calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize) | kanzi::NodeVisual2D | |
createBackgroundGeometry(const QuadDescription &quad) | kanzi::NodeVisual2D | inline |
createBackgroundGeometry(const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult) | kanzi::NodeVisual2D | inline |
getBackgroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
getBackgroundGeometry() const | kanzi::NodeVisual2D | inline |
getBackgroundTiling() const | kanzi::NodeVisual2D | inline |
getForegroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
getForegroundGeometry() const | kanzi::NodeVisual2D | inline |
getForegroundTiling() const | kanzi::NodeVisual2D | inline |
isBackgroundOpaque() const | kanzi::NodeVisual2D | inline |
isForegroundOpaque() const | kanzi::NodeVisual2D | inline |
NodeVisual2D() | kanzi::NodeVisual2D | inlineexplicit |
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
renderBackground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderBackground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
renderForeground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
renderForeground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
resetBackgroundBrush() | kanzi::NodeVisual2D | inline |
resetBackgroundGeometry() | kanzi::NodeVisual2D | inline |
resetForegroundBrush() | kanzi::NodeVisual2D | inline |
resetForegroundGeometry() | kanzi::NodeVisual2D | inline |
restoreResources() | kanzi::NodeVisual2D | |
setBackgroundBrush(BrushSharedPtr brush, Node &node) | kanzi::NodeVisual2D | inline |
setForegroundBrushRenderer(BrushSharedPtr brush, Node &node) | kanzi::NodeVisual2D | inline |
setForegroundGeometry(const QuadDescription &quad) | kanzi::NodeVisual2D | inline |
updateContentTexture(TextureSharedPtr texture) | kanzi::NodeVisual2D | inline |
updateRender(float layoutOpacity, bool selfInCompositionTarget, bool foregroundOpaquenessHint, bool translucencyHint) | kanzi::NodeVisual2D | |