kzs_opengl_enum.h File Reference

Macros

#define KZS_GL_LUMINANCE8_EXT
 
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
 
#define KZS_GL_DEPTH_BUFFER_BIT
 
#define KZS_GL_STENCIL_BUFFER_BIT
 
#define KZS_GL_COLOR_BUFFER_BIT
 
#define KZS_GL_FALSE
 
#define KZS_GL_TRUE
 
#define KZS_GL_POINTS
 
#define KZS_GL_LINES
 
#define KZS_GL_LINE_LOOP
 
#define KZS_GL_LINE_STRIP
 
#define KZS_GL_TRIANGLES
 
#define KZS_GL_TRIANGLE_STRIP
 
#define KZS_GL_TRIANGLE_FAN
 
#define KZS_GL_ZERO
 
#define KZS_GL_ONE
 
#define KZS_GL_SRC_COLOR
 
#define KZS_GL_ONE_MINUS_SRC_COLOR
 
#define KZS_GL_SRC_ALPHA
 
#define KZS_GL_ONE_MINUS_SRC_ALPHA
 
#define KZS_GL_DST_ALPHA
 
#define KZS_GL_ONE_MINUS_DST_ALPHA
 
#define KZS_GL_DST_COLOR
 
#define KZS_GL_ONE_MINUS_DST_COLOR
 
#define KZS_GL_SRC_ALPHA_SATURATE
 
#define KZS_GL_FUNC_ADD
 
#define KZS_GL_BLEND_EQUATION
 
#define KZS_GL_BLEND_EQUATION_RGB
 
#define KZS_GL_BLEND_EQUATION_ALPHA
 
#define KZS_GL_FUNC_SUBTRACT
 
#define KZS_GL_FUNC_REVERSE_SUBTRACT
 
#define KZS_GL_BLEND_DST_RGB
 
#define KZS_GL_BLEND_SRC_RGB
 
#define KZS_GL_BLEND_DST_ALPHA
 
#define KZS_GL_BLEND_SRC_ALPHA
 
#define KZS_GL_CONSTANT_COLOR
 
#define KZS_GL_ONE_MINUS_CONSTANT_COLOR
 
#define KZS_GL_CONSTANT_ALPHA
 
#define KZS_GL_ONE_MINUS_CONSTANT_ALPHA
 
#define KZS_GL_BLEND_COLOR
 
#define KZS_GL_ARRAY_BUFFER
 
#define KZS_GL_ELEMENT_ARRAY_BUFFER
 
#define KZS_GL_ARRAY_BUFFER_BINDING
 
#define KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING
 
#define KZS_GL_STREAM_DRAW
 
#define KZS_GL_STATIC_DRAW
 
#define KZS_GL_DYNAMIC_DRAW
 
#define KZS_GL_BUFFER_SIZE
 
#define KZS_GL_BUFFER_USAGE
 
#define KZS_GL_CURRENT_VERTEX_ATTRIB
 
#define KZS_GL_FRONT
 
#define KZS_GL_BACK
 
#define KZS_GL_FRONT_AND_BACK
 
#define KZS_GL_TEXTURE_2D
 
#define KZS_GL_CULL_FACE
 
#define KZS_GL_BLEND
 
#define KZS_GL_DITHER
 
#define KZS_GL_STENCIL_TEST
 
#define KZS_GL_DEPTH_TEST
 
#define KZS_GL_SCISSOR_TEST
 
#define KZS_GL_POLYGON_OFFSET_FILL
 
#define KZS_GL_SAMPLE_ALPHA_TO_COVERAGE
 
#define KZS_GL_SAMPLE_COVERAGE
 
#define KZS_GL_NO_ERROR
 
#define KZS_GL_INVALID_ENUM
 
#define KZS_GL_INVALID_VALUE
 
#define KZS_GL_INVALID_OPERATION
 
#define KZS_GL_OUT_OF_MEMORY
 
#define KZS_GL_CW
 
#define KZS_GL_CCW
 
#define KZS_GL_LINE_WIDTH
 
#define KZS_GL_ALIASED_POINT_SIZE_RANGE
 
#define KZS_GL_ALIASED_LINE_WIDTH_RANGE
 
#define KZS_GL_CULL_FACE_MODE
 
#define KZS_GL_FRONT_FACE
 
#define KZS_GL_DEPTH_RANGE
 
#define KZS_GL_DEPTH_WRITEMASK
 
#define KZS_GL_DEPTH_CLEAR_VALUE
 
#define KZS_GL_DEPTH_FUNC
 
#define KZS_GL_STENCIL_CLEAR_VALUE
 
#define KZS_GL_STENCIL_FUNC
 
#define KZS_GL_STENCIL_FAIL
 
#define KZS_GL_STENCIL_PASS_DEPTH_FAIL
 
#define KZS_GL_STENCIL_PASS_DEPTH_PASS
 
#define KZS_GL_STENCIL_REF
 
#define KZS_GL_STENCIL_VALUE_MASK
 
#define KZS_GL_STENCIL_WRITEMASK
 
#define KZS_GL_STENCIL_BACK_FUNC
 
#define KZS_GL_STENCIL_BACK_FAIL
 
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL
 
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS
 
#define KZS_GL_STENCIL_BACK_REF
 
#define KZS_GL_STENCIL_BACK_VALUE_MASK
 
#define KZS_GL_STENCIL_BACK_WRITEMASK
 
#define KZS_GL_VIEWPORT
 
#define KZS_GL_SCISSOR_BOX
 
#define KZS_GL_COLOR_CLEAR_VALUE
 
#define KZS_GL_COLOR_WRITEMASK
 
#define KZS_GL_UNPACK_ALIGNMENT
 
#define KZS_GL_PACK_ALIGNMENT
 
#define KZS_GL_MAX_TEXTURE_SIZE
 
#define KZS_GL_MAX_VIEWPORT_DIMS
 
#define KZS_GL_SUBPIXEL_BITS
 
#define KZS_GL_RED_BITS
 
#define KZS_GL_GREEN_BITS
 
#define KZS_GL_BLUE_BITS
 
#define KZS_GL_ALPHA_BITS
 
#define KZS_GL_DEPTH_BITS
 
#define KZS_GL_STENCIL_BITS
 
#define KZS_GL_POLYGON_OFFSET_UNITS
 
#define KZS_GL_POLYGON_OFFSET_FACTOR
 
#define KZS_GL_TEXTURE_BINDING_2D
 
#define KZS_GL_SAMPLE_BUFFERS
 
#define KZS_GL_SAMPLES
 
#define KZS_GL_SAMPLE_COVERAGE_VALUE
 
#define KZS_GL_SAMPLE_COVERAGE_INVERT
 
#define KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS
 
#define KZS_GL_COMPRESSED_TEXTURE_FORMATS
 
#define KZS_GL_DONT_CARE
 
#define KZS_GL_FASTEST
 
#define KZS_GL_NICEST
 
#define KZS_GL_GENERATE_MIPMAP_HINT
 
#define KZS_GL_BYTE
 
#define KZS_GL_UNSIGNED_BYTE
 
#define KZS_GL_SHORT
 
#define KZS_GL_UNSIGNED_SHORT
 
#define KZS_GL_INT
 
#define KZS_GL_UNSIGNED_INT
 
#define KZS_GL_FLOAT
 
#define KZS_GL_FIXED
 
#define KZS_GL_DEPTH_COMPONENT
 
#define KZS_GL_ALPHA
 
#define KZS_GL_RGB
 
#define KZS_GL_RGBA
 
#define KZS_GL_LUMINANCE
 
#define KZS_GL_LUMINANCE_ALPHA
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4
 
#define KZS_GL_UNSIGNED_SHORT_5_5_5_1
 
#define KZS_GL_UNSIGNED_SHORT_5_6_5
 
#define KZS_GL_FRAGMENT_SHADER
 
#define KZS_GL_VERTEX_SHADER
 
#define KZS_GL_MAX_VERTEX_ATTRIBS
 
#define KZS_GL_MAX_VERTEX_UNIFORM_VECTORS
 
#define KZS_GL_MAX_VARYING_VECTORS
 
#define KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS
 
#define KZS_GL_SHADER_TYPE
 
#define KZS_GL_DELETE_STATUS
 
#define KZS_GL_LINK_STATUS
 
#define KZS_GL_VALIDATE_STATUS
 
#define KZS_GL_ATTACHED_SHADERS
 
#define KZS_GL_ACTIVE_UNIFORMS
 
#define KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH
 
#define KZS_GL_ACTIVE_ATTRIBUTES
 
#define KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
 
#define KZS_GL_SHADING_LANGUAGE_VERSION
 
#define KZS_GL_CURRENT_PROGRAM
 
#define KZS_GL_NEVER
 
#define KZS_GL_LESS
 
#define KZS_GL_EQUAL
 
#define KZS_GL_LEQUAL
 
#define KZS_GL_GREATER
 
#define KZS_GL_NOTEQUAL
 
#define KZS_GL_GEQUAL
 
#define KZS_GL_ALWAYS
 
#define KZS_GL_KEEP
 
#define KZS_GL_REPLACE
 
#define KZS_GL_INCR
 
#define KZS_GL_DECR
 
#define KZS_GL_INVERT
 
#define KZS_GL_INCR_WRAP
 
#define KZS_GL_DECR_WRAP
 
#define KZS_GL_VENDOR
 
#define KZS_GL_RENDERER
 
#define KZS_GL_VERSION
 
#define KZS_GL_EXTENSIONS
 
#define KZS_GL_NEAREST
 
#define KZS_GL_LINEAR
 
#define KZS_GL_NEAREST_MIPMAP_NEAREST
 
#define KZS_GL_LINEAR_MIPMAP_NEAREST
 
#define KZS_GL_NEAREST_MIPMAP_LINEAR
 
#define KZS_GL_LINEAR_MIPMAP_LINEAR
 
#define KZS_GL_TEXTURE_MAG_FILTER
 
#define KZS_GL_TEXTURE_MIN_FILTER
 
#define KZS_GL_TEXTURE_WRAP_S
 
#define KZS_GL_TEXTURE_WRAP_T
 
#define KZS_GL_TEXTURE
 
#define KZS_GL_TEXTURE_CUBE_MAP
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 
#define KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE
 
#define KZS_GL_TEXTURE0
 
#define KZS_GL_TEXTURE1
 
#define KZS_GL_TEXTURE2
 
#define KZS_GL_TEXTURE3
 
#define KZS_GL_TEXTURE4
 
#define KZS_GL_TEXTURE5
 
#define KZS_GL_TEXTURE6
 
#define KZS_GL_TEXTURE7
 
#define KZS_GL_TEXTURE8
 
#define KZS_GL_TEXTURE9
 
#define KZS_GL_TEXTURE10
 
#define KZS_GL_TEXTURE11
 
#define KZS_GL_TEXTURE12
 
#define KZS_GL_TEXTURE13
 
#define KZS_GL_TEXTURE14
 
#define KZS_GL_TEXTURE15
 
#define KZS_GL_TEXTURE16
 
#define KZS_GL_TEXTURE17
 
#define KZS_GL_TEXTURE18
 
#define KZS_GL_TEXTURE19
 
#define KZS_GL_TEXTURE20
 
#define KZS_GL_TEXTURE21
 
#define KZS_GL_TEXTURE22
 
#define KZS_GL_TEXTURE23
 
#define KZS_GL_TEXTURE24
 
#define KZS_GL_TEXTURE25
 
#define KZS_GL_TEXTURE26
 
#define KZS_GL_TEXTURE27
 
#define KZS_GL_TEXTURE28
 
#define KZS_GL_TEXTURE29
 
#define KZS_GL_TEXTURE30
 
#define KZS_GL_TEXTURE31
 
#define KZS_GL_ACTIVE_TEXTURE
 
#define KZS_GL_REPEAT
 
#define KZS_GL_CLAMP_TO_EDGE
 
#define KZS_GL_MIRRORED_REPEAT
 
#define KZS_GL_FLOAT_VEC2
 
#define KZS_GL_FLOAT_VEC3
 
#define KZS_GL_FLOAT_VEC4
 
#define KZS_GL_INT_VEC2
 
#define KZS_GL_INT_VEC3
 
#define KZS_GL_INT_VEC4
 
#define KZS_GL_BOOL
 
#define KZS_GL_BOOL_VEC2
 
#define KZS_GL_BOOL_VEC3
 
#define KZS_GL_BOOL_VEC4
 
#define KZS_GL_FLOAT_MAT2
 
#define KZS_GL_FLOAT_MAT3
 
#define KZS_GL_FLOAT_MAT4
 
#define KZS_GL_SAMPLER_2D
 
#define KZS_GL_SAMPLER_CUBE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
 
#define KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE
 
#define KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT
 
#define KZS_GL_COMPILE_STATUS
 
#define KZS_GL_INFO_LOG_LENGTH
 
#define KZS_GL_SHADER_SOURCE_LENGTH
 
#define KZS_GL_SHADER_COMPILER
 
#define KZS_GL_SHADER_BINARY_FORMATS
 
#define KZS_GL_NUM_SHADER_BINARY_FORMATS
 
#define KZS_GL_LOW_FLOAT
 
#define KZS_GL_MEDIUM_FLOAT
 
#define KZS_GL_HIGH_FLOAT
 
#define KZS_GL_LOW_INT
 
#define KZS_GL_MEDIUM_INT
 
#define KZS_GL_HIGH_INT
 
#define KZS_GL_FRAMEBUFFER
 
#define KZS_GL_RENDERBUFFER
 
#define KZS_GL_RGBA4
 
#define KZS_GL_RGB5_A1
 
#define KZS_GL_RGB565
 
#define KZS_GL_DEPTH_COMPONENT16
 
#define KZS_GL_STENCIL_INDEX8
 
#define KZS_GL_RENDERBUFFER_WIDTH
 
#define KZS_GL_RENDERBUFFER_HEIGHT
 
#define KZS_GL_RENDERBUFFER_INTERNAL_FORMAT
 
#define KZS_GL_RENDERBUFFER_RED_SIZE
 
#define KZS_GL_RENDERBUFFER_GREEN_SIZE
 
#define KZS_GL_RENDERBUFFER_BLUE_SIZE
 
#define KZS_GL_RENDERBUFFER_ALPHA_SIZE
 
#define KZS_GL_RENDERBUFFER_DEPTH_SIZE
 
#define KZS_GL_RENDERBUFFER_STENCIL_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
 
#define KZS_GL_COLOR_ATTACHMENT0
 
#define KZS_GL_DEPTH_ATTACHMENT
 
#define KZS_GL_STENCIL_ATTACHMENT
 
#define KZS_GL_NONE
 
#define KZS_GL_FRAMEBUFFER_COMPLETE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
 
#define KZS_GL_FRAMEBUFFER_UNSUPPORTED
 
#define KZS_GL_FRAMEBUFFER_BINDING
 
#define KZS_GL_RENDERBUFFER_BINDING
 
#define KZS_GL_MAX_RENDERBUFFER_SIZE
 
#define KZS_GL_INVALID_FRAMEBUFFER_OPERATION
 
#define KZS_GL_READ_BUFFER
 
#define KZS_GL_UNPACK_ROW_LENGTH
 
#define KZS_GL_UNPACK_SKIP_ROWS
 
#define KZS_GL_UNPACK_SKIP_PIXELS
 
#define KZS_GL_PACK_ROW_LENGTH
 
#define KZS_GL_PACK_SKIP_ROWS
 
#define KZS_GL_PACK_SKIP_PIXELS
 
#define KZS_GL_COLOR
 
#define KZS_GL_DEPTH
 
#define KZS_GL_STENCIL
 
#define KZS_GL_RED
 
#define KZS_GL_RGB8
 
#define KZS_GL_RGBA8
 
#define KZS_GL_RGB10_A2
 
#define KZS_GL_TEXTURE_BINDING_3D
 
#define KZS_GL_UNPACK_SKIP_IMAGES
 
#define KZS_GL_UNPACK_IMAGE_HEIGHT
 
#define KZS_GL_TEXTURE_3D
 
#define KZS_GL_TEXTURE_WRAP_R
 
#define KZS_GL_MAX_3D_TEXTURE_SIZE
 
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV
 
#define KZS_GL_MAX_ELEMENTS_VERTICES
 
#define KZS_GL_MAX_ELEMENTS_INDICES
 
#define KZS_GL_TEXTURE_MIN_LOD
 
#define KZS_GL_TEXTURE_MAX_LOD
 
#define KZS_GL_TEXTURE_BASE_LEVEL
 
#define KZS_GL_TEXTURE_MAX_LEVEL
 
#define KZS_GL_MIN
 
#define KZS_GL_MAX
 
#define KZS_GL_DEPTH_COMPONENT24
 
#define KZS_GL_MAX_TEXTURE_LOD_BIAS
 
#define KZS_GL_TEXTURE_COMPARE_MODE
 
#define KZS_GL_TEXTURE_COMPARE_FUNC
 
#define KZS_GL_CURRENT_QUERY
 
#define KZS_GL_QUERY_RESULT
 
#define KZS_GL_QUERY_RESULT_AVAILABLE
 
#define KZS_GL_BUFFER_MAPPED
 
#define KZS_GL_BUFFER_MAP_POINTER
 
#define KZS_GL_STREAM_READ
 
#define KZS_GL_STREAM_COPY
 
#define KZS_GL_STATIC_READ
 
#define KZS_GL_STATIC_COPY
 
#define KZS_GL_DYNAMIC_READ
 
#define KZS_GL_DYNAMIC_COPY
 
#define KZS_GL_MAX_DRAW_BUFFERS
 
#define KZS_GL_DRAW_BUFFER0
 
#define KZS_GL_DRAW_BUFFER1
 
#define KZS_GL_DRAW_BUFFER2
 
#define KZS_GL_DRAW_BUFFER3
 
#define KZS_GL_DRAW_BUFFER4
 
#define KZS_GL_DRAW_BUFFER5
 
#define KZS_GL_DRAW_BUFFER6
 
#define KZS_GL_DRAW_BUFFER7
 
#define KZS_GL_DRAW_BUFFER8
 
#define KZS_GL_DRAW_BUFFER9
 
#define KZS_GL_DRAW_BUFFER10
 
#define KZS_GL_DRAW_BUFFER11
 
#define KZS_GL_DRAW_BUFFER12
 
#define KZS_GL_DRAW_BUFFER13
 
#define KZS_GL_DRAW_BUFFER14
 
#define KZS_GL_DRAW_BUFFER15
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS
 
#define KZS_GL_SAMPLER_3D
 
#define KZS_GL_SAMPLER_2D_SHADOW
 
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT
 
#define KZS_GL_PIXEL_PACK_BUFFER
 
#define KZS_GL_PIXEL_UNPACK_BUFFER
 
#define KZS_GL_PIXEL_PACK_BUFFER_BINDING
 
#define KZS_GL_PIXEL_UNPACK_BUFFER_BINDING
 
#define KZS_GL_FLOAT_MAT2x3
 
#define KZS_GL_FLOAT_MAT2x4
 
#define KZS_GL_FLOAT_MAT3x2
 
#define KZS_GL_FLOAT_MAT3x4
 
#define KZS_GL_FLOAT_MAT4x2
 
#define KZS_GL_FLOAT_MAT4x3
 
#define KZS_GL_SRGB
 
#define KZS_GL_SRGB8
 
#define KZS_GL_SRGB8_ALPHA8
 
#define KZS_GL_COMPARE_REF_TO_TEXTURE
 
#define KZS_GL_MAJOR_VERSION
 
#define KZS_GL_MINOR_VERSION
 
#define KZS_GL_NUM_EXTENSIONS
 
#define KZS_GL_RGBA32F
 
#define KZS_GL_RGB32F
 
#define KZS_GL_RGBA16F
 
#define KZS_GL_RGB16F
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
#define KZS_GL_MAX_ARRAY_TEXTURE_LAYERS
 
#define KZS_GL_MIN_PROGRAM_TEXEL_OFFSET
 
#define KZS_GL_MAX_PROGRAM_TEXEL_OFFSET
 
#define KZS_GL_MAX_VARYING_COMPONENTS
 
#define KZS_GL_TEXTURE_2D_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_2D_ARRAY
 
#define KZS_GL_R11F_G11F_B10F
 
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV
 
#define KZS_GL_RGB9_E5
 
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYINGS
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
 
#define KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
 
#define KZS_GL_RASTERIZER_DISCARD
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
 
#define KZS_GL_INTERLEAVED_ATTRIBS
 
#define KZS_GL_SEPARATE_ATTRIBS
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
 
#define KZS_GL_RGBA32UI
 
#define KZS_GL_RGB32UI
 
#define KZS_GL_RGBA16UI
 
#define KZS_GL_RGB16UI
 
#define KZS_GL_RGBA8UI
 
#define KZS_GL_RGB8UI
 
#define KZS_GL_RGBA32I
 
#define KZS_GL_RGB32I
 
#define KZS_GL_RGBA16I
 
#define KZS_GL_RGB16I
 
#define KZS_GL_RGBA8I
 
#define KZS_GL_RGB8I
 
#define KZS_GL_RED_INTEGER
 
#define KZS_GL_RGB_INTEGER
 
#define KZS_GL_RGBA_INTEGER
 
#define KZS_GL_SAMPLER_2D_ARRAY
 
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW
 
#define KZS_GL_SAMPLER_CUBE_SHADOW
 
#define KZS_GL_UNSIGNED_INT_VEC2
 
#define KZS_GL_UNSIGNED_INT_VEC3
 
#define KZS_GL_UNSIGNED_INT_VEC4
 
#define KZS_GL_INT_SAMPLER_2D
 
#define KZS_GL_INT_SAMPLER_3D
 
#define KZS_GL_INT_SAMPLER_CUBE
 
#define KZS_GL_INT_SAMPLER_2D_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_3D
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
 
