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FaceDefault :
kanzi::Surface
FaceNegativeX :
kanzi::Surface
FaceNegativeY :
kanzi::Surface
FaceNegativeZ :
kanzi::Surface
FacePositiveX :
kanzi::Surface
FacePositiveY :
kanzi::Surface
FacePositiveZ :
kanzi::Surface
FilterLinear :
kanzi::Sampler
FilterNearest :
kanzi::Sampler
FinalCompositingBitCache :
kanzi::NodeCompositor2D
FinalCompositingBitCount :
kanzi::NodeCompositor2D
FinalCompositingBitForce :
kanzi::NodeCompositor2D
FinalCompositingBitOffscreen :
kanzi::NodeCompositor2D
FinalCompositingBitOpacity :
kanzi::NodeCompositor2D
FinalCompositingBitRequest :
kanzi::NodeCompositor2D
Finished :
kanzi::ResourceManager::LoadTask
Finishing :
kanzi::ResourceManager::LoadTask
FinishOnly :
kanzi::ResourceManager::LoadTask
FixedMatrixCamera :
kanzi::Renderer
FixedMatrixCameraWorld :
kanzi::Renderer
FixedMatrixCount :
kanzi::Renderer
FixedMatrixProjection :
kanzi::Renderer
FixedMatrixProjectionCameraWorld :
kanzi::Renderer
FixedMatrixWorld :
kanzi::Renderer
FixedUniformCameraMatrix :
kanzi::ShaderProgram
FixedUniformCameraNormalMatrix :
kanzi::ShaderProgram
FixedUniformCameraPosition :
kanzi::ShaderProgram
FixedUniformCameraWorldMatrix :
kanzi::ShaderProgram
FixedUniformCount :
kanzi::ShaderProgram
FixedUniformDirectionalLightColor :
kanzi::ShaderProgram
FixedUniformDirectionalLightDirection :
kanzi::ShaderProgram
FixedUniformInvalid :
kanzi::ShaderProgram
FixedUniformMatrixPalette :
kanzi::ShaderProgram
FixedUniformMorphWeights :
kanzi::ShaderProgram
FixedUniformNearFarPlane :
kanzi::ShaderProgram
FixedUniformNormalMatrix :
kanzi::ShaderProgram
FixedUniformPointLightAttenuation :
kanzi::ShaderProgram
FixedUniformPointLightColor :
kanzi::ShaderProgram
FixedUniformPointLightPosition :
kanzi::ShaderProgram
FixedUniformPointLightRadius :
kanzi::ShaderProgram
FixedUniformProjectionCameraWorldMatrix :
kanzi::ShaderProgram
FixedUniformProjectionMatrix :
kanzi::ShaderProgram
FixedUniformSpotLightAttenuation :
kanzi::ShaderProgram
FixedUniformSpotLightColor :
kanzi::ShaderProgram
FixedUniformSpotLightConeParameters :
kanzi::ShaderProgram
FixedUniformSpotLightCutoffAngle :
kanzi::ShaderProgram
FixedUniformSpotLightDirection :
kanzi::ShaderProgram
FixedUniformSpotLightExponent :
kanzi::ShaderProgram
FixedUniformSpotLightPosition :
kanzi::ShaderProgram
FixedUniformTime :
kanzi::ShaderProgram
FixedUniformViewport :
kanzi::ShaderProgram
FixedUniformWindowSize :
kanzi::ShaderProgram
FixedUniformWorldMatrix :
kanzi::ShaderProgram
FlagBitMorph :
kanzi::ShaderVertexAttribute
FloatTextureARB :
kanzi::Renderer
FloatTextureES2Ext :
kanzi::Renderer
FloatTextureES3 :
kanzi::Renderer
FloatTextureNone :
kanzi::Renderer
FocusChainNavigationReason :
kanzi::FocusManager
ForegroundHintNone :
kanzi::Node2D
ForegroundHintOpaque :
kanzi::Node2D
ForegroundHintTranslucent :
kanzi::Node2D
ForegroundIsTranslucent :
kanzi::Node2D
ForegroundTranslucencyRequested :
kanzi::Node2D
FramebufferTargetCount :
kanzi::LegacyRenderPass
FramebufferTargetDraw :
kanzi::LegacyRenderPass
FramebufferTargetMultisampleResolve :
kanzi::LegacyRenderPass
FrustumCullFilter :
KzuObjectSource
FrustumPlaneBottom :
KzuFrustumCullFilter
FrustumPlaneCount :
KzuFrustumCullFilter
FrustumPlaneFar :
KzuFrustumCullFilter
FrustumPlaneLeft :
KzuFrustumCullFilter
FrustumPlaneNear :
KzuFrustumCullFilter
FrustumPlaneRight :
KzuFrustumCullFilter
FrustumPlaneTop :
KzuFrustumCullFilter
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