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uniform1f() :
gl_graphics_interface_gles_hpp.inl
uniform1fv() :
gl_graphics_interface_gles_hpp.inl
uniform1i() :
gl_graphics_interface_gles_hpp.inl
uniform1iv() :
gl_graphics_interface_gles_hpp.inl
uniform1ui() :
gl_graphics_interface_gles_hpp.inl
uniform1uiv() :
gl_graphics_interface_gles_hpp.inl
uniform2f() :
gl_graphics_interface_gles_hpp.inl
uniform2fv() :
gl_graphics_interface_gles_hpp.inl
uniform2i() :
gl_graphics_interface_gles_hpp.inl
uniform2iv() :
gl_graphics_interface_gles_hpp.inl
uniform2ui() :
gl_graphics_interface_gles_hpp.inl
uniform2uiv() :
gl_graphics_interface_gles_hpp.inl
uniform3f() :
gl_graphics_interface_gles_hpp.inl
uniform3fv() :
gl_graphics_interface_gles_hpp.inl
uniform3i() :
gl_graphics_interface_gles_hpp.inl
uniform3iv() :
gl_graphics_interface_gles_hpp.inl
uniform3ui() :
gl_graphics_interface_gles_hpp.inl
uniform3uiv() :
gl_graphics_interface_gles_hpp.inl
uniform4f() :
gl_graphics_interface_gles_hpp.inl
uniform4fv() :
gl_graphics_interface_gles_hpp.inl
uniform4i() :
gl_graphics_interface_gles_hpp.inl
uniform4iv() :
gl_graphics_interface_gles_hpp.inl
uniform4ui() :
gl_graphics_interface_gles_hpp.inl
uniform4uiv() :
gl_graphics_interface_gles_hpp.inl
uniformBlockBinding() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix2fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix2x3fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix2x4fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix3fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix3x2fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix3x4fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix4fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix4x2fv() :
gl_graphics_interface_gles_hpp.inl
uniformMatrix4x3fv() :
gl_graphics_interface_gles_hpp.inl
unmapBuffer() :
gl_graphics_interface_gles_hpp.inl
useProgram() :
gl_graphics_interface_gles_hpp.inl
useProgramStages() :
gl_graphics_interface_gles_hpp.inl
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