#define KZS_GL_BUFFER_ACCESS_FLAGS
 
#define KZS_GL_BUFFER_MAP_LENGTH
 
#define KZS_GL_BUFFER_MAP_OFFSET
 
#define KZS_GL_DEPTH_COMPONENT32F
 
#define KZS_GL_DEPTH32F_STENCIL8
 
#define KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
 
#define KZS_GL_FRAMEBUFFER_DEFAULT
 
#define KZS_GL_FRAMEBUFFER_UNDEFINED
 
#define KZS_GL_DEPTH_STENCIL_ATTACHMENT
 
#define KZS_GL_DEPTH_STENCIL
 
#define KZS_GL_UNSIGNED_INT_24_8
 
#define KZS_GL_DEPTH24_STENCIL8
 
#define KZS_GL_UNSIGNED_NORMALIZED
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING
 
#define KZS_GL_READ_FRAMEBUFFER
 
#define KZS_GL_DRAW_FRAMEBUFFER
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING
 
#define KZS_GL_RENDERBUFFER_SAMPLES
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS
 
#define KZS_GL_COLOR_ATTACHMENT1
 
#define KZS_GL_COLOR_ATTACHMENT2
 
#define KZS_GL_COLOR_ATTACHMENT3
 
#define KZS_GL_COLOR_ATTACHMENT4
 
#define KZS_GL_COLOR_ATTACHMENT5
 
#define KZS_GL_COLOR_ATTACHMENT6
 
#define KZS_GL_COLOR_ATTACHMENT7
 
#define KZS_GL_COLOR_ATTACHMENT8
 
#define KZS_GL_COLOR_ATTACHMENT9
 
#define KZS_GL_COLOR_ATTACHMENT10
 
#define KZS_GL_COLOR_ATTACHMENT11
 
#define KZS_GL_COLOR_ATTACHMENT12
 
#define KZS_GL_COLOR_ATTACHMENT13
 
#define KZS_GL_COLOR_ATTACHMENT14
 
#define KZS_GL_COLOR_ATTACHMENT15
 
#define KZS_GL_COLOR_ATTACHMENT16
 
#define KZS_GL_COLOR_ATTACHMENT17
 
#define KZS_GL_COLOR_ATTACHMENT18
 
#define KZS_GL_COLOR_ATTACHMENT19
 
#define KZS_GL_COLOR_ATTACHMENT20
 
#define KZS_GL_COLOR_ATTACHMENT21
 
#define KZS_GL_COLOR_ATTACHMENT22
 
#define KZS_GL_COLOR_ATTACHMENT23
 
#define KZS_GL_COLOR_ATTACHMENT24
 
#define KZS_GL_COLOR_ATTACHMENT25
 
#define KZS_GL_COLOR_ATTACHMENT26
 
#define KZS_GL_COLOR_ATTACHMENT27
 
#define KZS_GL_COLOR_ATTACHMENT28
 
#define KZS_GL_COLOR_ATTACHMENT29
 
#define KZS_GL_COLOR_ATTACHMENT30
 
#define KZS_GL_COLOR_ATTACHMENT31
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
 
#define KZS_GL_MAX_SAMPLES
 
#define KZS_GL_HALF_FLOAT
 
#define KZS_GL_MAP_READ_BIT
 
#define KZS_GL_MAP_WRITE_BIT
 
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT
 
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT
 
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT
 
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT
 
#define KZS_GL_RG
 
#define KZS_GL_RG_INTEGER
 
#define KZS_GL_R8
 
#define KZS_GL_RG8
 
#define KZS_GL_R16F
 
#define KZS_GL_R32F
 
#define KZS_GL_RG16F
 
#define KZS_GL_RG32F
 
#define KZS_GL_R8I
 
#define KZS_GL_R8UI
 
#define KZS_GL_R16I
 
#define KZS_GL_R16UI
 
#define KZS_GL_R32I
 
#define KZS_GL_R32UI
 
#define KZS_GL_RG8I
 
#define KZS_GL_RG8UI
 
#define KZS_GL_RG16I
 
#define KZS_GL_RG16UI
 
#define KZS_GL_RG32I
 
#define KZS_GL_RG32UI
 
#define KZS_GL_VERTEX_ARRAY_BINDING
 
#define KZS_GL_R8_SNORM
 
#define KZS_GL_RG8_SNORM
 
#define KZS_GL_RGB8_SNORM
 
#define KZS_GL_RGBA8_SNORM
 
#define KZS_GL_SIGNED_NORMALIZED
 
#define KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX
 
#define KZS_GL_COPY_READ_BUFFER
 
#define KZS_GL_COPY_WRITE_BUFFER
 
#define KZS_GL_COPY_READ_BUFFER_BINDING
 
#define KZS_GL_COPY_WRITE_BUFFER_BINDING
 
#define KZS_GL_UNIFORM_BUFFER
 
#define KZS_GL_UNIFORM_BUFFER_BINDING
 
#define KZS_GL_UNIFORM_BUFFER_START
 
#define KZS_GL_UNIFORM_BUFFER_SIZE
 
#define KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS
 
#define KZS_GL_MAX_UNIFORM_BLOCK_SIZE
 
#define KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
 
#define KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
 
#define KZS_GL_ACTIVE_UNIFORM_BLOCKS
 
#define KZS_GL_UNIFORM_TYPE
 
#define KZS_GL_UNIFORM_SIZE
 
#define KZS_GL_UNIFORM_NAME_LENGTH
 
#define KZS_GL_UNIFORM_BLOCK_INDEX
 
#define KZS_GL_UNIFORM_OFFSET
 
#define KZS_GL_UNIFORM_ARRAY_STRIDE
 
#define KZS_GL_UNIFORM_MATRIX_STRIDE
 
#define KZS_GL_UNIFORM_IS_ROW_MAJOR
 
#define KZS_GL_UNIFORM_BLOCK_BINDING
 
#define KZS_GL_UNIFORM_BLOCK_DATA_SIZE
 
#define KZS_GL_UNIFORM_BLOCK_NAME_LENGTH
 
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
 
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
 
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
 
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
 
#define KZS_GL_INVALID_INDEX
 
#define KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS
 
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT
 
#define KZS_GL_OBJECT_TYPE
 
#define KZS_GL_SYNC_CONDITION
 
#define KZS_GL_SYNC_STATUS
 
#define KZS_GL_SYNC_FLAGS
 
#define KZS_GL_SYNC_FENCE
 
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE
 
#define KZS_GL_UNSIGNALED
 
#define KZS_GL_SIGNALED
 
#define KZS_GL_ALREADY_SIGNALED
 
#define KZS_GL_TIMEOUT_EXPIRED
 
#define KZS_GL_CONDITION_SATISFIED
 
#define KZS_GL_WAIT_FAILED
 
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT
 
#define KZS_GL_TIMEOUT_IGNORED
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR
 
#define KZS_GL_ANY_SAMPLES_PASSED
 
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE
 
#define KZS_GL_SAMPLER_BINDING
 
#define KZS_GL_RGB10_A2UI
 
#define KZS_GL_TEXTURE_SWIZZLE_R
 
#define KZS_GL_TEXTURE_SWIZZLE_G
 
#define KZS_GL_TEXTURE_SWIZZLE_B
 
#define KZS_GL_TEXTURE_SWIZZLE_A
 
#define KZS_GL_GREEN
 
#define KZS_GL_BLUE
 
#define KZS_GL_INT_2_10_10_10_REV
 
#define KZS_GL_TRANSFORM_FEEDBACK
 
#define KZS_GL_TRANSFORM_FEEDBACK_PAUSED
 
#define KZS_GL_TRANSFORM_FEEDBACK_ACTIVE
 
#define KZS_GL_TRANSFORM_FEEDBACK_BINDING
 
#define KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT
 
#define KZS_GL_PROGRAM_BINARY_LENGTH
 
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS
 
#define KZS_GL_PROGRAM_BINARY_FORMATS
 
#define KZS_GL_COMPRESSED_R11_EAC
 
#define KZS_GL_COMPRESSED_SIGNED_R11_EAC
 
#define KZS_GL_COMPRESSED_RG11_EAC
 
#define KZS_GL_COMPRESSED_SIGNED_RG11_EAC
 
#define KZS_GL_COMPRESSED_RGB8_ETC2
 
#define KZS_GL_COMPRESSED_SRGB8_ETC2
 
#define KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define KZS_GL_COMPRESSED_RGBA8_ETC2_EAC
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT
 
#define KZS_GL_MAX_ELEMENT_INDEX
 
#define KZS_GL_NUM_SAMPLE_COUNTS
 
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
 
#define KZS_GL_COMPUTE_SHADER
 
#define KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
 
#define KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE
 
#define KZS_GL_COMPUTE_WORK_GROUP_SIZE
 
#define KZS_GL_DISPATCH_INDIRECT_BUFFER
 
#define KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING
 
#define KZS_GL_COMPUTE_SHADER_BIT
 
#define KZS_GL_DRAW_INDIRECT_BUFFER
 
#define KZS_GL_DRAW_INDIRECT_BUFFER_BINDING
 
#define KZS_GL_MAX_UNIFORM_LOCATIONS
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
 
#define KZS_GL_MAX_FRAMEBUFFER_WIDTH
 
#define KZS_GL_MAX_FRAMEBUFFER_HEIGHT
 
#define KZS_GL_MAX_FRAMEBUFFER_SAMPLES
 
#define KZS_GL_UNIFORM
 
#define KZS_GL_UNIFORM_BLOCK
 
#define KZS_GL_PROGRAM_INPUT
 
#define KZS_GL_PROGRAM_OUTPUT
 
#define KZS_GL_BUFFER_VARIABLE
 
#define KZS_GL_SHADER_STORAGE_BLOCK
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING
 
#define KZS_GL_ACTIVE_RESOURCES
 
#define KZS_GL_MAX_NAME_LENGTH
 
#define KZS_GL_MAX_NUM_ACTIVE_VARIABLES
 
#define KZS_GL_NAME_LENGTH
 
#define KZS_GL_TYPE
 
#define KZS_GL_ARRAY_SIZE
 
#define KZS_GL_OFFSET
 
#define KZS_GL_BLOCK_INDEX
 
#define KZS_GL_ARRAY_STRIDE
 
#define KZS_GL_MATRIX_STRIDE
 
#define KZS_GL_IS_ROW_MAJOR
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX
 
#define KZS_GL_BUFFER_BINDING
 
#define KZS_GL_BUFFER_DATA_SIZE
 
#define KZS_GL_NUM_ACTIVE_VARIABLES
 
#define KZS_GL_ACTIVE_VARIABLES
 
#define KZS_GL_REFERENCED_BY_VERTEX_SHADER
 
#define KZS_GL_REFERENCED_BY_FRAGMENT_SHADER
 
#define KZS_GL_REFERENCED_BY_COMPUTE_SHADER
 
#define KZS_GL_TOP_LEVEL_ARRAY_SIZE
 
#define KZS_GL_TOP_LEVEL_ARRAY_STRIDE
 
#define KZS_GL_LOCATION
 
#define KZS_GL_VERTEX_SHADER_BIT
 
#define KZS_GL_FRAGMENT_SHADER_BIT
 
#define KZS_GL_ALL_SHADER_BITS
 
#define KZS_GL_PROGRAM_SEPARABLE
 
#define KZS_GL_ACTIVE_PROGRAM
 
#define KZS_GL_PROGRAM_PIPELINE_BINDING
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_START
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE
 
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
 
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
 
#define KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER
 
#define KZS_GL_MAX_IMAGE_UNITS
 
#define KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS
 
#define KZS_GL_IMAGE_BINDING_NAME
 
#define KZS_GL_IMAGE_BINDING_LEVEL
 
#define KZS_GL_IMAGE_BINDING_LAYERED
 
#define KZS_GL_IMAGE_BINDING_LAYER
 
#define KZS_GL_IMAGE_BINDING_ACCESS
 
#define KZS_GL_IMAGE_BINDING_FORMAT
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
 
#define KZS_GL_ELEMENT_ARRAY_BARRIER_BIT
 
#define KZS_GL_UNIFORM_BARRIER_BIT
 
#define KZS_GL_TEXTURE_FETCH_BARRIER_BIT
 
#define KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
 
#define KZS_GL_COMMAND_BARRIER_BIT
 
#define KZS_GL_PIXEL_BUFFER_BARRIER_BIT
 
#define KZS_GL_TEXTURE_UPDATE_BARRIER_BIT
 
#define KZS_GL_BUFFER_UPDATE_BARRIER_BIT
 
#define KZS_GL_FRAMEBUFFER_BARRIER_BIT
 
#define KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT
 
#define KZS_GL_ATOMIC_COUNTER_BARRIER_BIT
 
#define KZS_GL_ALL_BARRIER_BITS
 
#define KZS_GL_IMAGE_2D
 
#define KZS_GL_IMAGE_3D
 
#define KZS_GL_IMAGE_CUBE
 
#define KZS_GL_IMAGE_2D_ARRAY
 
#define KZS_GL_INT_IMAGE_2D
 
#define KZS_GL_INT_IMAGE_3D
 
#define KZS_GL_INT_IMAGE_CUBE
 
#define KZS_GL_INT_IMAGE_2D_ARRAY
 
#define KZS_GL_UNSIGNED_INT_IMAGE_2D
 
#define KZS_GL_UNSIGNED_INT_IMAGE_3D
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE
 
#define KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
 
#define KZS_GL_READ_ONLY
 
#define KZS_GL_WRITE_ONLY
 
#define KZS_GL_READ_WRITE
 
#define KZS_GL_SHADER_STORAGE_BUFFER
 
#define KZS_GL_SHADER_STORAGE_BUFFER_BINDING
 
#define KZS_GL_SHADER_STORAGE_BUFFER_START
 
#define KZS_GL_SHADER_STORAGE_BUFFER_SIZE
 
#define KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
 
#define KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE
 
#define KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_SHADER_STORAGE_BARRIER_BIT
 
#define KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
 
#define KZS_GL_DEPTH_STENCIL_TEXTURE_MODE
 
#define KZS_GL_STENCIL_INDEX
 
#define KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define KZS_GL_SAMPLE_POSITION
 
#define KZS_GL_SAMPLE_MASK
 
#define KZS_GL_SAMPLE_MASK_VALUE
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
 
#define KZS_GL_MAX_SAMPLE_MASK_WORDS
 
#define KZS_GL_MAX_COLOR_TEXTURE_SAMPLES
 
#define KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES
 
#define KZS_GL_MAX_INTEGER_SAMPLES
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE
 
#define KZS_GL_TEXTURE_SAMPLES
 
#define KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
 
#define KZS_GL_TEXTURE_WIDTH
 
#define KZS_GL_TEXTURE_HEIGHT
 
#define KZS_GL_TEXTURE_DEPTH
 
#define KZS_GL_TEXTURE_INTERNAL_FORMAT
 
#define KZS_GL_TEXTURE_RED_SIZE
 
#define KZS_GL_TEXTURE_GREEN_SIZE
 
#define KZS_GL_TEXTURE_BLUE_SIZE
 
#define KZS_GL_TEXTURE_ALPHA_SIZE
 
#define KZS_GL_TEXTURE_DEPTH_SIZE
 
#define KZS_GL_TEXTURE_STENCIL_SIZE
 
#define KZS_GL_TEXTURE_SHARED_SIZE
 
#define KZS_GL_TEXTURE_RED_TYPE
 
#define KZS_GL_TEXTURE_GREEN_TYPE
 
#define KZS_GL_TEXTURE_BLUE_TYPE
 
#define KZS_GL_TEXTURE_ALPHA_TYPE
 
#define KZS_GL_TEXTURE_DEPTH_TYPE
 
#define KZS_GL_TEXTURE_COMPRESSED
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_VERTEX_ATTRIB_BINDING
 
#define KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define KZS_GL_VERTEX_BINDING_DIVISOR
 
#define KZS_GL_VERTEX_BINDING_OFFSET
 
#define KZS_GL_VERTEX_BINDING_STRIDE
 
#define KZS_GL_VERTEX_BINDING_BUFFER
 
#define KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS
 
#define KZS_GL_MAX_VERTEX_ATTRIB_STRIDE
 
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE
 
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
 
#define KZS_GL_MULTIPLY
 
#define KZS_GL_SCREEN
 
#define KZS_GL_OVERLAY
 
#define KZS_GL_DARKEN
 
#define KZS_GL_LIGHTEN
 
#define KZS_GL_COLORDODGE
 
#define KZS_GL_COLORBURN
 
#define KZS_GL_HARDLIGHT
 
#define KZS_GL_SOFTLIGHT
 
#define KZS_GL_DIFFERENCE
 
#define KZS_GL_EXCLUSION
 
#define KZS_GL_HSL_HUE
 
#define KZS_GL_HSL_SATURATION
 
#define KZS_GL_HSL_COLOR
 
#define KZS_GL_HSL_LUMINOSITY
 
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS
 
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
 
#define KZS_GL_DEBUG_CALLBACK_FUNCTION
 
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM
 
#define KZS_GL_DEBUG_SOURCE_API
 
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM
 
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER
 
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY
 
#define KZS_GL_DEBUG_SOURCE_APPLICATION
 
#define KZS_GL_DEBUG_SOURCE_OTHER
 
#define KZS_GL_DEBUG_TYPE_ERROR
 
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
 
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
 
#define KZS_GL_DEBUG_TYPE_PORTABILITY
 
#define KZS_GL_DEBUG_TYPE_PERFORMANCE
 
#define KZS_GL_DEBUG_TYPE_OTHER
 
#define KZS_GL_DEBUG_TYPE_MARKER
 
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP
 
#define KZS_GL_DEBUG_TYPE_POP_GROUP
 
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION
 
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH
 
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH
 
#define KZS_GL_BUFFER
 
#define KZS_GL_SHADER
 
#define KZS_GL_PROGRAM
 
#define KZS_GL_VERTEX_ARRAY
 
#define KZS_GL_QUERY
 
#define KZS_GL_PROGRAM_PIPELINE
 
#define KZS_GL_SAMPLER
 
#define KZS_GL_MAX_LABEL_LENGTH
 
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH
 
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES
 
#define KZS_GL_DEBUG_LOGGED_MESSAGES
 
#define KZS_GL_DEBUG_SEVERITY_HIGH
 
#define KZS_GL_DEBUG_SEVERITY_MEDIUM
 
#define KZS_GL_DEBUG_SEVERITY_LOW
 
#define KZS_GL_DEBUG_OUTPUT
 
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT
 
#define KZS_GL_STACK_OVERFLOW
 
#define KZS_GL_STACK_UNDERFLOW
 
#define KZS_GL_GEOMETRY_SHADER
 
#define KZS_GL_GEOMETRY_SHADER_BIT
 
#define KZS_GL_GEOMETRY_VERTICES_OUT
 
#define KZS_GL_GEOMETRY_INPUT_TYPE
 
#define KZS_GL_GEOMETRY_OUTPUT_TYPE
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS
 
#define KZS_GL_LAYER_PROVOKING_VERTEX
 
#define KZS_GL_LINES_ADJACENCY
 
#define KZS_GL_LINE_STRIP_ADJACENCY
 
#define KZS_GL_TRIANGLES_ADJACENCY
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_FIRST_VERTEX_CONVENTION
 
#define KZS_GL_LAST_VERTEX_CONVENTION
 
#define KZS_GL_UNDEFINED_VERTEX
 
#define KZS_GL_PRIMITIVES_GENERATED
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX
 
#define KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
 
#define KZS_GL_CONTEXT_FLAGS
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET
 
#define KZS_GL_GUILTY_CONTEXT_RESET
 
#define KZS_GL_INNOCENT_CONTEXT_RESET
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY
 
#define KZS_GL_NO_RESET_NOTIFICATION
 
#define KZS_GL_CONTEXT_LOST
 
#define KZS_GL_SAMPLE_SHADING
 
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE
 
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
 
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
 
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
 
#define KZS_GL_PATCHES
 
#define KZS_GL_PATCH_VERTICES
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES
 
#define KZS_GL_TESS_GEN_MODE
 
#define KZS_GL_TESS_GEN_SPACING
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER
 
#define KZS_GL_TESS_GEN_POINT_MODE
 
#define KZS_GL_ISOLINES
 
#define KZS_GL_QUADS
 
#define KZS_GL_FRACTIONAL_ODD
 
#define KZS_GL_FRACTIONAL_EVEN
 
#define KZS_GL_MAX_PATCH_VERTICES
 
#define KZS_GL_MAX_TESS_GEN_LEVEL
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define KZS_GL_IS_PER_PATCH
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define KZS_GL_TESS_CONTROL_SHADER
 
#define KZS_GL_TESS_EVALUATION_SHADER
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT
 
#define KZS_GL_TEXTURE_BORDER_COLOR
 
#define KZS_GL_CLAMP_TO_BORDER
 
#define KZS_GL_TEXTURE_BUFFER
 
#define KZS_GL_TEXTURE_BUFFER_BINDING
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE
 
#define KZS_GL_TEXTURE_BINDING_BUFFER
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_SAMPLER_BUFFER
 
#define KZS_GL_INT_SAMPLER_BUFFER
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER
 
#define KZS_GL_IMAGE_BUFFER
 
#define KZS_GL_INT_IMAGE_BUFFER
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET
 
#define KZS_GL_TEXTURE_BUFFER_SIZE
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_MULTIPLY_KHR
 
#define KZS_GL_SCREEN_KHR
 
#define KZS_GL_OVERLAY_KHR
 
#define KZS_GL_DARKEN_KHR
 
#define KZS_GL_LIGHTEN_KHR
 
#define KZS_GL_COLORDODGE_KHR
 
#define KZS_GL_COLORBURN_KHR
 
#define KZS_GL_HARDLIGHT_KHR
 
#define KZS_GL_SOFTLIGHT_KHR
 
#define KZS_GL_DIFFERENCE_KHR
 
#define KZS_GL_EXCLUSION_KHR
 
#define KZS_GL_HSL_HUE_KHR
 
#define KZS_GL_HSL_SATURATION_KHR
 
#define KZS_GL_HSL_COLOR_KHR
 
#define KZS_GL_HSL_LUMINOSITY_KHR
 
#define KZS_GL_BLEND_ADVANCED_COHERENT_KHR
 
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR
 
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
 
#define KZS_GL_SAMPLER
 
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
 
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
 
#define KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR
 
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR
 
#define KZS_GL_DEBUG_SOURCE_API_KHR
 
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
 
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
 
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR
 
#define KZS_GL_DEBUG_SOURCE_APPLICATION_KHR
 
#define KZS_GL_DEBUG_SOURCE_OTHER_KHR
 
#define KZS_GL_DEBUG_TYPE_ERROR_KHR
 
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
 
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
 
#define KZS_GL_DEBUG_TYPE_PORTABILITY_KHR
 
#define KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR
 
#define KZS_GL_DEBUG_TYPE_OTHER_KHR
 
#define KZS_GL_DEBUG_TYPE_MARKER_KHR
 
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR
 
#define KZS_GL_DEBUG_TYPE_POP_GROUP_KHR
 
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR
 
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define KZS_GL_BUFFER_KHR
 
#define KZS_GL_SHADER_KHR
 
#define KZS_GL_PROGRAM_KHR
 
#define KZS_GL_VERTEX_ARRAY_KHR
 
#define KZS_GL_QUERY_KHR
 
#define KZS_GL_PROGRAM_PIPELINE_KHR
 
#define KZS_GL_SAMPLER_KHR
 
#define KZS_GL_MAX_LABEL_LENGTH_KHR
 
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
 
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
 
#define KZS_GL_DEBUG_LOGGED_MESSAGES_KHR
 
#define KZS_GL_DEBUG_SEVERITY_HIGH_KHR
 
#define KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR
 
#define KZS_GL_DEBUG_SEVERITY_LOW_KHR
 
#define KZS_GL_DEBUG_OUTPUT_KHR
 
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR
 
#define KZS_GL_STACK_OVERFLOW_KHR
 
#define KZS_GL_STACK_UNDERFLOW_KHR
 
#define KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
 
#define KZS_GL_CONTEXT_ROBUST_ACCESS_KHR
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_KHR
 
#define KZS_GL_GUILTY_CONTEXT_RESET_KHR
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_KHR
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_KHR
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR
 
#define KZS_GL_NO_RESET_NOTIFICATION_KHR
 
#define KZS_GL_CONTEXT_LOST_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
 
#define KZS_GL_TEXTURE_EXTERNAL_OES
 
#define KZS_GL_TEXTURE_BINDING_EXTERNAL_OES
 
#define KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_SAMPLER_EXTERNAL_OES
 
#define KZS_GL_ETC1_RGB8_OES
 
#define KZS_GL_PALETTE4_RGB8_OES
 
#define KZS_GL_PALETTE4_RGBA8_OES
 
#define KZS_GL_PALETTE4_R5_G6_B5_OES
 
#define KZS_GL_PALETTE4_RGBA4_OES
 
#define KZS_GL_PALETTE4_RGB5_A1_OES
 
#define KZS_GL_PALETTE8_RGB8_OES
 
#define KZS_GL_PALETTE8_RGBA8_OES
 
#define KZS_GL_PALETTE8_R5_G6_B5_OES
 
#define KZS_GL_PALETTE8_RGBA4_OES
 
#define KZS_GL_PALETTE8_RGB5_A1_OES
 
#define KZS_GL_DEPTH_COMPONENT24_OES
 
#define KZS_GL_DEPTH_COMPONENT32_OES
 
#define KZS_GL_MIN
 
#define KZS_GL_MAX
 
#define KZS_GL_GEOMETRY_SHADER_OES
 
#define KZS_GL_GEOMETRY_SHADER_BIT_OES
 
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES
 
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES
 
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define KZS_GL_LAYER_PROVOKING_VERTEX_OES
 
#define KZS_GL_LINES_ADJACENCY_OES
 
#define KZS_GL_LINE_STRIP_ADJACENCY_OES
 
#define KZS_GL_TRIANGLES_ADJACENCY_OES
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_FIRST_VERTEX_CONVENTION_OES
 
#define KZS_GL_LAST_VERTEX_CONVENTION_OES
 
#define KZS_GL_UNDEFINED_VERTEX_OES
 
#define KZS_GL_PRIMITIVES_GENERATED_OES
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES
 
#define KZS_GL_PROGRAM_BINARY_LENGTH_OES
 
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES
 
#define KZS_GL_PROGRAM_BINARY_FORMATS_OES
 
#define KZS_GL_WRITE_ONLY_OES
 
#define KZS_GL_BUFFER_ACCESS_OES
 
#define KZS_GL_BUFFER_MAPPED_OES
 
#define KZS_GL_BUFFER_MAP_POINTER_OES
 
#define KZS_GL_DEPTH_STENCIL_OES
 
#define KZS_GL_UNSIGNED_INT_24_8_OES
 
#define KZS_GL_DEPTH24_STENCIL8_OES
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_OES
 
#define KZS_GL_ALPHA8_OES
 
#define KZS_GL_DEPTH_COMPONENT16_OES
 
#define KZS_GL_LUMINANCE4_ALPHA4_OES
 
#define KZS_GL_LUMINANCE8_ALPHA8_OES
 
#define KZS_GL_LUMINANCE8_OES
 
#define KZS_GL_RGBA4_OES
 
#define KZS_GL_RGB5_A1_OES
 
#define KZS_GL_RGB565_OES
 
#define KZS_GL_RGB8_OES
 
#define KZS_GL_RGBA8_OES
 
#define KZS_GL_RGB10_EXT
 
#define KZS_GL_RGB10_A2_EXT
 
#define KZS_GL_SAMPLE_SHADING_OES
 
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES
 
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
 
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
 
#define KZS_GL_STENCIL_INDEX1_OES
 
#define KZS_GL_STENCIL_INDEX4_OES
 
#define KZS_GL_FRAMEBUFFER_UNDEFINED_OES
 
#define KZS_GL_PATCHES_OES
 
#define KZS_GL_PATCH_VERTICES_OES
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES
 
#define KZS_GL_TESS_GEN_MODE_OES
 
#define KZS_GL_TESS_GEN_SPACING_OES
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER_OES
 
#define KZS_GL_TESS_GEN_POINT_MODE_OES
 
#define KZS_GL_ISOLINES_OES
 
#define KZS_GL_QUADS_OES
 
#define KZS_GL_FRACTIONAL_ODD_OES
 
#define KZS_GL_FRACTIONAL_EVEN_OES
 
#define KZS_GL_MAX_PATCH_VERTICES_OES
 
#define KZS_GL_MAX_TESS_GEN_LEVEL_OES
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
 
#define KZS_GL_IS_PER_PATCH_OES
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
 
#define KZS_GL_TESS_CONTROL_SHADER_OES
 
#define KZS_GL_TESS_EVALUATION_SHADER_OES
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT_OES
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_OES
 
#define KZS_GL_TEXTURE_WRAP_R_OES
 
#define KZS_GL_TEXTURE_3D_OES
 
#define KZS_GL_TEXTURE_BINDING_3D_OES
 
#define KZS_GL_MAX_3D_TEXTURE_SIZE_OES
 
#define KZS_GL_SAMPLER_3D_OES
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
 
#define KZS_GL_TEXTURE_BORDER_COLOR_OES
 
#define KZS_GL_CLAMP_TO_BORDER_OES
 
#define KZS_GL_TEXTURE_BUFFER_OES
 
#define KZS_GL_TEXTURE_BUFFER_BINDING_OES
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES
 
#define KZS_GL_TEXTURE_BINDING_BUFFER_OES
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
 
#define KZS_GL_SAMPLER_BUFFER_OES
 
#define KZS_GL_INT_SAMPLER_BUFFER_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
 
#define KZS_GL_IMAGE_BUFFER_OES
 
#define KZS_GL_INT_IMAGE_BUFFER_OES
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_OES
 
#define KZS_GL_TEXTURE_BUFFER_SIZE_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_HALF_FLOAT_OES
 
#define KZS_GL_STENCIL_INDEX_OES
 
#define KZS_GL_STENCIL_INDEX8_OES
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES
 
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES
 
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES
 
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES
 
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
 
#define KZS_GL_VERTEX_ARRAY_BINDING_OES
 
#define KZS_GL_UNSIGNED_INT_10_10_10_2_OES
 
#define KZS_GL_INT_10_10_10_2_OES
 
#define KZS_GL_3DC_X_AMD
 
#define KZS_GL_3DC_XY_AMD
 
#define KZS_GL_ATC_RGB_AMD
 
#define KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
 
#define KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
 
#define KZS_GL_COUNTER_TYPE_AMD
 
#define KZS_GL_COUNTER_RANGE_AMD
 
#define KZS_GL_UNSIGNED_INT64_AMD
 
#define KZS_GL_PERCENTAGE_AMD
 
#define KZS_GL_PERFMON_RESULT_AVAILABLE_AMD
 
#define KZS_GL_PERFMON_RESULT_SIZE_AMD
 
#define KZS_GL_PERFMON_RESULT_AMD
 
#define KZS_GL_Z400_BINARY_AMD
 
#define KZS_GL_READ_FRAMEBUFFER_ANGLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_ANGLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE
 
#define KZS_GL_RENDERBUFFER_SAMPLES_ANGLE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
 
#define KZS_GL_MAX_SAMPLES_ANGLE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
 
#define KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE
 
#define KZS_GL_PROGRAM_BINARY_ANGLE
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
 
#define KZS_GL_TEXTURE_USAGE_ANGLE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE
 
#define KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
 
#define KZS_GL_MAX_CLIP_DISTANCES_APPLE
 
#define KZS_GL_CLIP_DISTANCE0_APPLE
 
#define KZS_GL_CLIP_DISTANCE1_APPLE
 
#define KZS_GL_CLIP_DISTANCE2_APPLE
 
#define KZS_GL_CLIP_DISTANCE3_APPLE
 
#define KZS_GL_CLIP_DISTANCE4_APPLE
 
#define KZS_GL_CLIP_DISTANCE5_APPLE
 
#define KZS_GL_CLIP_DISTANCE6_APPLE
 
#define KZS_GL_CLIP_DISTANCE7_APPLE
 
#define KZS_GL_RENDERBUFFER_SAMPLES_APPLE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
 
#define KZS_GL_MAX_SAMPLES_APPLE
 
#define KZS_GL_READ_FRAMEBUFFER_APPLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_APPLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE
 
#define KZS_GL_RGB_422_APPLE
 
#define KZS_GL_UNSIGNED_SHORT_8_8_APPLE
 
#define KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE
 
#define KZS_GL_RGB_RAW_422_APPLE
 
#define KZS_GL_SYNC_OBJECT_APPLE
 
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
 
#define KZS_GL_OBJECT_TYPE_APPLE
 
#define KZS_GL_SYNC_CONDITION_APPLE
 
#define KZS_GL_SYNC_STATUS_APPLE
 
#define KZS_GL_SYNC_FLAGS_APPLE
 
#define KZS_GL_SYNC_FENCE_APPLE
 
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
 
#define KZS_GL_UNSIGNALED_APPLE
 
#define KZS_GL_SIGNALED_APPLE
 
#define KZS_GL_ALREADY_SIGNALED_APPLE
 
#define KZS_GL_TIMEOUT_EXPIRED_APPLE
 
#define KZS_GL_CONDITION_SATISFIED_APPLE
 
#define KZS_GL_WAIT_FAILED_APPLE
 
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
 
#define KZS_GL_TIMEOUT_IGNORED_APPLE
 
#define KZS_GL_BGRA_EXT
 
#define KZS_GL_BGRA8_EXT
 
#define KZS_GL_TEXTURE_MAX_LEVEL_APPLE
 
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
 
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
 
#define KZS_GL_R11F_G11F_B10F_APPLE
 
#define KZS_GL_RGB9_E5_APPLE
 
#define KZS_GL_MALI_PROGRAM_BINARY_ARM
 
#define KZS_GL_MALI_SHADER_BINARY_ARM
 
#define KZS_GL_FETCH_PER_SAMPLE_ARM
 
#define KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
 
#define KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP
 
#define KZS_GL_SMAPHS_PROGRAM_BINARY_DMP
 
#define KZS_GL_DMP_PROGRAM_BINARY_DMP
 
#define KZS_GL_SHADER_BINARY_DMP
 
#define KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
 
#define KZS_GL_SRC1_COLOR_EXT
 
#define KZS_GL_SRC1_ALPHA_EXT
 
#define KZS_GL_ONE_MINUS_SRC1_COLOR_EXT
 
#define KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT
 
#define KZS_GL_SRC_ALPHA_SATURATE_EXT
 
#define KZS_GL_LOCATION_INDEX_EXT
 
#define KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
 
#define KZS_GL_MIN_EXT
 
#define KZS_GL_MAX_EXT
 
#define KZS_GL_MAP_READ_BIT
 
#define KZS_GL_MAP_WRITE_BIT
 
#define KZS_GL_MAP_PERSISTENT_BIT_EXT
 
#define KZS_GL_MAP_COHERENT_BIT_EXT
 
#define KZS_GL_DYNAMIC_STORAGE_BIT_EXT
 
#define KZS_GL_CLIENT_STORAGE_BIT_EXT
 
#define KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
 
#define KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT
 
#define KZS_GL_BUFFER_STORAGE_FLAGS_EXT
 
#define KZS_GL_RGBA16F_EXT
 
#define KZS_GL_RGB16F_EXT
 
#define KZS_GL_RG16F_EXT
 
#define KZS_GL_R16F_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
 
#define KZS_GL_UNSIGNED_NORMALIZED_EXT
 
#define KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT
 
#define KZS_GL_PROGRAM_OBJECT_EXT
 
#define KZS_GL_SHADER_OBJECT_EXT
 
#define KZS_GL_BUFFER_OBJECT_EXT
 
#define KZS_GL_QUERY_OBJECT_EXT
 
#define KZS_GL_VERTEX_ARRAY_OBJECT_EXT
 
#define KZS_GL_TRANSFORM_FEEDBACK
 
#define KZS_GL_COLOR_EXT
 
#define KZS_GL_DEPTH_EXT
 
#define KZS_GL_STENCIL_EXT
 
#define KZS_GL_QUERY_COUNTER_BITS_EXT
 
#define KZS_GL_CURRENT_QUERY_EXT
 
#define KZS_GL_QUERY_RESULT_EXT
 
#define KZS_GL_QUERY_RESULT_AVAILABLE_EXT
 
#define KZS_GL_TIME_ELAPSED_EXT
 
#define KZS_GL_TIMESTAMP_EXT
 
#define KZS_GL_GPU_DISJOINT_EXT
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS_EXT
 
#define KZS_GL_MAX_DRAW_BUFFERS_EXT
 
#define KZS_GL_DRAW_BUFFER0_EXT
 
#define KZS_GL_DRAW_BUFFER1_EXT
 
#define KZS_GL_DRAW_BUFFER2_EXT
 
#define KZS_GL_DRAW_BUFFER3_EXT
 
#define KZS_GL_DRAW_BUFFER4_EXT
 
#define KZS_GL_DRAW_BUFFER5_EXT
 
#define KZS_GL_DRAW_BUFFER6_EXT
 
#define KZS_GL_DRAW_BUFFER7_EXT
 
#define KZS_GL_DRAW_BUFFER8_EXT
 
#define KZS_GL_DRAW_BUFFER9_EXT
 
#define KZS_GL_DRAW_BUFFER10_EXT
 
#define KZS_GL_DRAW_BUFFER11_EXT
 
#define KZS_GL_DRAW_BUFFER12_EXT
 
#define KZS_GL_DRAW_BUFFER13_EXT
 
#define KZS_GL_DRAW_BUFFER14_EXT
 
#define KZS_GL_DRAW_BUFFER15_EXT
 
#define KZS_GL_COLOR_ATTACHMENT0_EXT
 
#define KZS_GL_COLOR_ATTACHMENT1_EXT
 
#define KZS_GL_COLOR_ATTACHMENT2_EXT
 
#define KZS_GL_COLOR_ATTACHMENT3_EXT
 
#define KZS_GL_COLOR_ATTACHMENT4_EXT
 
#define KZS_GL_COLOR_ATTACHMENT5_EXT
 
#define KZS_GL_COLOR_ATTACHMENT6_EXT
 
#define KZS_GL_COLOR_ATTACHMENT7_EXT
 
#define KZS_GL_COLOR_ATTACHMENT8_EXT
 
#define KZS_GL_COLOR_ATTACHMENT9_EXT
 
#define KZS_GL_COLOR_ATTACHMENT10_EXT
 
#define KZS_GL_COLOR_ATTACHMENT11_EXT
 
#define KZS_GL_COLOR_ATTACHMENT12_EXT
 
#define KZS_GL_COLOR_ATTACHMENT13_EXT
 
#define KZS_GL_COLOR_ATTACHMENT14_EXT
 
#define KZS_GL_COLOR_ATTACHMENT15_EXT
 
#define KZS_GL_GEOMETRY_SHADER_EXT
 
#define KZS_GL_GEOMETRY_SHADER_BIT_EXT
 
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
 
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
 
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define KZS_GL_LAYER_PROVOKING_VERTEX_EXT
 
#define KZS_GL_LINES_ADJACENCY_EXT
 
#define KZS_GL_LINE_STRIP_ADJACENCY_EXT
 
#define KZS_GL_TRIANGLES_ADJACENCY_EXT
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_FIRST_VERTEX_CONVENTION_EXT
 
#define KZS_GL_LAST_VERTEX_CONVENTION_EXT
 
#define KZS_GL_UNDEFINED_VERTEX_EXT
 
#define KZS_GL_PRIMITIVES_GENERATED_EXT
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
 
#define KZS_GL_MAP_READ_BIT_EXT
 
#define KZS_GL_MAP_WRITE_BIT_EXT
 
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT
 
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT
 
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT
 
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT
 
#define KZS_GL_MULTISAMPLE_EXT
 
#define KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
 
#define KZS_GL_RENDERBUFFER_SAMPLES_EXT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
 
#define KZS_GL_MAX_SAMPLES_EXT
 
#define KZS_GL_COLOR_ATTACHMENT_EXT
 
#define KZS_GL_MULTIVIEW_EXT
 
#define KZS_GL_DRAW_BUFFER_EXT
 
#define KZS_GL_READ_BUFFER_EXT
 
#define KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT
 
#define KZS_GL_ANY_SAMPLES_PASSED_EXT
 
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT
 
#define KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
 
#define KZS_GL_RASTER_MULTISAMPLE_EXT
 
#define KZS_GL_RASTER_SAMPLES_EXT
 
#define KZS_GL_MAX_RASTER_SAMPLES_EXT
 
#define KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
 
#define KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
 
#define KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
 
#define KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
 
#define KZS_GL_R8_SNORM
 
#define KZS_GL_RG8_SNORM
 
#define KZS_GL_RGBA8_SNORM
 
#define KZS_GL_R16_SNORM_EXT
 
#define KZS_GL_RG16_SNORM_EXT
 
#define KZS_GL_RGBA16_SNORM_EXT
 
#define KZS_GL_GUILTY_CONTEXT_RESET_EXT
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_EXT
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_EXT
 
#define KZS_GL_CONTEXT_ROBUST_ACCESS_EXT
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_EXT
 
#define KZS_GL_NO_RESET_NOTIFICATION_EXT
 
#define KZS_GL_SRGB_EXT
 
#define KZS_GL_SRGB_ALPHA_EXT
 
#define KZS_GL_SRGB8_ALPHA8_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
 
#define KZS_GL_FRAMEBUFFER_SRGB_EXT
 
#define KZS_GL_ACTIVE_PROGRAM_EXT
 
#define KZS_GL_VERTEX_SHADER_BIT_EXT
 
#define KZS_GL_FRAGMENT_SHADER_BIT_EXT
 
#define KZS_GL_ALL_SHADER_BITS_EXT
 
#define KZS_GL_PROGRAM_SEPARABLE_EXT
 
#define KZS_GL_PROGRAM_PIPELINE_BINDING_EXT
 
#define KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
 
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
 
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
 
#define KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
 
#define KZS_GL_TEXTURE_COMPARE_MODE_EXT
 
#define KZS_GL_TEXTURE_COMPARE_FUNC_EXT
 
#define KZS_GL_COMPARE_REF_TO_TEXTURE_EXT
 
#define KZS_GL_SAMPLER_2D_SHADOW_EXT
 
#define KZS_GL_TEXTURE_SPARSE_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
 
#define KZS_GL_NUM_SPARSE_LEVELS_EXT
 
#define KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT
 
#define KZS_GL_TEXTURE_2D_ARRAY
 
#define KZS_GL_TEXTURE_3D
 
#define KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT
 
#define KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
 
#define KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
 
#define KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
 
#define KZS_GL_PATCHES_EXT
 
#define KZS_GL_PATCH_VERTICES_EXT
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
 
#define KZS_GL_TESS_GEN_MODE_EXT
 
#define KZS_GL_TESS_GEN_SPACING_EXT
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER_EXT
 
#define KZS_GL_TESS_GEN_POINT_MODE_EXT
 
#define KZS_GL_ISOLINES_EXT
 
#define KZS_GL_QUADS_EXT
 
#define KZS_GL_FRACTIONAL_ODD_EXT
 
#define KZS_GL_FRACTIONAL_EVEN_EXT
 
#define KZS_GL_MAX_PATCH_VERTICES_EXT
 
#define KZS_GL_MAX_TESS_GEN_LEVEL_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define KZS_GL_IS_PER_PATCH_EXT
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
 
#define KZS_GL_TESS_CONTROL_SHADER_EXT
 
#define KZS_GL_TESS_EVALUATION_SHADER_EXT
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT_EXT
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT
 
#define KZS_GL_TEXTURE_BORDER_COLOR_EXT
 
#define KZS_GL_CLAMP_TO_BORDER_EXT
 
#define KZS_GL_TEXTURE_BUFFER_EXT
 
#define KZS_GL_TEXTURE_BUFFER_BINDING_EXT
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT
 
#define KZS_GL_TEXTURE_BINDING_BUFFER_EXT
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
 
#define KZS_GL_SAMPLER_BUFFER_EXT
 
#define KZS_GL_INT_SAMPLER_BUFFER_EXT
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
 
#define KZS_GL_IMAGE_BUFFER_EXT
 
#define KZS_GL_INT_IMAGE_BUFFER_EXT
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_EXT
 
#define KZS_GL_TEXTURE_BUFFER_SIZE_EXT
 
#define KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT
 
#define KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
 
#define KZS_GL_R16_EXT
 
#define KZS_GL_RG16_EXT
 
#define KZS_GL_RGBA16_EXT
 
#define KZS_GL_RGB16_EXT
 
#define KZS_GL_RGB16_SNORM_EXT
 
#define KZS_GL_RED_EXT
 
#define KZS_GL_RG_EXT
 
#define KZS_GL_R8_EXT
 
#define KZS_GL_RG8_EXT
 
#define KZS_GL_SR8_EXT
 
#define KZS_GL_SRG8_EXT
 
#define KZS_GL_TEXTURE_SRGB_DECODE_EXT
 
#define KZS_GL_DECODE_EXT
 
#define KZS_GL_SKIP_DECODE_EXT
 
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT
 
#define KZS_GL_ALPHA8_EXT
 
#define KZS_GL_LUMINANCE8_EXT
 
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
 
#define KZS_GL_RGBA32F_EXT
 
#define KZS_GL_RGB32F_EXT
 
#define KZS_GL_ALPHA32F_EXT
 
#define KZS_GL_LUMINANCE32F_EXT
 
#define KZS_GL_LUMINANCE_ALPHA32F_EXT
 
#define KZS_GL_ALPHA16F_EXT
 
#define KZS_GL_LUMINANCE16F_EXT
 
#define KZS_GL_LUMINANCE_ALPHA16F_EXT
 
#define KZS_GL_R32F_EXT
 
#define KZS_GL_RG32F_EXT
 
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT
 
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT
 
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT
 
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT
 
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT
 
#define KZS_GL_UNPACK_ROW_LENGTH_EXT
 
#define KZS_GL_UNPACK_SKIP_ROWS_EXT
 
#define KZS_GL_UNPACK_SKIP_PIXELS_EXT
 
#define KZS_GL_GCCSO_SHADER_BINARY_FJ
 
#define KZS_GL_RENDERBUFFER_SAMPLES_IMG
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
 
#define KZS_GL_MAX_SAMPLES_IMG
 
#define KZS_GL_TEXTURE_SAMPLES_IMG
 
#define KZS_GL_SGX_PROGRAM_BINARY_IMG
 
#define KZS_GL_BGRA_IMG
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
 
#define KZS_GL_SGX_BINARY_IMG
 
#define KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
 
#define KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL
 
#define KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
 
#define KZS_GL_PERFQUERY_WAIT_INTEL
 
#define KZS_GL_PERFQUERY_FLUSH_INTEL
 
#define KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_RAW_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
 
#define KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
 
#define KZS_GL_BLEND_OVERLAP_NV
 
#define KZS_GL_BLEND_PREMULTIPLIED_SRC_NV
 
#define KZS_GL_BLUE_NV
 
#define KZS_GL_COLORBURN_NV
 
#define KZS_GL_COLORDODGE_NV
 
#define KZS_GL_CONJOINT_NV
 
#define KZS_GL_CONTRAST_NV
 
#define KZS_GL_DARKEN_NV
 
#define KZS_GL_DIFFERENCE_NV
 
#define KZS_GL_DISJOINT_NV
 
#define KZS_GL_DST_ATOP_NV
 
#define KZS_GL_DST_IN_NV
 
#define KZS_GL_DST_NV
 
#define KZS_GL_DST_OUT_NV
 
#define KZS_GL_DST_OVER_NV
 
#define KZS_GL_EXCLUSION_NV
 
#define KZS_GL_GREEN_NV
 
#define KZS_GL_HARDLIGHT_NV
 
#define KZS_GL_HARDMIX_NV
 
#define KZS_GL_HSL_COLOR_NV
 
#define KZS_GL_HSL_HUE_NV
 
#define KZS_GL_HSL_LUMINOSITY_NV
 
#define KZS_GL_HSL_SATURATION_NV
 
#define KZS_GL_INVERT_OVG_NV
 
#define KZS_GL_INVERT_RGB_NV
 
#define KZS_GL_LIGHTEN_NV
 
#define KZS_GL_LINEARBURN_NV
 
#define KZS_GL_LINEARDODGE_NV
 
#define KZS_GL_LINEARLIGHT_NV
 
#define KZS_GL_MINUS_CLAMPED_NV
 
#define KZS_GL_MINUS_NV
 
#define KZS_GL_MULTIPLY_NV
 
#define KZS_GL_OVERLAY_NV
 
#define KZS_GL_PINLIGHT_NV
 
#define KZS_GL_PLUS_CLAMPED_ALPHA_NV
 
#define KZS_GL_PLUS_CLAMPED_NV
 
#define KZS_GL_PLUS_DARKER_NV
 
#define KZS_GL_PLUS_NV
 
#define KZS_GL_RED_NV
 
#define KZS_GL_SCREEN_NV
 
#define KZS_GL_SOFTLIGHT_NV
 
#define KZS_GL_SRC_ATOP_NV
 
#define KZS_GL_SRC_IN_NV
 
#define KZS_GL_SRC_NV
 
#define KZS_GL_SRC_OUT_NV
 
#define KZS_GL_SRC_OVER_NV
 
#define KZS_GL_UNCORRELATED_NV
 
#define KZS_GL_VIVIDLIGHT_NV
 
#define KZS_GL_XOR_NV
 
#define KZS_GL_BLEND_ADVANCED_COHERENT_NV
 
#define KZS_GL_QUERY_WAIT_NV
 
#define KZS_GL_QUERY_NO_WAIT_NV
 
#define KZS_GL_QUERY_BY_REGION_WAIT_NV
 
#define KZS_GL_QUERY_BY_REGION_NO_WAIT_NV
 
#define KZS_GL_CONSERVATIVE_RASTERIZATION_NV
 
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
 
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
 
#define KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
 
#define KZS_GL_COPY_READ_BUFFER_NV
 
#define KZS_GL_COPY_WRITE_BUFFER_NV
 
#define KZS_GL_COVERAGE_COMPONENT_NV
 
#define KZS_GL_COVERAGE_COMPONENT4_NV
 
#define KZS_GL_COVERAGE_ATTACHMENT_NV
 
#define KZS_GL_COVERAGE_BUFFERS_NV
 
#define KZS_GL_COVERAGE_SAMPLES_NV
 
#define KZS_GL_COVERAGE_ALL_FRAGMENTS_NV
 
#define KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV
 
#define KZS_GL_COVERAGE_AUTOMATIC_NV
 
#define KZS_GL_COVERAGE_BUFFER_BIT_NV
 
#define KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV
 
#define KZS_GL_MAX_DRAW_BUFFERS_NV
 
#define KZS_GL_DRAW_BUFFER0_NV
 
#define KZS_GL_DRAW_BUFFER1_NV
 
#define KZS_GL_DRAW_BUFFER2_NV
 
#define KZS_GL_DRAW_BUFFER3_NV
 
#define KZS_GL_DRAW_BUFFER4_NV
 
#define KZS_GL_DRAW_BUFFER5_NV
 
#define KZS_GL_DRAW_BUFFER6_NV
 
#define KZS_GL_DRAW_BUFFER7_NV
 
#define KZS_GL_DRAW_BUFFER8_NV
 
#define KZS_GL_DRAW_BUFFER9_NV
 
#define KZS_GL_DRAW_BUFFER10_NV
 
#define KZS_GL_DRAW_BUFFER11_NV
 
#define KZS_GL_DRAW_BUFFER12_NV
 
#define KZS_GL_DRAW_BUFFER13_NV
 
#define KZS_GL_DRAW_BUFFER14_NV
 
#define KZS_GL_DRAW_BUFFER15_NV
 
#define KZS_GL_COLOR_ATTACHMENT0_NV
 
#define KZS_GL_COLOR_ATTACHMENT1_NV
 
#define KZS_GL_COLOR_ATTACHMENT2_NV
 
#define KZS_GL_COLOR_ATTACHMENT3_NV
 
#define KZS_GL_COLOR_ATTACHMENT4_NV
 
#define KZS_GL_COLOR_ATTACHMENT5_NV
 
#define KZS_GL_COLOR_ATTACHMENT6_NV
 
#define KZS_GL_COLOR_ATTACHMENT7_NV
 
#define KZS_GL_COLOR_ATTACHMENT8_NV
 
#define KZS_GL_COLOR_ATTACHMENT9_NV
 
#define KZS_GL_COLOR_ATTACHMENT10_NV
 
#define KZS_GL_COLOR_ATTACHMENT11_NV
 
#define KZS_GL_COLOR_ATTACHMENT12_NV
 
#define KZS_GL_COLOR_ATTACHMENT13_NV
 
#define KZS_GL_COLOR_ATTACHMENT14_NV
 
#define KZS_GL_COLOR_ATTACHMENT15_NV
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS_NV
 
#define KZS_GL_ALL_COMPLETED_NV
 
#define KZS_GL_FENCE_STATUS_NV
 
#define KZS_GL_FENCE_CONDITION_NV
 
#define KZS_GL_FILL_RECTANGLE_NV
 
#define KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV
 
#define KZS_GL_FRAGMENT_COVERAGE_COLOR_NV
 
#define KZS_GL_READ_FRAMEBUFFER_NV
 
#define KZS_GL_DRAW_FRAMEBUFFER_NV
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_NV
 
#define KZS_GL_COVERAGE_MODULATION_TABLE_NV
 
#define KZS_GL_COLOR_SAMPLES_NV
 
#define KZS_GL_DEPTH_SAMPLES_NV
 
#define KZS_GL_STENCIL_SAMPLES_NV
 
#define KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
 
#define KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
 
#define KZS_GL_COVERAGE_MODULATION_NV
 
#define KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV
 
#define KZS_GL_RENDERBUFFER_SAMPLES_NV
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
 
#define KZS_GL_MAX_SAMPLES_NV
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_MULTISAMPLES_NV
 
#define KZS_GL_SUPERSAMPLE_SCALE_X_NV
 
#define KZS_GL_SUPERSAMPLE_SCALE_Y_NV
 
#define KZS_GL_CONFORMANT_NV
 
#define KZS_GL_FLOAT_MAT2x3_NV
 
#define KZS_GL_FLOAT_MAT2x4_NV
 
#define KZS_GL_FLOAT_MAT3x2_NV
 
#define KZS_GL_FLOAT_MAT3x4_NV
 
#define KZS_GL_FLOAT_MAT4x2_NV
 
#define KZS_GL_FLOAT_MAT4x3_NV
 
#define KZS_GL_PATH_FORMAT_SVG_NV
 
#define KZS_GL_PATH_FORMAT_PS_NV
 
#define KZS_GL_STANDARD_FONT_NAME_NV
 
#define KZS_GL_SYSTEM_FONT_NAME_NV
 
#define KZS_GL_FILE_NAME_NV
 
#define KZS_GL_PATH_STROKE_WIDTH_NV
 
#define KZS_GL_PATH_END_CAPS_NV
 
#define KZS_GL_PATH_INITIAL_END_CAP_NV
 
#define KZS_GL_PATH_TERMINAL_END_CAP_NV
 
#define KZS_GL_PATH_JOIN_STYLE_NV
 
#define KZS_GL_PATH_MITER_LIMIT_NV
 
#define KZS_GL_PATH_DASH_CAPS_NV
 
#define KZS_GL_PATH_INITIAL_DASH_CAP_NV
 
#define KZS_GL_PATH_TERMINAL_DASH_CAP_NV
 
#define KZS_GL_PATH_DASH_OFFSET_NV
 
#define KZS_GL_PATH_CLIENT_LENGTH_NV
 
#define KZS_GL_PATH_FILL_MODE_NV
 
#define KZS_GL_PATH_FILL_MASK_NV
 
#define KZS_GL_PATH_FILL_COVER_MODE_NV
 
#define KZS_GL_PATH_STROKE_COVER_MODE_NV
 
#define KZS_GL_PATH_STROKE_MASK_NV
 
#define KZS_GL_COUNT_UP_NV
 
#define KZS_GL_COUNT_DOWN_NV
 
#define KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV
 
#define KZS_GL_CONVEX_HULL_NV
 
#define KZS_GL_BOUNDING_BOX_NV
 
#define KZS_GL_TRANSLATE_X_NV
 
#define KZS_GL_TRANSLATE_Y_NV
 
#define KZS_GL_TRANSLATE_2D_NV
 
#define KZS_GL_TRANSLATE_3D_NV
 
#define KZS_GL_AFFINE_2D_NV
 
#define KZS_GL_AFFINE_3D_NV
 
#define KZS_GL_TRANSPOSE_AFFINE_2D_NV
 
#define KZS_GL_TRANSPOSE_AFFINE_3D_NV
 
#define KZS_GL_UTF8_NV
 
#define KZS_GL_UTF16_NV
 
#define KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
 
#define KZS_GL_PATH_COMMAND_COUNT_NV
 
#define KZS_GL_PATH_COORD_COUNT_NV
 
#define KZS_GL_PATH_DASH_ARRAY_COUNT_NV
 
#define KZS_GL_PATH_COMPUTED_LENGTH_NV
 
#define KZS_GL_PATH_FILL_BOUNDING_BOX_NV
 
#define KZS_GL_PATH_STROKE_BOUNDING_BOX_NV
 
#define KZS_GL_SQUARE_NV
 
#define KZS_GL_ROUND_NV
 
#define KZS_GL_TRIANGULAR_NV
 
#define KZS_GL_BEVEL_NV
 
#define KZS_GL_MITER_REVERT_NV
 
#define KZS_GL_MITER_TRUNCATE_NV
 
#define KZS_GL_SKIP_MISSING_GLYPH_NV
 
#define KZS_GL_USE_MISSING_GLYPH_NV
 
#define KZS_GL_PATH_ERROR_POSITION_NV
 
#define KZS_GL_ACCUM_ADJACENT_PAIRS_NV
 
#define KZS_GL_ADJACENT_PAIRS_NV
 
#define KZS_GL_FIRST_TO_REST_NV
 
#define KZS_GL_PATH_GEN_MODE_NV
 
#define KZS_GL_PATH_GEN_COEFF_NV
 
#define KZS_GL_PATH_GEN_COMPONENTS_NV
 
#define KZS_GL_PATH_STENCIL_FUNC_NV
 
#define KZS_GL_PATH_STENCIL_REF_NV
 
#define KZS_GL_PATH_STENCIL_VALUE_MASK_NV
 
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
 
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
 
#define KZS_GL_PATH_COVER_DEPTH_FUNC_NV
 
#define KZS_GL_PATH_DASH_OFFSET_RESET_NV
 
#define KZS_GL_MOVE_TO_RESETS_NV
 
#define KZS_GL_MOVE_TO_CONTINUES_NV
 
#define KZS_GL_CLOSE_PATH_NV
 
#define KZS_GL_MOVE_TO_NV
 
#define KZS_GL_RELATIVE_MOVE_TO_NV
 
#define KZS_GL_LINE_TO_NV
 
#define KZS_GL_RELATIVE_LINE_TO_NV
 
#define KZS_GL_HORIZONTAL_LINE_TO_NV
 
#define KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV
 
#define KZS_GL_VERTICAL_LINE_TO_NV
 
#define KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV
 
#define KZS_GL_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_CUBIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV
 
#define KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
 
#define KZS_GL_SMALL_CCW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV
 
#define KZS_GL_SMALL_CW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV
 
#define KZS_GL_LARGE_CCW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV
 
#define KZS_GL_LARGE_CW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV
 
#define KZS_GL_RESTART_PATH_NV
 
#define KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV
 
#define KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV
 
#define KZS_GL_RECT_NV
 
#define KZS_GL_CIRCULAR_CCW_ARC_TO_NV
 
#define KZS_GL_CIRCULAR_CW_ARC_TO_NV
 
#define KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV
 
#define KZS_GL_ARC_TO_NV
 
#define KZS_GL_RELATIVE_ARC_TO_NV
 
#define KZS_GL_BOLD_BIT_NV
 
#define KZS_GL_ITALIC_BIT_NV
 
#define KZS_GL_GLYPH_WIDTH_BIT_NV
 
#define KZS_GL_GLYPH_HEIGHT_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
 
#define KZS_GL_GLYPH_HAS_KERNING_BIT_NV
 
#define KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_UNITS_PER_EM_BIT_NV
 
#define KZS_GL_FONT_ASCENDER_BIT_NV
 
#define KZS_GL_FONT_DESCENDER_BIT_NV
 
#define KZS_GL_FONT_HEIGHT_BIT_NV
 
#define KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
 
#define KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
 
#define KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV
 
#define KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV
 
#define KZS_GL_FONT_HAS_KERNING_BIT_NV
 
#define KZS_GL_ROUNDED_RECT_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT_NV
 
#define KZS_GL_ROUNDED_RECT2_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT2_NV
 
#define KZS_GL_ROUNDED_RECT4_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT4_NV
 
#define KZS_GL_ROUNDED_RECT8_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT8_NV
 
#define KZS_GL_RELATIVE_RECT_NV
 
#define KZS_GL_FONT_GLYPHS_AVAILABLE_NV
 
#define KZS_GL_FONT_TARGET_UNAVAILABLE_NV
 
#define KZS_GL_FONT_UNAVAILABLE_NV
 
#define KZS_GL_FONT_UNINTELLIGIBLE_NV
 
#define KZS_GL_CONIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_CONIC_CURVE_TO_NV
 
#define KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV
 
#define KZS_GL_STANDARD_FONT_FORMAT_NV
 
#define KZS_GL_PATH_PROJECTION_NV
 
#define KZS_GL_PATH_MODELVIEW_NV
 
#define KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV
 
#define KZS_GL_PATH_MODELVIEW_MATRIX_NV
 
#define KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
 
#define KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
 
#define KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV
 
#define KZS_GL_PATH_PROJECTION_MATRIX_NV
 
#define KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
 
#define KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
 
#define KZS_GL_FRAGMENT_INPUT_NV
 
#define KZS_GL_SHARED_EDGE_NV
 
#define KZS_GL_POLYGON_MODE_NV
 
#define KZS_GL_POLYGON_OFFSET_POINT_NV
 
#define KZS_GL_POLYGON_OFFSET_LINE_NV
 
#define KZS_GL_POINT_NV
 
#define KZS_GL_LINE_NV
 
#define KZS_GL_FILL_NV
 
#define KZS_GL_READ_BUFFER_NV
 
#define KZS_GL_SLUMINANCE_NV
 
#define KZS_GL_SLUMINANCE_ALPHA_NV
 
#define KZS_GL_SRGB8_NV
 
#define KZS_GL_SLUMINANCE8_NV
 
#define KZS_GL_SLUMINANCE8_ALPHA8_NV
 
#define KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
 
#define KZS_GL_ETC1_SRGB8_NV
 
#define KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
 
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
 
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
 
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
 
#define KZS_GL_SAMPLE_LOCATION_NV
 
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
 
#define KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
 
#define KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
 
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV
 
#define KZS_GL_SAMPLER_CUBE_SHADOW_NV
 
#define KZS_GL_TEXTURE_BORDER_COLOR_NV
 
#define KZS_GL_CLAMP_TO_BORDER_NV
 
#define KZS_GL_MAX_VIEWPORTS_NV
 
#define KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV
 
#define KZS_GL_VIEWPORT_BOUNDS_RANGE_NV
 
#define KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
 
#define KZS_GL_MAX_VIEWS_OVR
 
#define KZS_GL_ALPHA_TEST_QCOM
 
#define KZS_GL_ALPHA_TEST_FUNC_QCOM
 
#define KZS_GL_ALPHA_TEST_REF_QCOM
 
#define KZS_GL_BINNING_CONTROL_HINT_QCOM
 
#define KZS_GL_CPU_OPTIMIZED_QCOM
 
#define KZS_GL_GPU_OPTIMIZED_QCOM
 
#define KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
 
#define KZS_GL_TEXTURE_WIDTH_QCOM
 
#define KZS_GL_TEXTURE_HEIGHT_QCOM
 
#define KZS_GL_TEXTURE_DEPTH_QCOM
 
#define KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM
 
#define KZS_GL_TEXTURE_FORMAT_QCOM
 
#define KZS_GL_TEXTURE_TYPE_QCOM
 
#define KZS_GL_TEXTURE_IMAGE_VALID_QCOM
 
#define KZS_GL_TEXTURE_NUM_LEVELS_QCOM
 
#define KZS_GL_TEXTURE_TARGET_QCOM
 
#define KZS_GL_TEXTURE_OBJECT_VALID_QCOM
 
#define KZS_GL_STATE_RESTORE
 
#define KZS_GL_PERFMON_GLOBAL_MODE_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT0_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT1_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT2_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT3_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT4_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT5_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT6_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT7_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT0_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT1_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT2_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT3_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT4_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT5_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT6_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT7_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT0_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT1_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT2_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT3_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT4_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT5_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT6_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT7_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM
 
#define KZS_GL_WRITEONLY_RENDERING_QCOM
 
#define KZS_GL_SHADER_BINARY_VIV
 
#define KZS_GL_HALF_FLOAT
 
#define KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
 
#define KZS_GL_CONTEXT_PROFILE_MASK
 
#define KZS_GL_CONTEXT_CORE_PROFILE_BIT
 
#define KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_ARB
 
#define KZS_GL_GUILTY_CONTEXT_RESET_ARB
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_ARB
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_ARB
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB
 
#define KZS_GL_NO_RESET_NOTIFICATION_ARB
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
 

Macro Definition Documentation

#define KZS_GL_LUMINANCE8_EXT
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
#define KZS_GL_DEPTH_BUFFER_BIT
#define KZS_GL_STENCIL_BUFFER_BIT
#define KZS_GL_COLOR_BUFFER_BIT
#define KZS_GL_FALSE
#define KZS_GL_TRUE
#define KZS_GL_POINTS
#define KZS_GL_LINES
#define KZS_GL_LINE_LOOP
#define KZS_GL_LINE_STRIP
#define KZS_GL_TRIANGLES
#define KZS_GL_TRIANGLE_STRIP
#define KZS_GL_TRIANGLE_FAN
#define KZS_GL_ZERO
#define KZS_GL_ONE
#define KZS_GL_SRC_COLOR
#define KZS_GL_ONE_MINUS_SRC_COLOR
#define KZS_GL_SRC_ALPHA
#define KZS_GL_ONE_MINUS_SRC_ALPHA
#define KZS_GL_DST_ALPHA
#define KZS_GL_ONE_MINUS_DST_ALPHA
#define KZS_GL_DST_COLOR
#define KZS_GL_ONE_MINUS_DST_COLOR
#define KZS_GL_SRC_ALPHA_SATURATE
#define KZS_GL_FUNC_ADD
#define KZS_GL_BLEND_EQUATION
#define KZS_GL_BLEND_EQUATION_RGB
#define KZS_GL_BLEND_EQUATION_ALPHA
#define KZS_GL_FUNC_SUBTRACT
#define KZS_GL_FUNC_REVERSE_SUBTRACT
#define KZS_GL_BLEND_DST_RGB
#define KZS_GL_BLEND_SRC_RGB
#define KZS_GL_BLEND_DST_ALPHA
#define KZS_GL_BLEND_SRC_ALPHA
#define KZS_GL_CONSTANT_COLOR
#define KZS_GL_ONE_MINUS_CONSTANT_COLOR
#define KZS_GL_CONSTANT_ALPHA
#define KZS_GL_ONE_MINUS_CONSTANT_ALPHA
#define KZS_GL_BLEND_COLOR
#define KZS_GL_ARRAY_BUFFER
#define KZS_GL_ELEMENT_ARRAY_BUFFER
#define KZS_GL_ARRAY_BUFFER_BINDING
#define KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING
#define KZS_GL_STREAM_DRAW
#define KZS_GL_STATIC_DRAW
#define KZS_GL_DYNAMIC_DRAW
#define KZS_GL_BUFFER_SIZE
#define KZS_GL_BUFFER_USAGE
#define KZS_GL_CURRENT_VERTEX_ATTRIB
#define KZS_GL_FRONT
#define KZS_GL_BACK
#define KZS_GL_FRONT_AND_BACK
#define KZS_GL_TEXTURE_2D
#define KZS_GL_CULL_FACE
#define KZS_GL_BLEND
#define KZS_GL_DITHER
#define KZS_GL_STENCIL_TEST
#define KZS_GL_DEPTH_TEST
#define KZS_GL_SCISSOR_TEST
#define KZS_GL_POLYGON_OFFSET_FILL
#define KZS_GL_SAMPLE_ALPHA_TO_COVERAGE
#define KZS_GL_SAMPLE_COVERAGE
#define KZS_GL_NO_ERROR
#define KZS_GL_INVALID_ENUM
#define KZS_GL_INVALID_VALUE
#define KZS_GL_INVALID_OPERATION
#define KZS_GL_OUT_OF_MEMORY
#define KZS_GL_CW
#define KZS_GL_CCW
#define KZS_GL_LINE_WIDTH
#define KZS_GL_ALIASED_POINT_SIZE_RANGE
#define KZS_GL_ALIASED_LINE_WIDTH_RANGE
#define KZS_GL_CULL_FACE_MODE
#define KZS_GL_FRONT_FACE
#define KZS_GL_DEPTH_RANGE
#define KZS_GL_DEPTH_WRITEMASK
#define KZS_GL_DEPTH_CLEAR_VALUE
#define KZS_GL_DEPTH_FUNC
#define KZS_GL_STENCIL_CLEAR_VALUE
#define KZS_GL_STENCIL_FUNC
#define KZS_GL_STENCIL_FAIL
#define KZS_GL_STENCIL_PASS_DEPTH_FAIL
#define KZS_GL_STENCIL_PASS_DEPTH_PASS
#define KZS_GL_STENCIL_REF
#define KZS_GL_STENCIL_VALUE_MASK
#define KZS_GL_STENCIL_WRITEMASK
#define KZS_GL_STENCIL_BACK_FUNC
#define KZS_GL_STENCIL_BACK_FAIL
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS
#define KZS_GL_STENCIL_BACK_REF
#define KZS_GL_STENCIL_BACK_VALUE_MASK
#define KZS_GL_STENCIL_BACK_WRITEMASK
#define KZS_GL_VIEWPORT
#define KZS_GL_SCISSOR_BOX
#define KZS_GL_COLOR_CLEAR_VALUE
#define KZS_GL_COLOR_WRITEMASK
#define KZS_GL_UNPACK_ALIGNMENT
#define KZS_GL_PACK_ALIGNMENT
#define KZS_GL_MAX_TEXTURE_SIZE
#define KZS_GL_MAX_VIEWPORT_DIMS
#define KZS_GL_SUBPIXEL_BITS
#define KZS_GL_RED_BITS
#define KZS_GL_GREEN_BITS
#define KZS_GL_BLUE_BITS
#define KZS_GL_ALPHA_BITS
#define KZS_GL_DEPTH_BITS
#define KZS_GL_STENCIL_BITS
#define KZS_GL_POLYGON_OFFSET_UNITS
#define KZS_GL_POLYGON_OFFSET_FACTOR
#define KZS_GL_TEXTURE_BINDING_2D
#define KZS_GL_SAMPLE_BUFFERS
#define KZS_GL_SAMPLES
#define KZS_GL_SAMPLE_COVERAGE_VALUE
#define KZS_GL_SAMPLE_COVERAGE_INVERT
#define KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define KZS_GL_COMPRESSED_TEXTURE_FORMATS
#define KZS_GL_DONT_CARE
#define KZS_GL_FASTEST
#define KZS_GL_NICEST
#define KZS_GL_GENERATE_MIPMAP_HINT
#define KZS_GL_BYTE
#define KZS_GL_UNSIGNED_BYTE
#define KZS_GL_SHORT
#define KZS_GL_UNSIGNED_SHORT
#define KZS_GL_INT
#define KZS_GL_UNSIGNED_INT
#define KZS_GL_FLOAT
#define KZS_GL_FIXED
#define KZS_GL_DEPTH_COMPONENT
#define KZS_GL_ALPHA
#define KZS_GL_RGB
#define KZS_GL_RGBA
#define KZS_GL_LUMINANCE
#define KZS_GL_LUMINANCE_ALPHA
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4
#define KZS_GL_UNSIGNED_SHORT_5_5_5_1
#define KZS_GL_UNSIGNED_SHORT_5_6_5
#define KZS_GL_FRAGMENT_SHADER
#define KZS_GL_VERTEX_SHADER
#define KZS_GL_MAX_VERTEX_ATTRIBS
#define KZS_GL_MAX_VERTEX_UNIFORM_VECTORS
#define KZS_GL_MAX_VARYING_VECTORS
#define KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define KZS_GL_SHADER_TYPE
#define KZS_GL_DELETE_STATUS
#define KZS_GL_LINK_STATUS
#define KZS_GL_VALIDATE_STATUS
#define KZS_GL_ATTACHED_SHADERS
#define KZS_GL_ACTIVE_UNIFORMS
#define KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH
#define KZS_GL_ACTIVE_ATTRIBUTES
#define KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
#define KZS_GL_SHADING_LANGUAGE_VERSION
#define KZS_GL_CURRENT_PROGRAM
#define KZS_GL_NEVER
#define KZS_GL_LESS
#define KZS_GL_EQUAL
#define KZS_GL_LEQUAL
#define KZS_GL_GREATER
#define KZS_GL_NOTEQUAL
#define KZS_GL_GEQUAL
#define KZS_GL_ALWAYS
#define KZS_GL_KEEP
#define KZS_GL_REPLACE
#define KZS_GL_INCR
#define KZS_GL_DECR
#define KZS_GL_INVERT
#define KZS_GL_INCR_WRAP
#define KZS_GL_DECR_WRAP
#define KZS_GL_VENDOR
#define KZS_GL_RENDERER
#define KZS_GL_VERSION
#define KZS_GL_EXTENSIONS
#define KZS_GL_NEAREST
#define KZS_GL_LINEAR
#define KZS_GL_NEAREST_MIPMAP_NEAREST
#define KZS_GL_LINEAR_MIPMAP_NEAREST
#define KZS_GL_NEAREST_MIPMAP_LINEAR
#define KZS_GL_LINEAR_MIPMAP_LINEAR
#define KZS_GL_TEXTURE_MAG_FILTER
#define KZS_GL_TEXTURE_MIN_FILTER
#define KZS_GL_TEXTURE_WRAP_S
#define KZS_GL_TEXTURE_WRAP_T
#define KZS_GL_TEXTURE
#define KZS_GL_TEXTURE_CUBE_MAP
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define KZS_GL_TEXTURE0
#define KZS_GL_TEXTURE1
#define KZS_GL_TEXTURE2
#define KZS_GL_TEXTURE3
#define KZS_GL_TEXTURE4
#define KZS_GL_TEXTURE5
#define KZS_GL_TEXTURE6
#define KZS_GL_TEXTURE7
#define KZS_GL_TEXTURE8
#define KZS_GL_TEXTURE9
#define KZS_GL_TEXTURE10
#define KZS_GL_TEXTURE11
#define KZS_GL_TEXTURE12
#define KZS_GL_TEXTURE13
#define KZS_GL_TEXTURE14
#define KZS_GL_TEXTURE15
#define KZS_GL_TEXTURE16
#define KZS_GL_TEXTURE17
#define KZS_GL_TEXTURE18
#define KZS_GL_TEXTURE19
#define KZS_GL_TEXTURE20
#define KZS_GL_TEXTURE21
#define KZS_GL_TEXTURE22
#define KZS_GL_TEXTURE23
#define KZS_GL_TEXTURE24
#define KZS_GL_TEXTURE25
#define KZS_GL_TEXTURE26
#define KZS_GL_TEXTURE27
#define KZS_GL_TEXTURE28
#define KZS_GL_TEXTURE29
#define KZS_GL_TEXTURE30
#define KZS_GL_TEXTURE31
#define KZS_GL_ACTIVE_TEXTURE
#define KZS_GL_REPEAT
#define KZS_GL_CLAMP_TO_EDGE
#define KZS_GL_MIRRORED_REPEAT
#define KZS_GL_FLOAT_VEC2
#define KZS_GL_FLOAT_VEC3
#define KZS_GL_FLOAT_VEC4
#define KZS_GL_INT_VEC2
#define KZS_GL_INT_VEC3
#define KZS_GL_INT_VEC4
#define KZS_GL_BOOL
#define KZS_GL_BOOL_VEC2
#define KZS_GL_BOOL_VEC3
#define KZS_GL_BOOL_VEC4
#define KZS_GL_FLOAT_MAT2
#define KZS_GL_FLOAT_MAT3
#define KZS_GL_FLOAT_MAT4
#define KZS_GL_SAMPLER_2D
#define KZS_GL_SAMPLER_CUBE
#define KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED
#define KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE
#define KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE
#define KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE
#define KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
#define KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
#define KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE
#define KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT
#define KZS_GL_COMPILE_STATUS
#define KZS_GL_INFO_LOG_LENGTH
#define KZS_GL_SHADER_SOURCE_LENGTH
#define KZS_GL_SHADER_COMPILER
#define KZS_GL_SHADER_BINARY_FORMATS
#define KZS_GL_NUM_SHADER_BINARY_FORMATS
#define KZS_GL_LOW_FLOAT
#define KZS_GL_MEDIUM_FLOAT
#define KZS_GL_HIGH_FLOAT
#define KZS_GL_LOW_INT
#define KZS_GL_MEDIUM_INT
#define KZS_GL_HIGH_INT
#define KZS_GL_FRAMEBUFFER
#define KZS_GL_RENDERBUFFER
#define KZS_GL_RGBA4
#define KZS_GL_RGB5_A1
#define KZS_GL_RGB565
#define KZS_GL_DEPTH_COMPONENT16
#define KZS_GL_STENCIL_INDEX8
#define KZS_GL_RENDERBUFFER_WIDTH
#define KZS_GL_RENDERBUFFER_HEIGHT
#define KZS_GL_RENDERBUFFER_INTERNAL_FORMAT
#define KZS_GL_RENDERBUFFER_RED_SIZE
#define KZS_GL_RENDERBUFFER_GREEN_SIZE
#define KZS_GL_RENDERBUFFER_BLUE_SIZE
#define KZS_GL_RENDERBUFFER_ALPHA_SIZE
#define KZS_GL_RENDERBUFFER_DEPTH_SIZE
#define KZS_GL_RENDERBUFFER_STENCIL_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define KZS_GL_COLOR_ATTACHMENT0
#define KZS_GL_DEPTH_ATTACHMENT
#define KZS_GL_STENCIL_ATTACHMENT
#define KZS_GL_NONE
#define KZS_GL_FRAMEBUFFER_COMPLETE
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define KZS_GL_FRAMEBUFFER_UNSUPPORTED
#define KZS_GL_FRAMEBUFFER_BINDING
#define KZS_GL_RENDERBUFFER_BINDING
#define KZS_GL_MAX_RENDERBUFFER_SIZE
#define KZS_GL_INVALID_FRAMEBUFFER_OPERATION
#define KZS_GL_READ_BUFFER
#define KZS_GL_UNPACK_ROW_LENGTH
#define KZS_GL_UNPACK_SKIP_ROWS
#define KZS_GL_UNPACK_SKIP_PIXELS
#define KZS_GL_PACK_ROW_LENGTH
#define KZS_GL_PACK_SKIP_ROWS
#define KZS_GL_PACK_SKIP_PIXELS
#define KZS_GL_COLOR
#define KZS_GL_DEPTH
#define KZS_GL_STENCIL
#define KZS_GL_RED
#define KZS_GL_RGB8
#define KZS_GL_RGBA8
#define KZS_GL_RGB10_A2
#define KZS_GL_TEXTURE_BINDING_3D
#define KZS_GL_UNPACK_SKIP_IMAGES
#define KZS_GL_UNPACK_IMAGE_HEIGHT
#define KZS_GL_TEXTURE_3D
#define KZS_GL_TEXTURE_WRAP_R
#define KZS_GL_MAX_3D_TEXTURE_SIZE
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV
#define KZS_GL_MAX_ELEMENTS_VERTICES
#define KZS_GL_MAX_ELEMENTS_INDICES
#define KZS_GL_TEXTURE_MIN_LOD
#define KZS_GL_TEXTURE_MAX_LOD
#define KZS_GL_TEXTURE_BASE_LEVEL
#define KZS_GL_TEXTURE_MAX_LEVEL
#define KZS_GL_MIN
#define KZS_GL_MAX
#define KZS_GL_DEPTH_COMPONENT24
#define KZS_GL_MAX_TEXTURE_LOD_BIAS
#define KZS_GL_TEXTURE_COMPARE_MODE
#define KZS_GL_TEXTURE_COMPARE_FUNC
#define KZS_GL_CURRENT_QUERY
#define KZS_GL_QUERY_RESULT
#define KZS_GL_QUERY_RESULT_AVAILABLE
#define KZS_GL_BUFFER_MAPPED
#define KZS_GL_BUFFER_MAP_POINTER
#define KZS_GL_STREAM_READ
#define KZS_GL_STREAM_COPY
#define KZS_GL_STATIC_READ
#define KZS_GL_STATIC_COPY
#define KZS_GL_DYNAMIC_READ
#define KZS_GL_DYNAMIC_COPY
#define KZS_GL_MAX_DRAW_BUFFERS
#define KZS_GL_DRAW_BUFFER0
#define KZS_GL_DRAW_BUFFER1
#define KZS_GL_DRAW_BUFFER2
#define KZS_GL_DRAW_BUFFER3
#define KZS_GL_DRAW_BUFFER4
#define KZS_GL_DRAW_BUFFER5
#define KZS_GL_DRAW_BUFFER6
#define KZS_GL_DRAW_BUFFER7
#define KZS_GL_DRAW_BUFFER8
#define KZS_GL_DRAW_BUFFER9
#define KZS_GL_DRAW_BUFFER10
#define KZS_GL_DRAW_BUFFER11
#define KZS_GL_DRAW_BUFFER12
#define KZS_GL_DRAW_BUFFER13
#define KZS_GL_DRAW_BUFFER14
#define KZS_GL_DRAW_BUFFER15
#define KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define KZS_GL_SAMPLER_3D
#define KZS_GL_SAMPLER_2D_SHADOW
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT
#define KZS_GL_PIXEL_PACK_BUFFER
#define KZS_GL_PIXEL_UNPACK_BUFFER
#define KZS_GL_PIXEL_PACK_BUFFER_BINDING
#define KZS_GL_PIXEL_UNPACK_BUFFER_BINDING
#define KZS_GL_FLOAT_MAT2x3
#define KZS_GL_FLOAT_MAT2x4
#define KZS_GL_FLOAT_MAT3x2
#define KZS_GL_FLOAT_MAT3x4
#define KZS_GL_FLOAT_MAT4x2
#define KZS_GL_FLOAT_MAT4x3
#define KZS_GL_SRGB
#define KZS_GL_SRGB8
#define KZS_GL_SRGB8_ALPHA8
#define KZS_GL_COMPARE_REF_TO_TEXTURE
#define KZS_GL_MAJOR_VERSION
#define KZS_GL_MINOR_VERSION
#define KZS_GL_NUM_EXTENSIONS
#define KZS_GL_RGBA32F
#define KZS_GL_RGB32F
#define KZS_GL_RGBA16F
#define KZS_GL_RGB16F
#define KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER
#define KZS_GL_MAX_ARRAY_TEXTURE_LAYERS
#define KZS_GL_MIN_PROGRAM_TEXEL_OFFSET
#define KZS_GL_MAX_PROGRAM_TEXEL_OFFSET
#define KZS_GL_MAX_VARYING_COMPONENTS
#define KZS_GL_TEXTURE_2D_ARRAY
#define KZS_GL_TEXTURE_BINDING_2D_ARRAY
#define KZS_GL_R11F_G11F_B10F
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV
#define KZS_GL_RGB9_E5
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
#define KZS_GL_TRANSFORM_FEEDBACK_VARYINGS
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
#define KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
#define KZS_GL_RASTERIZER_DISCARD
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
#define KZS_GL_INTERLEAVED_ATTRIBS
#define KZS_GL_SEPARATE_ATTRIBS
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
#define KZS_GL_RGBA32UI
#define KZS_GL_RGB32UI
#define KZS_GL_RGBA16UI
#define KZS_GL_RGB16UI
#define KZS_GL_RGBA8UI
#define KZS_GL_RGB8UI
#define KZS_GL_RGBA32I
#define KZS_GL_RGB32I
#define KZS_GL_RGBA16I
#define KZS_GL_RGB16I
#define KZS_GL_RGBA8I
#define KZS_GL_RGB8I
#define KZS_GL_RED_INTEGER
#define KZS_GL_RGB_INTEGER
#define KZS_GL_RGBA_INTEGER
#define KZS_GL_SAMPLER_2D_ARRAY
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW
#define KZS_GL_SAMPLER_CUBE_SHADOW
#define KZS_GL_UNSIGNED_INT_VEC2
#define KZS_GL_UNSIGNED_INT_VEC3
#define KZS_GL_UNSIGNED_INT_VEC4
#define KZS_GL_INT_SAMPLER_2D
#define KZS_GL_INT_SAMPLER_3D
#define KZS_GL_INT_SAMPLER_CUBE
#define KZS_GL_INT_SAMPLER_2D_ARRAY
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D
#define KZS_GL_UNSIGNED_INT_SAMPLER_3D
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
#define KZS_GL_BUFFER_ACCESS_FLAGS
#define KZS_GL_BUFFER_MAP_LENGTH
#define KZS_GL_BUFFER_MAP_OFFSET
#define KZS_GL_DEPTH_COMPONENT32F
#define KZS_GL_DEPTH32F_STENCIL8
#define KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define KZS_GL_FRAMEBUFFER_DEFAULT
#define KZS_GL_FRAMEBUFFER_UNDEFINED
#define KZS_GL_DEPTH_STENCIL_ATTACHMENT
#define KZS_GL_DEPTH_STENCIL
#define KZS_GL_UNSIGNED_INT_24_8
#define KZS_GL_DEPTH24_STENCIL8
#define KZS_GL_UNSIGNED_NORMALIZED
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING
#define KZS_GL_READ_FRAMEBUFFER
#define KZS_GL_DRAW_FRAMEBUFFER
#define KZS_GL_READ_FRAMEBUFFER_BINDING
#define KZS_GL_RENDERBUFFER_SAMPLES
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
#define KZS_GL_MAX_COLOR_ATTACHMENTS
#define KZS_GL_COLOR_ATTACHMENT1
#define KZS_GL_COLOR_ATTACHMENT2
#define KZS_GL_COLOR_ATTACHMENT3
#define KZS_GL_COLOR_ATTACHMENT4
#define KZS_GL_COLOR_ATTACHMENT5
#define KZS_GL_COLOR_ATTACHMENT6
#define KZS_GL_COLOR_ATTACHMENT7
#define KZS_GL_COLOR_ATTACHMENT8
#define KZS_GL_COLOR_ATTACHMENT9
#define KZS_GL_COLOR_ATTACHMENT10
#define KZS_GL_COLOR_ATTACHMENT11
#define KZS_GL_COLOR_ATTACHMENT12
#define KZS_GL_COLOR_ATTACHMENT13
#define KZS_GL_COLOR_ATTACHMENT14
#define KZS_GL_COLOR_ATTACHMENT15
#define KZS_GL_COLOR_ATTACHMENT16
#define KZS_GL_COLOR_ATTACHMENT17
#define KZS_GL_COLOR_ATTACHMENT18
#define KZS_GL_COLOR_ATTACHMENT19
#define KZS_GL_COLOR_ATTACHMENT20
#define KZS_GL_COLOR_ATTACHMENT21
#define KZS_GL_COLOR_ATTACHMENT22
#define KZS_GL_COLOR_ATTACHMENT23
#define KZS_GL_COLOR_ATTACHMENT24
#define KZS_GL_COLOR_ATTACHMENT25
#define KZS_GL_COLOR_ATTACHMENT26
#define KZS_GL_COLOR_ATTACHMENT27
#define KZS_GL_COLOR_ATTACHMENT28
#define KZS_GL_COLOR_ATTACHMENT29
#define KZS_GL_COLOR_ATTACHMENT30
#define KZS_GL_COLOR_ATTACHMENT31
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define KZS_GL_MAX_SAMPLES
#define KZS_GL_HALF_FLOAT
#define KZS_GL_MAP_READ_BIT
#define KZS_GL_MAP_WRITE_BIT
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT
#define KZS_GL_RG
#define KZS_GL_RG_INTEGER
#define KZS_GL_R8
#define KZS_GL_RG8
#define KZS_GL_R16F
#define KZS_GL_R32F
#define KZS_GL_RG16F
#define KZS_GL_RG32F
#define KZS_GL_R8I
#define KZS_GL_R8UI
#define KZS_GL_R16I
#define KZS_GL_R16UI
#define KZS_GL_R32I
#define KZS_GL_R32UI
#define KZS_GL_RG8I
#define KZS_GL_RG8UI
#define KZS_GL_RG16I
#define KZS_GL_RG16UI
#define KZS_GL_RG32I
#define KZS_GL_RG32UI
#define KZS_GL_VERTEX_ARRAY_BINDING
#define KZS_GL_R8_SNORM
#define KZS_GL_RG8_SNORM
#define KZS_GL_RGB8_SNORM
#define KZS_GL_RGBA8_SNORM
#define KZS_GL_SIGNED_NORMALIZED
#define KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX
#define KZS_GL_COPY_READ_BUFFER
#define KZS_GL_COPY_WRITE_BUFFER
#define KZS_GL_COPY_READ_BUFFER_BINDING
#define KZS_GL_COPY_WRITE_BUFFER_BINDING
#define KZS_GL_UNIFORM_BUFFER
#define KZS_GL_UNIFORM_BUFFER_BINDING
#define KZS_GL_UNIFORM_BUFFER_START
#define KZS_GL_UNIFORM_BUFFER_SIZE
#define KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS
#define KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS
#define KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS
#define KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS
#define KZS_GL_MAX_UNIFORM_BLOCK_SIZE
#define KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
#define KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
#define KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
#define KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
#define KZS_GL_ACTIVE_UNIFORM_BLOCKS
#define KZS_GL_UNIFORM_TYPE
#define KZS_GL_UNIFORM_SIZE
#define KZS_GL_UNIFORM_NAME_LENGTH
#define KZS_GL_UNIFORM_BLOCK_INDEX
#define KZS_GL_UNIFORM_OFFSET
#define KZS_GL_UNIFORM_ARRAY_STRIDE
#define KZS_GL_UNIFORM_MATRIX_STRIDE
#define KZS_GL_UNIFORM_IS_ROW_MAJOR
#define KZS_GL_UNIFORM_BLOCK_BINDING
#define KZS_GL_UNIFORM_BLOCK_DATA_SIZE
#define KZS_GL_UNIFORM_BLOCK_NAME_LENGTH
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
#define KZS_GL_INVALID_INDEX
#define KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS
#define KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT
#define KZS_GL_OBJECT_TYPE
#define KZS_GL_SYNC_CONDITION
#define KZS_GL_SYNC_STATUS
#define KZS_GL_SYNC_FLAGS
#define KZS_GL_SYNC_FENCE
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE
#define KZS_GL_UNSIGNALED
#define KZS_GL_SIGNALED
#define KZS_GL_ALREADY_SIGNALED
#define KZS_GL_TIMEOUT_EXPIRED
#define KZS_GL_CONDITION_SATISFIED
#define KZS_GL_WAIT_FAILED
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT
#define KZS_GL_TIMEOUT_IGNORED
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR
#define KZS_GL_ANY_SAMPLES_PASSED
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE
#define KZS_GL_SAMPLER_BINDING
#define KZS_GL_RGB10_A2UI
#define KZS_GL_TEXTURE_SWIZZLE_R
#define KZS_GL_TEXTURE_SWIZZLE_G
#define KZS_GL_TEXTURE_SWIZZLE_B
#define KZS_GL_TEXTURE_SWIZZLE_A
#define KZS_GL_GREEN
#define KZS_GL_BLUE
#define KZS_GL_INT_2_10_10_10_REV
#define KZS_GL_TRANSFORM_FEEDBACK
#define KZS_GL_TRANSFORM_FEEDBACK_PAUSED
#define KZS_GL_TRANSFORM_FEEDBACK_ACTIVE
#define KZS_GL_TRANSFORM_FEEDBACK_BINDING
#define KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT
#define KZS_GL_PROGRAM_BINARY_LENGTH
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS
#define KZS_GL_PROGRAM_BINARY_FORMATS
#define KZS_GL_COMPRESSED_R11_EAC
#define KZS_GL_COMPRESSED_SIGNED_R11_EAC
#define KZS_GL_COMPRESSED_RG11_EAC
#define KZS_GL_COMPRESSED_SIGNED_RG11_EAC
#define KZS_GL_COMPRESSED_RGB8_ETC2
#define KZS_GL_COMPRESSED_SRGB8_ETC2
#define KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define KZS_GL_COMPRESSED_RGBA8_ETC2_EAC
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT
#define KZS_GL_MAX_ELEMENT_INDEX
#define KZS_GL_NUM_SAMPLE_COUNTS
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
#define KZS_GL_COMPUTE_SHADER
#define KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS
#define KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS
#define KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
#define KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS
#define KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE
#define KZS_GL_COMPUTE_WORK_GROUP_SIZE
#define KZS_GL_DISPATCH_INDIRECT_BUFFER
#define KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING
#define KZS_GL_COMPUTE_SHADER_BIT
#define KZS_GL_DRAW_INDIRECT_BUFFER
#define KZS_GL_DRAW_INDIRECT_BUFFER_BINDING
#define KZS_GL_MAX_UNIFORM_LOCATIONS
#define KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH
#define KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT
#define KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES
#define KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
#define KZS_GL_MAX_FRAMEBUFFER_WIDTH
#define KZS_GL_MAX_FRAMEBUFFER_HEIGHT
#define KZS_GL_MAX_FRAMEBUFFER_SAMPLES
#define KZS_GL_UNIFORM
#define KZS_GL_UNIFORM_BLOCK
#define KZS_GL_PROGRAM_INPUT
#define KZS_GL_PROGRAM_OUTPUT
#define KZS_GL_BUFFER_VARIABLE
#define KZS_GL_SHADER_STORAGE_BLOCK
#define KZS_GL_ATOMIC_COUNTER_BUFFER
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING
#define KZS_GL_ACTIVE_RESOURCES
#define KZS_GL_MAX_NAME_LENGTH
#define KZS_GL_MAX_NUM_ACTIVE_VARIABLES
#define KZS_GL_NAME_LENGTH
#define KZS_GL_TYPE
#define KZS_GL_ARRAY_SIZE
#define KZS_GL_OFFSET
#define KZS_GL_BLOCK_INDEX
#define KZS_GL_ARRAY_STRIDE
#define KZS_GL_MATRIX_STRIDE
#define KZS_GL_IS_ROW_MAJOR
#define KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX
#define KZS_GL_BUFFER_BINDING
#define KZS_GL_BUFFER_DATA_SIZE
#define KZS_GL_NUM_ACTIVE_VARIABLES
#define KZS_GL_ACTIVE_VARIABLES
#define KZS_GL_REFERENCED_BY_VERTEX_SHADER
#define KZS_GL_REFERENCED_BY_FRAGMENT_SHADER
#define KZS_GL_REFERENCED_BY_COMPUTE_SHADER
#define KZS_GL_TOP_LEVEL_ARRAY_SIZE
#define KZS_GL_TOP_LEVEL_ARRAY_STRIDE
#define KZS_GL_LOCATION
#define KZS_GL_VERTEX_SHADER_BIT
#define KZS_GL_FRAGMENT_SHADER_BIT
#define KZS_GL_ALL_SHADER_BITS
#define KZS_GL_PROGRAM_SEPARABLE
#define KZS_GL_ACTIVE_PROGRAM
#define KZS_GL_PROGRAM_PIPELINE_BINDING
#define KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING
#define KZS_GL_ATOMIC_COUNTER_BUFFER_START
#define KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
#define KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER
#define KZS_GL_MAX_IMAGE_UNITS
#define KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS
#define KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS
#define KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS
#define KZS_GL_IMAGE_BINDING_NAME
#define KZS_GL_IMAGE_BINDING_LEVEL
#define KZS_GL_IMAGE_BINDING_LAYERED
#define KZS_GL_IMAGE_BINDING_LAYER
#define KZS_GL_IMAGE_BINDING_ACCESS
#define KZS_GL_IMAGE_BINDING_FORMAT
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
#define KZS_GL_ELEMENT_ARRAY_BARRIER_BIT
#define KZS_GL_UNIFORM_BARRIER_BIT
#define KZS_GL_TEXTURE_FETCH_BARRIER_BIT
#define KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
#define KZS_GL_COMMAND_BARRIER_BIT
#define KZS_GL_PIXEL_BUFFER_BARRIER_BIT
#define KZS_GL_TEXTURE_UPDATE_BARRIER_BIT
#define KZS_GL_BUFFER_UPDATE_BARRIER_BIT
#define KZS_GL_FRAMEBUFFER_BARRIER_BIT
#define KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT
#define KZS_GL_ATOMIC_COUNTER_BARRIER_BIT
#define KZS_GL_ALL_BARRIER_BITS
#define KZS_GL_IMAGE_2D
#define KZS_GL_IMAGE_3D
#define KZS_GL_IMAGE_CUBE
#define KZS_GL_IMAGE_2D_ARRAY
#define KZS_GL_INT_IMAGE_2D
#define KZS_GL_INT_IMAGE_3D
#define KZS_GL_INT_IMAGE_CUBE
#define KZS_GL_INT_IMAGE_2D_ARRAY
#define KZS_GL_UNSIGNED_INT_IMAGE_2D
#define KZS_GL_UNSIGNED_INT_IMAGE_3D
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE
#define KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
#define KZS_GL_READ_ONLY
#define KZS_GL_WRITE_ONLY
#define KZS_GL_READ_WRITE
#define KZS_GL_SHADER_STORAGE_BUFFER
#define KZS_GL_SHADER_STORAGE_BUFFER_BINDING
#define KZS_GL_SHADER_STORAGE_BUFFER_START
#define KZS_GL_SHADER_STORAGE_BUFFER_SIZE
#define KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
#define KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
#define KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
#define KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
#define KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
#define KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE
#define KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
#define KZS_GL_SHADER_STORAGE_BARRIER_BIT
#define KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
#define KZS_GL_DEPTH_STENCIL_TEXTURE_MODE
#define KZS_GL_STENCIL_INDEX
#define KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
#define KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
#define KZS_GL_SAMPLE_POSITION
#define KZS_GL_SAMPLE_MASK
#define KZS_GL_SAMPLE_MASK_VALUE
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
#define KZS_GL_MAX_SAMPLE_MASK_WORDS
#define KZS_GL_MAX_COLOR_TEXTURE_SAMPLES
#define KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES
#define KZS_GL_MAX_INTEGER_SAMPLES
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE
#define KZS_GL_TEXTURE_SAMPLES
#define KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
#define KZS_GL_TEXTURE_WIDTH
#define KZS_GL_TEXTURE_HEIGHT
#define KZS_GL_TEXTURE_DEPTH
#define KZS_GL_TEXTURE_INTERNAL_FORMAT
#define KZS_GL_TEXTURE_RED_SIZE
#define KZS_GL_TEXTURE_GREEN_SIZE
#define KZS_GL_TEXTURE_BLUE_SIZE
#define KZS_GL_TEXTURE_ALPHA_SIZE
#define KZS_GL_TEXTURE_DEPTH_SIZE
#define KZS_GL_TEXTURE_STENCIL_SIZE
#define KZS_GL_TEXTURE_SHARED_SIZE
#define KZS_GL_TEXTURE_RED_TYPE
#define KZS_GL_TEXTURE_GREEN_TYPE
#define KZS_GL_TEXTURE_BLUE_TYPE
#define KZS_GL_TEXTURE_ALPHA_TYPE
#define KZS_GL_TEXTURE_DEPTH_TYPE
#define KZS_GL_TEXTURE_COMPRESSED
#define KZS_GL_SAMPLER_2D_MULTISAMPLE
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
#define KZS_GL_VERTEX_ATTRIB_BINDING
#define KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET
#define KZS_GL_VERTEX_BINDING_DIVISOR
#define KZS_GL_VERTEX_BINDING_OFFSET
#define KZS_GL_VERTEX_BINDING_STRIDE
#define KZS_GL_VERTEX_BINDING_BUFFER
#define KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
#define KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS
#define KZS_GL_MAX_VERTEX_ATTRIB_STRIDE
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
#define KZS_GL_MULTIPLY
#define KZS_GL_SCREEN
#define KZS_GL_OVERLAY
#define KZS_GL_DARKEN
#define KZS_GL_LIGHTEN
#define KZS_GL_COLORDODGE
#define KZS_GL_COLORBURN
#define KZS_GL_HARDLIGHT
#define KZS_GL_SOFTLIGHT
#define KZS_GL_DIFFERENCE
#define KZS_GL_EXCLUSION
#define KZS_GL_HSL_HUE
#define KZS_GL_HSL_SATURATION
#define KZS_GL_HSL_COLOR
#define KZS_GL_HSL_LUMINOSITY
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
#define KZS_GL_DEBUG_CALLBACK_FUNCTION
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM
#define KZS_GL_DEBUG_SOURCE_API
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY
#define KZS_GL_DEBUG_SOURCE_APPLICATION
#define KZS_GL_DEBUG_SOURCE_OTHER
#define KZS_GL_DEBUG_TYPE_ERROR
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
#define KZS_GL_DEBUG_TYPE_PORTABILITY
#define KZS_GL_DEBUG_TYPE_PERFORMANCE
#define KZS_GL_DEBUG_TYPE_OTHER
#define KZS_GL_DEBUG_TYPE_MARKER
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP
#define KZS_GL_DEBUG_TYPE_POP_GROUP
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH
#define KZS_GL_BUFFER
#define KZS_GL_SHADER
#define KZS_GL_PROGRAM
#define KZS_GL_VERTEX_ARRAY
#define KZS_GL_QUERY
#define KZS_GL_PROGRAM_PIPELINE
#define KZS_GL_SAMPLER
#define KZS_GL_MAX_LABEL_LENGTH
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES
#define KZS_GL_DEBUG_LOGGED_MESSAGES
#define KZS_GL_DEBUG_SEVERITY_HIGH
#define KZS_GL_DEBUG_SEVERITY_MEDIUM
#define KZS_GL_DEBUG_SEVERITY_LOW
#define KZS_GL_DEBUG_OUTPUT
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT
#define KZS_GL_STACK_OVERFLOW
#define KZS_GL_STACK_UNDERFLOW
#define KZS_GL_GEOMETRY_SHADER
#define KZS_GL_GEOMETRY_SHADER_BIT
#define KZS_GL_GEOMETRY_VERTICES_OUT
#define KZS_GL_GEOMETRY_INPUT_TYPE
#define KZS_GL_GEOMETRY_OUTPUT_TYPE
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS
#define KZS_GL_LAYER_PROVOKING_VERTEX
#define KZS_GL_LINES_ADJACENCY
#define KZS_GL_LINE_STRIP_ADJACENCY
#define KZS_GL_TRIANGLES_ADJACENCY
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
#define KZS_GL_FIRST_VERTEX_CONVENTION
#define KZS_GL_LAST_VERTEX_CONVENTION
#define KZS_GL_UNDEFINED_VERTEX
#define KZS_GL_PRIMITIVES_GENERATED
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER
#define KZS_GL_PRIMITIVE_BOUNDING_BOX
#define KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
#define KZS_GL_CONTEXT_FLAGS
#define KZS_GL_LOSE_CONTEXT_ON_RESET
#define KZS_GL_GUILTY_CONTEXT_RESET
#define KZS_GL_INNOCENT_CONTEXT_RESET
#define KZS_GL_UNKNOWN_CONTEXT_RESET
#define KZS_GL_RESET_NOTIFICATION_STRATEGY
#define KZS_GL_NO_RESET_NOTIFICATION
#define KZS_GL_CONTEXT_LOST
#define KZS_GL_SAMPLE_SHADING
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
#define KZS_GL_PATCHES
#define KZS_GL_PATCH_VERTICES
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES
#define KZS_GL_TESS_GEN_MODE
#define KZS_GL_TESS_GEN_SPACING
#define KZS_GL_TESS_GEN_VERTEX_ORDER
#define KZS_GL_TESS_GEN_POINT_MODE
#define KZS_GL_ISOLINES
#define KZS_GL_QUADS
#define KZS_GL_FRACTIONAL_ODD
#define KZS_GL_FRACTIONAL_EVEN
#define KZS_GL_MAX_PATCH_VERTICES
#define KZS_GL_MAX_TESS_GEN_LEVEL
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define KZS_GL_IS_PER_PATCH
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER
#define KZS_GL_TESS_CONTROL_SHADER
#define KZS_GL_TESS_EVALUATION_SHADER
#define KZS_GL_TESS_CONTROL_SHADER_BIT
#define KZS_GL_TESS_EVALUATION_SHADER_BIT
#define KZS_GL_TEXTURE_BORDER_COLOR
#define KZS_GL_CLAMP_TO_BORDER
#define KZS_GL_TEXTURE_BUFFER
#define KZS_GL_TEXTURE_BUFFER_BINDING
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE
#define KZS_GL_TEXTURE_BINDING_BUFFER
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
#define KZS_GL_SAMPLER_BUFFER
#define KZS_GL_INT_SAMPLER_BUFFER
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER
#define KZS_GL_IMAGE_BUFFER
#define KZS_GL_INT_IMAGE_BUFFER
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER
#define KZS_GL_TEXTURE_BUFFER_OFFSET
#define KZS_GL_TEXTURE_BUFFER_SIZE
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define KZS_GL_MULTIPLY_KHR
#define KZS_GL_SCREEN_KHR
#define KZS_GL_OVERLAY_KHR
#define KZS_GL_DARKEN_KHR
#define KZS_GL_LIGHTEN_KHR
#define KZS_GL_COLORDODGE_KHR
#define KZS_GL_COLORBURN_KHR
#define KZS_GL_HARDLIGHT_KHR
#define KZS_GL_SOFTLIGHT_KHR
#define KZS_GL_DIFFERENCE_KHR
#define KZS_GL_EXCLUSION_KHR
#define KZS_GL_HSL_HUE_KHR
#define KZS_GL_HSL_SATURATION_KHR
#define KZS_GL_HSL_COLOR_KHR
#define KZS_GL_HSL_LUMINOSITY_KHR
#define KZS_GL_BLEND_ADVANCED_COHERENT_KHR
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
#define KZS_GL_SAMPLER
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
#define KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR
#define KZS_GL_DEBUG_SOURCE_API_KHR
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR
#define KZS_GL_DEBUG_SOURCE_APPLICATION_KHR
#define KZS_GL_DEBUG_SOURCE_OTHER_KHR
#define KZS_GL_DEBUG_TYPE_ERROR_KHR
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
#define KZS_GL_DEBUG_TYPE_PORTABILITY_KHR
#define KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR
#define KZS_GL_DEBUG_TYPE_OTHER_KHR
#define KZS_GL_DEBUG_TYPE_MARKER_KHR
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR
#define KZS_GL_DEBUG_TYPE_POP_GROUP_KHR
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR
#define KZS_GL_BUFFER_KHR
#define KZS_GL_SHADER_KHR
#define KZS_GL_PROGRAM_KHR
#define KZS_GL_VERTEX_ARRAY_KHR
#define KZS_GL_QUERY_KHR
#define KZS_GL_PROGRAM_PIPELINE_KHR
#define KZS_GL_SAMPLER_KHR
#define KZS_GL_MAX_LABEL_LENGTH_KHR
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
#define KZS_GL_DEBUG_LOGGED_MESSAGES_KHR
#define KZS_GL_DEBUG_SEVERITY_HIGH_KHR
#define KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR
#define KZS_GL_DEBUG_SEVERITY_LOW_KHR
#define KZS_GL_DEBUG_OUTPUT_KHR
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR
#define KZS_GL_STACK_OVERFLOW_KHR
#define KZS_GL_STACK_UNDERFLOW_KHR
#define KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
#define KZS_GL_CONTEXT_ROBUST_ACCESS_KHR
#define KZS_GL_LOSE_CONTEXT_ON_RESET_KHR
#define KZS_GL_GUILTY_CONTEXT_RESET_KHR
