrawObjectsRenderPass pass)
inlineexplicit

Member Function Documentation

void kanzi::DrawObjectsRenderPass::ApplyNodeFunctor::operator() ( KzuTransformedObjectNode transformedObjectNode,
kanzi::Renderer3D renderer 
)
inline

The documentation for this struct was generated from the following file: