Type of a binary file.
Enumerator |
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KZU_BINARY_FILE_TYPE_INVALID |
Invalid file type.
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KZU_BINARY_FILE_TYPE_BINARY |
Arbitrary binary file.
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KZU_BINARY_FILE_TYPE_UTF8_TEXT |
UTF8 text file.
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KZU_BINARY_FILE_TYPE_ASCII_TEXT |
ASCII text file.
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KZU_BINARY_FILE_TYPE_SHORTCUT |
Shortcut.
This file type is for internal functionality and should not be used when loading shortcuts. Use the actual object type that the shortcut refers instead.
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KZU_BINARY_FILE_TYPE_IMAGE_PNG |
PNG image file.
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KZU_BINARY_FILE_TYPE_IMAGE_JPEG |
JPEG image file.
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KZU_BINARY_FILE_TYPE_IMAGE_RAW_1D |
RAW 1D image file.
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KZU_BINARY_FILE_TYPE_IMAGE_RAW_2D |
RAW 2D image file.
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KZU_BINARY_FILE_TYPE_IMAGE_RAW_3D |
RAW 3D image file.
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KZU_BINARY_FILE_TYPE_IMAGE_ETC |
ETC image file.
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KZU_BINARY_FILE_TYPE_IMAGE_MIPMAP |
Mipmap image file.
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KZU_BINARY_FILE_TYPE_IMAGE_DXT |
DXT image file.
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KZU_BINARY_FILE_TYPE_IMAGE_ATC |
ATC image file.
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KZU_BINARY_FILE_TYPE_IMAGE_PVRTC |
PowerVR compressed texture file.
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KZU_BINARY_FILE_TYPE_SCENE |
Scene.
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KZU_BINARY_FILE_TYPE_EMPTY_NODE |
Empty node.
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KZU_BINARY_FILE_TYPE_MESH_NODE |
Mesh node.
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KZU_BINARY_FILE_TYPE_CAMERA_NODE |
Camera node.
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KZU_BINARY_FILE_TYPE_LIGHT_NODE |
Light node.
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KZU_BINARY_FILE_TYPE_LOD_SELECTOR_NODE |
LOD node.
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KZU_BINARY_FILE_TYPE_UI_COMPONENT_NODE |
UI component node.
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KZU_BINARY_FILE_TYPE_UI_COMPONENT_NODE_2D |
UI component node 2D.
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KZU_BINARY_FILE_TYPE_INSTANTIATOR_NODE |
Instantiator3D node.
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KZU_BINARY_FILE_TYPE_LAYER |
Layer.
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KZU_BINARY_FILE_TYPE_PREFAB_OBJECT_PLACEHOLDER |
Prefab placeholder node.
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KZU_BINARY_FILE_TYPE_PREFAB_LAYER_PLACEHOLDER |
Prefab layer placeholder.
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KZU_BINARY_FILE_TYPE_SCREEN |
Screen node.
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KZU_BINARY_FILE_TYPE_MESH |
Arbitrary triangle mesh.
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KZU_BINARY_FILE_TYPE_MESH_PLANE |
Plane mesh.
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KZU_BINARY_FILE_TYPE_MESH_SPHERE |
Sphere mesh.
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KZU_BINARY_FILE_TYPE_MESH_BOX |
Box mesh.
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KZU_BINARY_FILE_TYPE_MORPH |
Morph.
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KZU_BINARY_FILE_TYPE_PROPERTY_TYPE |
Property type.
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KZU_BINARY_FILE_TYPE_MESSAGE_TYPE |
Message type.
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KZU_BINARY_FILE_TYPE_COMPOSER |
Composer.
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KZU_BINARY_FILE_TYPE_RENDERPASS |
Renderpass.
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KZU_BINARY_FILE_TYPE_SHADER_PROGRAM |
ShaderProgram.
|
KZU_BINARY_FILE_TYPE_MATERIAL |
Material.
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KZU_BINARY_FILE_TYPE_BRUSH |
Brush.
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KZU_BINARY_FILE_TYPE_OBJECT_SOURCE |
Object source.
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KZU_BINARY_FILE_TYPE_ANIMATION_DATA |
Animation data.
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KZU_BINARY_FILE_TYPE_ANIMATION_CLIP |
Animation clip.
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KZU_BINARY_FILE_TYPE_TIMELINE_SEQUENCE |
Timeline sequence.
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KZU_BINARY_FILE_TYPE_ANIMATION_CHILD_CLIP |
Animation child clip.
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KZU_BINARY_FILE_TYPE_PROJECT |
Project.
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KZU_BINARY_FILE_TYPE_TEXTURE |
Texture.
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KZU_BINARY_FILE_TYPE_BITMAP_FONT |
Bitmap font.
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KZU_BINARY_FILE_TYPE_TRUETYPE_FONT |
Truetype font.
|
KZU_BINARY_FILE_TYPE_SCRIPT |
Script.
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KZU_BINARY_FILE_TYPE_SPLINE |
Spline.
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KZU_BINARY_FILE_TYPE_TRAJECTORY |
Trajectory.
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KZU_BINARY_FILE_TYPE_PREFAB_TEMPLATE |
Prefab template.
|
KZU_BINARY_FILE_TYPE_STYLE |
Style.
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KZU_BINARY_FILE_TYPE_STATE_MANAGER |
State manager.
|
KZU_BINARY_FILE_TYPE_TEXT |
Text.
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KZU_BINARY_FILE_TYPE_LOCALIZATION_TABLE |
Localization table.
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KZU_BINARY_FILE_TYPE_RESOURCE_DICTIONARY |
Resource dictionary.
|
KZU_BINARY_FILE_TYPE_RESOURCE_DICTIONARY_SELECTOR |
Resource dictionary that implements switching of active child.
|
KZU_BINARY_FILE_TYPE_DATA_SOURCE |
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KZU_BINARY_FILE_TYPE_PAGE_TRANSITION_COLLECTION |
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