#define KZS_GL_INNOCENT_CONTEXT_RESET_KHR
#define KZS_GL_UNKNOWN_CONTEXT_RESET_KHR
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR
#define KZS_GL_NO_RESET_NOTIFICATION_KHR
#define KZS_GL_CONTEXT_LOST_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
#define KZS_GL_TEXTURE_EXTERNAL_OES
#define KZS_GL_TEXTURE_BINDING_EXTERNAL_OES
#define KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
#define KZS_GL_SAMPLER_EXTERNAL_OES
#define KZS_GL_ETC1_RGB8_OES
#define KZS_GL_PALETTE4_RGB8_OES
#define KZS_GL_PALETTE4_RGBA8_OES
#define KZS_GL_PALETTE4_R5_G6_B5_OES
#define KZS_GL_PALETTE4_RGBA4_OES
#define KZS_GL_PALETTE4_RGB5_A1_OES
#define KZS_GL_PALETTE8_RGB8_OES
#define KZS_GL_PALETTE8_RGBA8_OES
#define KZS_GL_PALETTE8_R5_G6_B5_OES
#define KZS_GL_PALETTE8_RGBA4_OES
#define KZS_GL_PALETTE8_RGB5_A1_OES
#define KZS_GL_DEPTH_COMPONENT24_OES
#define KZS_GL_DEPTH_COMPONENT32_OES
#define KZS_GL_MIN
#define KZS_GL_MAX
#define KZS_GL_GEOMETRY_SHADER_OES
#define KZS_GL_GEOMETRY_SHADER_BIT_OES
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES
#define KZS_GL_LAYER_PROVOKING_VERTEX_OES
#define KZS_GL_LINES_ADJACENCY_OES
#define KZS_GL_LINE_STRIP_ADJACENCY_OES
#define KZS_GL_TRIANGLES_ADJACENCY_OES
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
#define KZS_GL_FIRST_VERTEX_CONVENTION_OES
#define KZS_GL_LAST_VERTEX_CONVENTION_OES
#define KZS_GL_UNDEFINED_VERTEX_OES
#define KZS_GL_PRIMITIVES_GENERATED_OES
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES
#define KZS_GL_PROGRAM_BINARY_LENGTH_OES
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES
#define KZS_GL_PROGRAM_BINARY_FORMATS_OES
#define KZS_GL_WRITE_ONLY_OES
#define KZS_GL_BUFFER_ACCESS_OES
#define KZS_GL_BUFFER_MAPPED_OES
#define KZS_GL_BUFFER_MAP_POINTER_OES
#define KZS_GL_DEPTH_STENCIL_OES
#define KZS_GL_UNSIGNED_INT_24_8_OES
#define KZS_GL_DEPTH24_STENCIL8_OES
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_OES
#define KZS_GL_ALPHA8_OES
#define KZS_GL_DEPTH_COMPONENT16_OES
#define KZS_GL_LUMINANCE4_ALPHA4_OES
#define KZS_GL_LUMINANCE8_ALPHA8_OES
#define KZS_GL_LUMINANCE8_OES
#define KZS_GL_RGBA4_OES
#define KZS_GL_RGB5_A1_OES
#define KZS_GL_RGB565_OES
#define KZS_GL_RGB8_OES
#define KZS_GL_RGBA8_OES
#define KZS_GL_RGB10_EXT
#define KZS_GL_RGB10_A2_EXT
#define KZS_GL_SAMPLE_SHADING_OES
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
#define KZS_GL_STENCIL_INDEX1_OES
#define KZS_GL_STENCIL_INDEX4_OES
#define KZS_GL_FRAMEBUFFER_UNDEFINED_OES
#define KZS_GL_PATCHES_OES
#define KZS_GL_PATCH_VERTICES_OES
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES
#define KZS_GL_TESS_GEN_MODE_OES
#define KZS_GL_TESS_GEN_SPACING_OES
#define KZS_GL_TESS_GEN_VERTEX_ORDER_OES
#define KZS_GL_TESS_GEN_POINT_MODE_OES
#define KZS_GL_ISOLINES_OES
#define KZS_GL_QUADS_OES
#define KZS_GL_FRACTIONAL_ODD_OES
#define KZS_GL_FRACTIONAL_EVEN_OES
#define KZS_GL_MAX_PATCH_VERTICES_OES
#define KZS_GL_MAX_TESS_GEN_LEVEL_OES
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
#define KZS_GL_IS_PER_PATCH_OES
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
#define KZS_GL_TESS_CONTROL_SHADER_OES
#define KZS_GL_TESS_EVALUATION_SHADER_OES
#define KZS_GL_TESS_CONTROL_SHADER_BIT_OES
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_OES
#define KZS_GL_TEXTURE_WRAP_R_OES
#define KZS_GL_TEXTURE_3D_OES
#define KZS_GL_TEXTURE_BINDING_3D_OES
#define KZS_GL_MAX_3D_TEXTURE_SIZE_OES
#define KZS_GL_SAMPLER_3D_OES
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
#define KZS_GL_TEXTURE_BORDER_COLOR_OES
#define KZS_GL_CLAMP_TO_BORDER_OES
#define KZS_GL_TEXTURE_BUFFER_OES
#define KZS_GL_TEXTURE_BUFFER_BINDING_OES
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES
#define KZS_GL_TEXTURE_BINDING_BUFFER_OES
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
#define KZS_GL_SAMPLER_BUFFER_OES
#define KZS_GL_INT_SAMPLER_BUFFER_OES
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
#define KZS_GL_IMAGE_BUFFER_OES
#define KZS_GL_INT_IMAGE_BUFFER_OES
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES
#define KZS_GL_TEXTURE_BUFFER_OFFSET_OES
#define KZS_GL_TEXTURE_BUFFER_SIZE_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
#define KZS_GL_HALF_FLOAT_OES
#define KZS_GL_STENCIL_INDEX_OES
#define KZS_GL_STENCIL_INDEX8_OES
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
#define KZS_GL_VERTEX_ARRAY_BINDING_OES
#define KZS_GL_UNSIGNED_INT_10_10_10_2_OES
#define KZS_GL_INT_10_10_10_2_OES
#define KZS_GL_3DC_X_AMD
#define KZS_GL_3DC_XY_AMD
#define KZS_GL_ATC_RGB_AMD
#define KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
#define KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
#define KZS_GL_COUNTER_TYPE_AMD
#define KZS_GL_COUNTER_RANGE_AMD
#define KZS_GL_UNSIGNED_INT64_AMD
#define KZS_GL_PERCENTAGE_AMD
#define KZS_GL_PERFMON_RESULT_AVAILABLE_AMD
#define KZS_GL_PERFMON_RESULT_SIZE_AMD
#define KZS_GL_PERFMON_RESULT_AMD
#define KZS_GL_Z400_BINARY_AMD
#define KZS_GL_READ_FRAMEBUFFER_ANGLE
#define KZS_GL_DRAW_FRAMEBUFFER_ANGLE
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
#define KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE
#define KZS_GL_RENDERBUFFER_SAMPLES_ANGLE
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
#define KZS_GL_MAX_SAMPLES_ANGLE
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
#define KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE
#define KZS_GL_PROGRAM_BINARY_ANGLE
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
#define KZS_GL_TEXTURE_USAGE_ANGLE
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE
#define KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
#define KZS_GL_MAX_CLIP_DISTANCES_APPLE
#define KZS_GL_CLIP_DISTANCE0_APPLE
#define KZS_GL_CLIP_DISTANCE1_APPLE
#define KZS_GL_CLIP_DISTANCE2_APPLE
#define KZS_GL_CLIP_DISTANCE3_APPLE
#define KZS_GL_CLIP_DISTANCE4_APPLE
#define KZS_GL_CLIP_DISTANCE5_APPLE
#define KZS_GL_CLIP_DISTANCE6_APPLE
#define KZS_GL_CLIP_DISTANCE7_APPLE
#define KZS_GL_RENDERBUFFER_SAMPLES_APPLE
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
#define KZS_GL_MAX_SAMPLES_APPLE
#define KZS_GL_READ_FRAMEBUFFER_APPLE
#define KZS_GL_DRAW_FRAMEBUFFER_APPLE
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE
#define KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE
#define KZS_GL_RGB_422_APPLE
#define KZS_GL_UNSIGNED_SHORT_8_8_APPLE
#define KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE
#define KZS_GL_RGB_RAW_422_APPLE
#define KZS_GL_SYNC_OBJECT_APPLE
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
#define KZS_GL_OBJECT_TYPE_APPLE
#define KZS_GL_SYNC_CONDITION_APPLE
#define KZS_GL_SYNC_STATUS_APPLE
#define KZS_GL_SYNC_FLAGS_APPLE
#define KZS_GL_SYNC_FENCE_APPLE
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
#define KZS_GL_UNSIGNALED_APPLE
#define KZS_GL_SIGNALED_APPLE
#define KZS_GL_ALREADY_SIGNALED_APPLE
#define KZS_GL_TIMEOUT_EXPIRED_APPLE
#define KZS_GL_CONDITION_SATISFIED_APPLE
#define KZS_GL_WAIT_FAILED_APPLE
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
#define KZS_GL_TIMEOUT_IGNORED_APPLE
#define KZS_GL_BGRA_EXT
#define KZS_GL_BGRA8_EXT
#define KZS_GL_TEXTURE_MAX_LEVEL_APPLE
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
#define KZS_GL_R11F_G11F_B10F_APPLE
#define KZS_GL_RGB9_E5_APPLE
#define KZS_GL_MALI_PROGRAM_BINARY_ARM
#define KZS_GL_MALI_SHADER_BINARY_ARM
#define KZS_GL_FETCH_PER_SAMPLE_ARM
#define KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
#define KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP
#define KZS_GL_SMAPHS_PROGRAM_BINARY_DMP
#define KZS_GL_DMP_PROGRAM_BINARY_DMP
#define KZS_GL_SHADER_BINARY_DMP
#define KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
#define KZS_GL_SRC1_COLOR_EXT
#define KZS_GL_SRC1_ALPHA_EXT
#define KZS_GL_ONE_MINUS_SRC1_COLOR_EXT
#define KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT
#define KZS_GL_SRC_ALPHA_SATURATE_EXT
#define KZS_GL_LOCATION_INDEX_EXT
#define KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
#define KZS_GL_MIN_EXT
#define KZS_GL_MAX_EXT
#define KZS_GL_MAP_READ_BIT
#define KZS_GL_MAP_WRITE_BIT
#define KZS_GL_MAP_PERSISTENT_BIT_EXT
#define KZS_GL_MAP_COHERENT_BIT_EXT
#define KZS_GL_DYNAMIC_STORAGE_BIT_EXT
#define KZS_GL_CLIENT_STORAGE_BIT_EXT
#define KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
#define KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT
#define KZS_GL_BUFFER_STORAGE_FLAGS_EXT
#define KZS_GL_RGBA16F_EXT
#define KZS_GL_RGB16F_EXT
#define KZS_GL_RG16F_EXT
#define KZS_GL_R16F_EXT
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
#define KZS_GL_UNSIGNED_NORMALIZED_EXT
#define KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT
#define KZS_GL_PROGRAM_OBJECT_EXT
#define KZS_GL_SHADER_OBJECT_EXT
#define KZS_GL_BUFFER_OBJECT_EXT
#define KZS_GL_QUERY_OBJECT_EXT
#define KZS_GL_VERTEX_ARRAY_OBJECT_EXT
#define KZS_GL_TRANSFORM_FEEDBACK
#define KZS_GL_COLOR_EXT
#define KZS_GL_DEPTH_EXT
#define KZS_GL_STENCIL_EXT
#define KZS_GL_QUERY_COUNTER_BITS_EXT
#define KZS_GL_CURRENT_QUERY_EXT
#define KZS_GL_QUERY_RESULT_EXT
#define KZS_GL_QUERY_RESULT_AVAILABLE_EXT
#define KZS_GL_TIME_ELAPSED_EXT
#define KZS_GL_TIMESTAMP_EXT
#define KZS_GL_GPU_DISJOINT_EXT
#define KZS_GL_MAX_COLOR_ATTACHMENTS_EXT
#define KZS_GL_MAX_DRAW_BUFFERS_EXT
#define KZS_GL_DRAW_BUFFER0_EXT
#define KZS_GL_DRAW_BUFFER1_EXT
#define KZS_GL_DRAW_BUFFER2_EXT
#define KZS_GL_DRAW_BUFFER3_EXT
#define KZS_GL_DRAW_BUFFER4_EXT
#define KZS_GL_DRAW_BUFFER5_EXT
#define KZS_GL_DRAW_BUFFER6_EXT
#define KZS_GL_DRAW_BUFFER7_EXT
#define KZS_GL_DRAW_BUFFER8_EXT
#define KZS_GL_DRAW_BUFFER9_EXT
#define KZS_GL_DRAW_BUFFER10_EXT
#define KZS_GL_DRAW_BUFFER11_EXT
#define KZS_GL_DRAW_BUFFER12_EXT
#define KZS_GL_DRAW_BUFFER13_EXT
#define KZS_GL_DRAW_BUFFER14_EXT
#define KZS_GL_DRAW_BUFFER15_EXT
#define KZS_GL_COLOR_ATTACHMENT0_EXT
#define KZS_GL_COLOR_ATTACHMENT1_EXT
#define KZS_GL_COLOR_ATTACHMENT2_EXT
#define KZS_GL_COLOR_ATTACHMENT3_EXT
#define KZS_GL_COLOR_ATTACHMENT4_EXT
#define KZS_GL_COLOR_ATTACHMENT5_EXT
#define KZS_GL_COLOR_ATTACHMENT6_EXT
#define KZS_GL_COLOR_ATTACHMENT7_EXT
#define KZS_GL_COLOR_ATTACHMENT8_EXT
#define KZS_GL_COLOR_ATTACHMENT9_EXT
#define KZS_GL_COLOR_ATTACHMENT10_EXT
#define KZS_GL_COLOR_ATTACHMENT11_EXT
#define KZS_GL_COLOR_ATTACHMENT12_EXT
#define KZS_GL_COLOR_ATTACHMENT13_EXT
#define KZS_GL_COLOR_ATTACHMENT14_EXT
#define KZS_GL_COLOR_ATTACHMENT15_EXT
#define KZS_GL_GEOMETRY_SHADER_EXT
#define KZS_GL_GEOMETRY_SHADER_BIT_EXT
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT
#define KZS_GL_LAYER_PROVOKING_VERTEX_EXT
#define KZS_GL_LINES_ADJACENCY_EXT
#define KZS_GL_LINE_STRIP_ADJACENCY_EXT
#define KZS_GL_TRIANGLES_ADJACENCY_EXT
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
#define KZS_GL_FIRST_VERTEX_CONVENTION_EXT
#define KZS_GL_LAST_VERTEX_CONVENTION_EXT
#define KZS_GL_UNDEFINED_VERTEX_EXT
#define KZS_GL_PRIMITIVES_GENERATED_EXT
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
#define KZS_GL_MAP_READ_BIT_EXT
#define KZS_GL_MAP_WRITE_BIT_EXT
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT
#define KZS_GL_MULTISAMPLE_EXT
#define KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
#define KZS_GL_RENDERBUFFER_SAMPLES_EXT
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define KZS_GL_MAX_SAMPLES_EXT
#define KZS_GL_COLOR_ATTACHMENT_EXT
#define KZS_GL_MULTIVIEW_EXT
#define KZS_GL_DRAW_BUFFER_EXT
#define KZS_GL_READ_BUFFER_EXT
#define KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT
#define KZS_GL_ANY_SAMPLES_PASSED_EXT
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT
#define KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
#define KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
#define KZS_GL_RASTER_MULTISAMPLE_EXT
#define KZS_GL_RASTER_SAMPLES_EXT
#define KZS_GL_MAX_RASTER_SAMPLES_EXT
#define KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
#define KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
#define KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
#define KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
#define KZS_GL_R8_SNORM
#define KZS_GL_RG8_SNORM
#define KZS_GL_RGBA8_SNORM
#define KZS_GL_R16_SNORM_EXT
#define KZS_GL_RG16_SNORM_EXT
#define KZS_GL_RGBA16_SNORM_EXT
#define KZS_GL_GUILTY_CONTEXT_RESET_EXT
#define KZS_GL_INNOCENT_CONTEXT_RESET_EXT
#define KZS_GL_UNKNOWN_CONTEXT_RESET_EXT
#define KZS_GL_CONTEXT_ROBUST_ACCESS_EXT
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT
#define KZS_GL_LOSE_CONTEXT_ON_RESET_EXT
#define KZS_GL_NO_RESET_NOTIFICATION_EXT
#define KZS_GL_SRGB_EXT
#define KZS_GL_SRGB_ALPHA_EXT
#define KZS_GL_SRGB8_ALPHA8_EXT
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
#define KZS_GL_FRAMEBUFFER_SRGB_EXT
#define KZS_GL_ACTIVE_PROGRAM_EXT
#define KZS_GL_VERTEX_SHADER_BIT_EXT
#define KZS_GL_FRAGMENT_SHADER_BIT_EXT
#define KZS_GL_ALL_SHADER_BITS_EXT
#define KZS_GL_PROGRAM_SEPARABLE_EXT
#define KZS_GL_PROGRAM_PIPELINE_BINDING_EXT
#define KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
#define KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
#define KZS_GL_TEXTURE_COMPARE_MODE_EXT
#define KZS_GL_TEXTURE_COMPARE_FUNC_EXT
#define KZS_GL_COMPARE_REF_TO_TEXTURE_EXT
#define KZS_GL_SAMPLER_2D_SHADOW_EXT
#define KZS_GL_TEXTURE_SPARSE_EXT
#define KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
#define KZS_GL_NUM_SPARSE_LEVELS_EXT
#define KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT
#define KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT
#define KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT
#define KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT
#define KZS_GL_TEXTURE_2D_ARRAY
#define KZS_GL_TEXTURE_3D
#define KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT
#define KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
#define KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
#define KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
#define KZS_GL_PATCHES_EXT
#define KZS_GL_PATCH_VERTICES_EXT
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
#define KZS_GL_TESS_GEN_MODE_EXT
#define KZS_GL_TESS_GEN_SPACING_EXT
#define KZS_GL_TESS_GEN_VERTEX_ORDER_EXT
#define KZS_GL_TESS_GEN_POINT_MODE_EXT
#define KZS_GL_ISOLINES_EXT
#define KZS_GL_QUADS_EXT
#define KZS_GL_FRACTIONAL_ODD_EXT
#define KZS_GL_FRACTIONAL_EVEN_EXT
#define KZS_GL_MAX_PATCH_VERTICES_EXT
#define KZS_GL_MAX_TESS_GEN_LEVEL_EXT
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define KZS_GL_IS_PER_PATCH_EXT
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
#define KZS_GL_TESS_CONTROL_SHADER_EXT
#define KZS_GL_TESS_EVALUATION_SHADER_EXT
#define KZS_GL_TESS_CONTROL_SHADER_BIT_EXT
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT
#define KZS_GL_TEXTURE_BORDER_COLOR_EXT
#define KZS_GL_CLAMP_TO_BORDER_EXT
#define KZS_GL_TEXTURE_BUFFER_EXT
#define KZS_GL_TEXTURE_BUFFER_BINDING_EXT
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT
#define KZS_GL_TEXTURE_BINDING_BUFFER_EXT
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
#define KZS_GL_SAMPLER_BUFFER_EXT
#define KZS_GL_INT_SAMPLER_BUFFER_EXT
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
#define KZS_GL_IMAGE_BUFFER_EXT
#define KZS_GL_INT_IMAGE_BUFFER_EXT
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
#define KZS_GL_TEXTURE_BUFFER_OFFSET_EXT
#define KZS_GL_TEXTURE_BUFFER_SIZE_EXT
#define KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT
#define KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define KZS_GL_R16_EXT
#define KZS_GL_RG16_EXT
#define KZS_GL_RGBA16_EXT
#define KZS_GL_RGB16_EXT
#define KZS_GL_RGB16_SNORM_EXT
#define KZS_GL_RED_EXT
#define KZS_GL_RG_EXT
#define KZS_GL_R8_EXT
#define KZS_GL_RG8_EXT
#define KZS_GL_SR8_EXT
#define KZS_GL_SRG8_EXT
#define KZS_GL_TEXTURE_SRGB_DECODE_EXT
#define KZS_GL_DECODE_EXT
#define KZS_GL_SKIP_DECODE_EXT
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT
#define KZS_GL_ALPHA8_EXT
#define KZS_GL_LUMINANCE8_EXT
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
#define KZS_GL_RGBA32F_EXT
#define KZS_GL_RGB32F_EXT
#define KZS_GL_ALPHA32F_EXT
#define KZS_GL_LUMINANCE32F_EXT
#define KZS_GL_LUMINANCE_ALPHA32F_EXT
#define KZS_GL_ALPHA16F_EXT
