#include "node.hpp"
#include "node_compositor2d.hpp"
#include "node_visual2d.hpp"
#include <kanzi/core.ui/graphics2d/composition_brush.hpp>
#include <kanzi/core.ui/graphics2d/composition_brush_renderer.hpp>
#include <kanzi/core.ui/graphics2d/geometry_quad.hpp>
#include <kanzi/core/math/rectangle.hpp>
#include <kanzi/core.ui/graphics2d/composition_stack.hpp>
#include <kanzi/core/cpp/platform.hpp>
#include <kanzi/core/cpp/array.hpp>
#include <kanzi/core/cpp/iterator.hpp>
#include <kanzi/core.ui/domain/domain.hpp>
#include <kanzi/core.ui/graphics2d/composition_manager.hpp>
#include <kanzi/core.ui/resource/resource_manager.hpp>
#include <kanzi/core/legacy/util/math/kzc_ray.hpp>
#include "node2d_properties.h"
Classes | |
class | kanzi::Node2D |
Node2D is the base class of all 2D nodes. More... | |
struct | kanzi::Node2D::ClippingArea |
Clipping information carried from parents. More... | |
Namespaces | |
kanzi | |
Typedefs | |
typedef shared_ptr< Node2D > | kanzi::Node2DSharedPtr |
typedef shared_ptr< Node2D const > | kanzi::Node2DConstSharedPtr |
typedef weak_ptr< Node2D > | kanzi::Node2DWeakPtr |