Skeleton is for animating mesh with bones.
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#include <kanzi/core.ui/platform/graphics_backend/gl/mesh.hpp>
Skeleton is for animating mesh with bones.
Bone animation uses shader based matrix palette skinning.
kanzi::Mesh::Skeleton::Skeleton |
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inlineexplicit |
kanzi::Mesh::Skeleton::Skeleton |
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const Skeleton & |
other | ) |
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inline |
Copy constructor.
- Parameters
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Copy operator.
- Parameters
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Matrix4x4 kanzi::Mesh::Skeleton::bindShapeMatrix |
Bind shape matrix used for mesh skinning.
Matrix4x4 kanzi::Mesh::Skeleton::inverseRootTransform |
Inverse transform for the skeleton root.
Calculated during scene extract.
Box kanzi::Mesh::Skeleton::originalBoundingBox |
Original bounding volume of the mesh.
The documentation for this struct was generated from the following file:
- kanzi/core.ui/platform/graphics_backend/gl/mesh.hpp