#define KZS_GL_LUMINANCE16F_EXT
#define KZS_GL_LUMINANCE_ALPHA16F_EXT
#define KZS_GL_R32F_EXT
#define KZS_GL_RG32F_EXT
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT
#define KZS_GL_UNPACK_ROW_LENGTH_EXT
#define KZS_GL_UNPACK_SKIP_ROWS_EXT
#define KZS_GL_UNPACK_SKIP_PIXELS_EXT
#define KZS_GL_GCCSO_SHADER_BINARY_FJ
#define KZS_GL_RENDERBUFFER_SAMPLES_IMG
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
#define KZS_GL_MAX_SAMPLES_IMG
#define KZS_GL_TEXTURE_SAMPLES_IMG
#define KZS_GL_SGX_PROGRAM_BINARY_IMG
#define KZS_GL_BGRA_IMG
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
#define KZS_GL_SGX_BINARY_IMG
#define KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
#define KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
#define KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL
#define KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
#define KZS_GL_PERFQUERY_WAIT_INTEL
#define KZS_GL_PERFQUERY_FLUSH_INTEL
#define KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL
#define KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
#define KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
#define KZS_GL_PERFQUERY_COUNTER_RAW_INTEL
#define KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
#define KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
#define KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
#define KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
#define KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
#define KZS_GL_BLEND_OVERLAP_NV
#define KZS_GL_BLEND_PREMULTIPLIED_SRC_NV
#define KZS_GL_BLUE_NV
#define KZS_GL_COLORBURN_NV
#define KZS_GL_COLORDODGE_NV
#define KZS_GL_CONJOINT_NV
#define KZS_GL_CONTRAST_NV
#define KZS_GL_DARKEN_NV
#define KZS_GL_DIFFERENCE_NV
#define KZS_GL_DISJOINT_NV
#define KZS_GL_DST_ATOP_NV
#define KZS_GL_DST_IN_NV
#define KZS_GL_DST_NV
#define KZS_GL_DST_OUT_NV
#define KZS_GL_DST_OVER_NV
#define KZS_GL_EXCLUSION_NV
#define KZS_GL_GREEN_NV
#define KZS_GL_HARDLIGHT_NV
#define KZS_GL_HARDMIX_NV
#define KZS_GL_HSL_COLOR_NV
#define KZS_GL_HSL_HUE_NV
#define KZS_GL_HSL_LUMINOSITY_NV
#define KZS_GL_HSL_SATURATION_NV
#define KZS_GL_INVERT_OVG_NV
#define KZS_GL_INVERT_RGB_NV
#define KZS_GL_LIGHTEN_NV
#define KZS_GL_LINEARBURN_NV
#define KZS_GL_LINEARDODGE_NV
#define KZS_GL_LINEARLIGHT_NV
#define KZS_GL_MINUS_CLAMPED_NV
#define KZS_GL_MINUS_NV
#define KZS_GL_MULTIPLY_NV
#define KZS_GL_OVERLAY_NV
#define KZS_GL_PINLIGHT_NV
#define KZS_GL_PLUS_CLAMPED_ALPHA_NV
#define KZS_GL_PLUS_CLAMPED_NV
#define KZS_GL_PLUS_DARKER_NV
#define KZS_GL_PLUS_NV
#define KZS_GL_RED_NV
#define KZS_GL_SCREEN_NV
#define KZS_GL_SOFTLIGHT_NV
#define KZS_GL_SRC_ATOP_NV
#define KZS_GL_SRC_IN_NV
#define KZS_GL_SRC_NV
#define KZS_GL_SRC_OUT_NV
#define KZS_GL_SRC_OVER_NV
#define KZS_GL_UNCORRELATED_NV
#define KZS_GL_VIVIDLIGHT_NV
#define KZS_GL_XOR_NV
#define KZS_GL_BLEND_ADVANCED_COHERENT_NV
#define KZS_GL_QUERY_WAIT_NV
#define KZS_GL_QUERY_NO_WAIT_NV
#define KZS_GL_QUERY_BY_REGION_WAIT_NV
#define KZS_GL_QUERY_BY_REGION_NO_WAIT_NV
#define KZS_GL_CONSERVATIVE_RASTERIZATION_NV
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
#define KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
#define KZS_GL_COPY_READ_BUFFER_NV
#define KZS_GL_COPY_WRITE_BUFFER_NV
#define KZS_GL_COVERAGE_COMPONENT_NV
#define KZS_GL_COVERAGE_COMPONENT4_NV
#define KZS_GL_COVERAGE_ATTACHMENT_NV
#define KZS_GL_COVERAGE_BUFFERS_NV
#define KZS_GL_COVERAGE_SAMPLES_NV
#define KZS_GL_COVERAGE_ALL_FRAGMENTS_NV
#define KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV
#define KZS_GL_COVERAGE_AUTOMATIC_NV
#define KZS_GL_COVERAGE_BUFFER_BIT_NV
#define KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV
#define KZS_GL_MAX_DRAW_BUFFERS_NV
#define KZS_GL_DRAW_BUFFER0_NV
#define KZS_GL_DRAW_BUFFER1_NV
#define KZS_GL_DRAW_BUFFER2_NV
#define KZS_GL_DRAW_BUFFER3_NV
#define KZS_GL_DRAW_BUFFER4_NV
#define KZS_GL_DRAW_BUFFER5_NV
#define KZS_GL_DRAW_BUFFER6_NV
#define KZS_GL_DRAW_BUFFER7_NV
#define KZS_GL_DRAW_BUFFER8_NV
#define KZS_GL_DRAW_BUFFER9_NV
#define KZS_GL_DRAW_BUFFER10_NV
#define KZS_GL_DRAW_BUFFER11_NV
#define KZS_GL_DRAW_BUFFER12_NV
#define KZS_GL_DRAW_BUFFER13_NV
#define KZS_GL_DRAW_BUFFER14_NV
#define KZS_GL_DRAW_BUFFER15_NV
#define KZS_GL_COLOR_ATTACHMENT0_NV
#define KZS_GL_COLOR_ATTACHMENT1_NV
#define KZS_GL_COLOR_ATTACHMENT2_NV
#define KZS_GL_COLOR_ATTACHMENT3_NV
#define KZS_GL_COLOR_ATTACHMENT4_NV
#define KZS_GL_COLOR_ATTACHMENT5_NV
#define KZS_GL_COLOR_ATTACHMENT6_NV
#define KZS_GL_COLOR_ATTACHMENT7_NV
#define KZS_GL_COLOR_ATTACHMENT8_NV
#define KZS_GL_COLOR_ATTACHMENT9_NV
#define KZS_GL_COLOR_ATTACHMENT10_NV
#define KZS_GL_COLOR_ATTACHMENT11_NV
#define KZS_GL_COLOR_ATTACHMENT12_NV
#define KZS_GL_COLOR_ATTACHMENT13_NV
#define KZS_GL_COLOR_ATTACHMENT14_NV
#define KZS_GL_COLOR_ATTACHMENT15_NV
#define KZS_GL_MAX_COLOR_ATTACHMENTS_NV
#define KZS_GL_ALL_COMPLETED_NV
#define KZS_GL_FENCE_STATUS_NV
#define KZS_GL_FENCE_CONDITION_NV
#define KZS_GL_FILL_RECTANGLE_NV
#define KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV
#define KZS_GL_FRAGMENT_COVERAGE_COLOR_NV
#define KZS_GL_READ_FRAMEBUFFER_NV
#define KZS_GL_DRAW_FRAMEBUFFER_NV
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV
#define KZS_GL_READ_FRAMEBUFFER_BINDING_NV
#define KZS_GL_COVERAGE_MODULATION_TABLE_NV
#define KZS_GL_COLOR_SAMPLES_NV
#define KZS_GL_DEPTH_SAMPLES_NV
#define KZS_GL_STENCIL_SAMPLES_NV
#define KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
#define KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
#define KZS_GL_COVERAGE_MODULATION_NV
#define KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV
#define KZS_GL_RENDERBUFFER_SAMPLES_NV
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
#define KZS_GL_MAX_SAMPLES_NV
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define KZS_GL_MULTISAMPLES_NV
#define KZS_GL_SUPERSAMPLE_SCALE_X_NV
#define KZS_GL_SUPERSAMPLE_SCALE_Y_NV
#define KZS_GL_CONFORMANT_NV
#define KZS_GL_FLOAT_MAT2x3_NV
#define KZS_GL_FLOAT_MAT2x4_NV
#define KZS_GL_FLOAT_MAT3x2_NV
#define KZS_GL_FLOAT_MAT3x4_NV
#define KZS_GL_FLOAT_MAT4x2_NV
#define KZS_GL_FLOAT_MAT4x3_NV
#define KZS_GL_PATH_FORMAT_SVG_NV
#define KZS_GL_PATH_FORMAT_PS_NV
#define KZS_GL_STANDARD_FONT_NAME_NV
#define KZS_GL_SYSTEM_FONT_NAME_NV
#define KZS_GL_FILE_NAME_NV
#define KZS_GL_PATH_STROKE_WIDTH_NV
#define KZS_GL_PATH_END_CAPS_NV
#define KZS_GL_PATH_INITIAL_END_CAP_NV
#define KZS_GL_PATH_TERMINAL_END_CAP_NV
#define KZS_GL_PATH_JOIN_STYLE_NV
#define KZS_GL_PATH_MITER_LIMIT_NV
#define KZS_GL_PATH_DASH_CAPS_NV
#define KZS_GL_PATH_INITIAL_DASH_CAP_NV
#define KZS_GL_PATH_TERMINAL_DASH_CAP_NV
#define KZS_GL_PATH_DASH_OFFSET_NV
#define KZS_GL_PATH_CLIENT_LENGTH_NV
#define KZS_GL_PATH_FILL_MODE_NV
#define KZS_GL_PATH_FILL_MASK_NV
#define KZS_GL_PATH_FILL_COVER_MODE_NV
#define KZS_GL_PATH_STROKE_COVER_MODE_NV
#define KZS_GL_PATH_STROKE_MASK_NV
#define KZS_GL_COUNT_UP_NV
#define KZS_GL_COUNT_DOWN_NV
#define KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV
#define KZS_GL_CONVEX_HULL_NV
#define KZS_GL_BOUNDING_BOX_NV
#define KZS_GL_TRANSLATE_X_NV
#define KZS_GL_TRANSLATE_Y_NV
#define KZS_GL_TRANSLATE_2D_NV
#define KZS_GL_TRANSLATE_3D_NV
#define KZS_GL_AFFINE_2D_NV
#define KZS_GL_AFFINE_3D_NV
#define KZS_GL_TRANSPOSE_AFFINE_2D_NV
#define KZS_GL_TRANSPOSE_AFFINE_3D_NV
#define KZS_GL_UTF8_NV
#define KZS_GL_UTF16_NV
#define KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
#define KZS_GL_PATH_COMMAND_COUNT_NV
#define KZS_GL_PATH_COORD_COUNT_NV
#define KZS_GL_PATH_DASH_ARRAY_COUNT_NV
#define KZS_GL_PATH_COMPUTED_LENGTH_NV
#define KZS_GL_PATH_FILL_BOUNDING_BOX_NV
#define KZS_GL_PATH_STROKE_BOUNDING_BOX_NV
#define KZS_GL_SQUARE_NV
#define KZS_GL_ROUND_NV
#define KZS_GL_TRIANGULAR_NV
#define KZS_GL_BEVEL_NV
#define KZS_GL_MITER_REVERT_NV
#define KZS_GL_MITER_TRUNCATE_NV
#define KZS_GL_SKIP_MISSING_GLYPH_NV
#define KZS_GL_USE_MISSING_GLYPH_NV
#define KZS_GL_PATH_ERROR_POSITION_NV
#define KZS_GL_ACCUM_ADJACENT_PAIRS_NV
#define KZS_GL_ADJACENT_PAIRS_NV
#define KZS_GL_FIRST_TO_REST_NV
#define KZS_GL_PATH_GEN_MODE_NV
#define KZS_GL_PATH_GEN_COEFF_NV
#define KZS_GL_PATH_GEN_COMPONENTS_NV
#define KZS_GL_PATH_STENCIL_FUNC_NV
#define KZS_GL_PATH_STENCIL_REF_NV
#define KZS_GL_PATH_STENCIL_VALUE_MASK_NV
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
#define KZS_GL_PATH_COVER_DEPTH_FUNC_NV
#define KZS_GL_PATH_DASH_OFFSET_RESET_NV
#define KZS_GL_MOVE_TO_RESETS_NV
#define KZS_GL_MOVE_TO_CONTINUES_NV
#define KZS_GL_CLOSE_PATH_NV
#define KZS_GL_MOVE_TO_NV
#define KZS_GL_RELATIVE_MOVE_TO_NV
#define KZS_GL_LINE_TO_NV
#define KZS_GL_RELATIVE_LINE_TO_NV
#define KZS_GL_HORIZONTAL_LINE_TO_NV
#define KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV
#define KZS_GL_VERTICAL_LINE_TO_NV
#define KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV
#define KZS_GL_QUADRATIC_CURVE_TO_NV
#define KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV
#define KZS_GL_CUBIC_CURVE_TO_NV
#define KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV
#define KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV
#define KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
#define KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV
#define KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
#define KZS_GL_SMALL_CCW_ARC_TO_NV
#define KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV
#define KZS_GL_SMALL_CW_ARC_TO_NV
#define KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV
#define KZS_GL_LARGE_CCW_ARC_TO_NV
#define KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV
#define KZS_GL_LARGE_CW_ARC_TO_NV
#define KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV
#define KZS_GL_RESTART_PATH_NV
#define KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV
#define KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV
#define KZS_GL_RECT_NV
#define KZS_GL_CIRCULAR_CCW_ARC_TO_NV
#define KZS_GL_CIRCULAR_CW_ARC_TO_NV
#define KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV
#define KZS_GL_ARC_TO_NV
#define KZS_GL_RELATIVE_ARC_TO_NV
#define KZS_GL_BOLD_BIT_NV
#define KZS_GL_ITALIC_BIT_NV
#define KZS_GL_GLYPH_WIDTH_BIT_NV
#define KZS_GL_GLYPH_HEIGHT_BIT_NV
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
#define KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
#define KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
#define KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
#define KZS_GL_GLYPH_HAS_KERNING_BIT_NV
#define KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV
#define KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV
#define KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV
#define KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV
#define KZS_GL_FONT_UNITS_PER_EM_BIT_NV
#define KZS_GL_FONT_ASCENDER_BIT_NV
#define KZS_GL_FONT_DESCENDER_BIT_NV
#define KZS_GL_FONT_HEIGHT_BIT_NV
#define KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
#define KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
#define KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV
#define KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV
#define KZS_GL_FONT_HAS_KERNING_BIT_NV
#define KZS_GL_ROUNDED_RECT_NV
#define KZS_GL_RELATIVE_ROUNDED_RECT_NV
#define KZS_GL_ROUNDED_RECT2_NV
#define KZS_GL_RELATIVE_ROUNDED_RECT2_NV
#define KZS_GL_ROUNDED_RECT4_NV
#define KZS_GL_RELATIVE_ROUNDED_RECT4_NV
#define KZS_GL_ROUNDED_RECT8_NV
#define KZS_GL_RELATIVE_ROUNDED_RECT8_NV
#define KZS_GL_RELATIVE_RECT_NV
#define KZS_GL_FONT_GLYPHS_AVAILABLE_NV
#define KZS_GL_FONT_TARGET_UNAVAILABLE_NV
#define KZS_GL_FONT_UNAVAILABLE_NV
#define KZS_GL_FONT_UNINTELLIGIBLE_NV
#define KZS_GL_CONIC_CURVE_TO_NV
#define KZS_GL_RELATIVE_CONIC_CURVE_TO_NV
#define KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV
#define KZS_GL_STANDARD_FONT_FORMAT_NV
#define KZS_GL_PATH_PROJECTION_NV
#define KZS_GL_PATH_MODELVIEW_NV
#define KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV
#define KZS_GL_PATH_MODELVIEW_MATRIX_NV
#define KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
#define KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
#define KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV
#define KZS_GL_PATH_PROJECTION_MATRIX_NV
#define KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
#define KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
#define KZS_GL_FRAGMENT_INPUT_NV
#define KZS_GL_SHARED_EDGE_NV
#define KZS_GL_POLYGON_MODE_NV
#define KZS_GL_POLYGON_OFFSET_POINT_NV
#define KZS_GL_POLYGON_OFFSET_LINE_NV
#define KZS_GL_POINT_NV
#define KZS_GL_LINE_NV
#define KZS_GL_FILL_NV
#define KZS_GL_READ_BUFFER_NV
#define KZS_GL_SLUMINANCE_NV
#define KZS_GL_SLUMINANCE_ALPHA_NV
#define KZS_GL_SRGB8_NV
#define KZS_GL_SLUMINANCE8_NV
#define KZS_GL_SLUMINANCE8_ALPHA8_NV
#define KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
#define KZS_GL_ETC1_SRGB8_NV
#define KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
#define KZS_GL_SAMPLE_LOCATION_NV
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
#define KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
#define KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV
#define KZS_GL_SAMPLER_CUBE_SHADOW_NV
#define KZS_GL_TEXTURE_BORDER_COLOR_NV
#define KZS_GL_CLAMP_TO_BORDER_NV
#define KZS_GL_MAX_VIEWPORTS_NV
#define KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV
#define KZS_GL_VIEWPORT_BOUNDS_RANGE_NV
#define KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
#define KZS_GL_MAX_VIEWS_OVR
#define KZS_GL_ALPHA_TEST_QCOM
#define KZS_GL_ALPHA_TEST_FUNC_QCOM
#define KZS_GL_ALPHA_TEST_REF_QCOM
#define KZS_GL_BINNING_CONTROL_HINT_QCOM
#define KZS_GL_CPU_OPTIMIZED_QCOM
#define KZS_GL_GPU_OPTIMIZED_QCOM
#define KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
#define KZS_GL_TEXTURE_WIDTH_QCOM
#define KZS_GL_TEXTURE_HEIGHT_QCOM
#define KZS_GL_TEXTURE_DEPTH_QCOM
#define KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM
#define KZS_GL_TEXTURE_FORMAT_QCOM
#define KZS_GL_TEXTURE_TYPE_QCOM
#define KZS_GL_TEXTURE_IMAGE_VALID_QCOM
#define KZS_GL_TEXTURE_NUM_LEVELS_QCOM
#define KZS_GL_TEXTURE_TARGET_QCOM
#define KZS_GL_TEXTURE_OBJECT_VALID_QCOM
#define KZS_GL_STATE_RESTORE
#define KZS_GL_PERFMON_GLOBAL_MODE_QCOM
#define KZS_GL_COLOR_BUFFER_BIT0_QCOM
#define KZS_GL_COLOR_BUFFER_BIT1_QCOM
#define KZS_GL_COLOR_BUFFER_BIT2_QCOM
#define KZS_GL_COLOR_BUFFER_BIT3_QCOM
#define KZS_GL_COLOR_BUFFER_BIT4_QCOM
#define KZS_GL_COLOR_BUFFER_BIT5_QCOM
#define KZS_GL_COLOR_BUFFER_BIT6_QCOM
#define KZS_GL_COLOR_BUFFER_BIT7_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT0_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT1_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT2_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT3_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT4_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT5_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT6_QCOM
#define KZS_GL_DEPTH_BUFFER_BIT7_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT0_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT1_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT2_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT3_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT4_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT5_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT6_QCOM
#define KZS_GL_STENCIL_BUFFER_BIT7_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM
#define KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM
#define KZS_GL_WRITEONLY_RENDERING_QCOM
#define KZS_GL_SHADER_BINARY_VIV
#define KZS_GL_HALF_FLOAT
#define KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
#define KZS_GL_CONTEXT_PROFILE_MASK
#define KZS_GL_CONTEXT_CORE_PROFILE_BIT
#define KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
#define KZS_GL_LOSE_CONTEXT_ON_RESET_ARB
#define KZS_GL_GUILTY_CONTEXT_RESET_ARB
#define KZS_GL_INNOCENT_CONTEXT_RESET_ARB
#define KZS_GL_UNKNOWN_CONTEXT_RESET_ARB
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB
#define KZS_GL_NO_RESET_NOTIFICATION_ARB
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER