Individual render value container. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_value.hpp>
Public Member Functions | |
GlRenderValue () | |
Empty constructor. More... | |
GlRenderValue (Material &material, string_view name) | |
Constructor. More... | |
GlRenderValue (int uniformLocation, string_view name) | |
Constructor. More... | |
GlRenderValue (KZ_RV_REF(GlRenderValue) other) | |
Move constructor. More... | |
T | get () const |
Get the value contained in this object. More... | |
void | set (T value) |
Set value. More... | |
GlRenderValue & | operator= (KZ_RV_REF(GlRenderValue) other) |
Move operator. More... | |
Public Member Functions inherited from kanzi::GlRenderValueBase | |
GlRenderValueBase (Material &material, string_view name) | |
Constructor. More... | |
GlRenderValueBase () | |
Constructor. More... | |
GlRenderValueBase (int uniformLocation, string_view name) | |
Constructor. More... | |
GlRenderValueBase (KZ_RV_REF(GlRenderValueBase) other) | |
Move constructor. More... | |
bool | isNamed (string_view name) const |
Tells if this render value info matches given parameters. More... | |
bool | isDirty () const |
Tells if this value is dirty. More... | |
void | setDirty (bool enabled) |
Sets dirty status. More... | |
bool | isValid () const |
Tells if this value information is valid. More... | |
const char * | getName () const |
Access name. More... | |
int | getUniformLocation () const |
Gets uniform location. More... | |
void | setUniformLocation (int uniformLocation) |
Sets uniform location. More... | |
GlRenderValueBase & | operator= (KZ_RV_REF(GlRenderValueBase) other) |
Move operator. More... | |
Additional Inherited Members | |
Protected Attributes inherited from kanzi::GlRenderValueBase | |
int | m_uniformLocation |
Uniform location. More... | |
bool | m_dirty |
Is this value dirty and needs updating? More... | |
ImmutableString | m_name |
Name of the render value. More... | |
Individual render value container.
Unlike the render value information struct within RenderState, this class stoles the render value itself. This class is used to store render values within render state, and individual render states in classes that do not want a complete render state.
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inlineexplicit |
Empty constructor.
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inlineexplicit |
Constructor.
material | Material to acquire uniform location from. |
name | Name of the render value. |
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inlineexplicit |
Constructor.
uniformLocation | Uniform location already acquired from shader. |
name | Name of the render value. |
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inline |
Move constructor.
other | Source object. |
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inline |
Get the value contained in this object.
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inline |
Set value.
value | New value. |
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inline |
Move operator.
other | Source object. |