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void | setTimeline (TimelineSharedPtr animationTimeline) |
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TimelineSharedPtr | getTimeline () const |
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TimelinePlaybackSharedPtr | getTimelinePlayback () const |
| Gets timeline playback that has been made for the timeline. More...
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void | setAutoplayEnabled (bool enabled) |
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bool | isAutoplayEnabled () const |
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void | setRelativePlayback (bool relativePlayback) |
| Sets value of RelativePlayback property. More...
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bool | isRelativePlayback () const |
| Gets value of RelativePlayback property. More...
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void | setRestoreOriginalValuesAfterPlayback (bool restore) |
| Sets values of RestoreOriginalValuesAfterPlayback property. More...
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bool | isRestoreOriginalValuesAfterPlayback () const |
| Gets values of RestoreOriginalValuesAfterPlayback property. More...
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void | setPlaybackMode (Timeline::DirectionBehavior mode) |
| Sets value of PlaybackMode property. More...
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Timeline::DirectionBehavior | getPlaybackMode () const |
| Gets value of PlaybackMode property. More...
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void | setDurationScale (float durationScale) |
| Sets value of DurationScale property. More...
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float | getDurationScale () const |
| Gets value of DurationScale property. More...
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void | setRepeatCount (int repeatCount) |
| Sets value of RepeatCount property. More...
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int | getRepeatCount () const |
| Gets value of RepeatCount property. More...
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void | start (Timeline::DirectionBehavior direction, float durationScale, unsigned int repeatCount) |
| Starts new playback from any player's state. More...
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void | resume () |
| Resumes playback if player is paused or started new one if player is stopped. More...
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void | pause () |
| Pauses currently ongoing playback. If playback has been already paused or. More...
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void | stop () |
| Stops currently ongoing or paused playback. More...
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virtual | ~NodeComponent () |
| Destructor. More...
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void | setName (string_view name) |
| Sets the name of node component. More...
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string | getName () const |
| Gets the name of node component. More...
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NodeSharedPtr | getNode () const |
| Returns the node the node component is attached to or null pointer if node component is not attached to a node. More...
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void | attach (NodeWeakPtr node) |
| Attaches node component to node. More...
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void | detach () |
| Detaches node component from the node it was attached to. More...
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State | getState () const |
| Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
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bool | isAttaching () const |
| Indicates whether node component is in the process of attaching to a node. More...
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bool | isAttached () const |
| Indicates whether node component is attached to a node. More...
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bool | isAttachingOrAttached () const |
| Indicates whether node component is in the process of attaching to a node or already attached. More...
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bool | isDetaching () const |
| Indicates whether node component currently detaching from the node. More...
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bool | isDetached () const |
| Indicates whether node component is detached from any node. More...
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bool | isDetachingOrDetached () const |
| Indicates whether node component is in the process of detaching from the node or already detached. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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| AnimationPlayer (Domain *domain, string_view name) |
| Constructor. More...
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virtual void | attachOverride () KZ_OVERRIDE |
| NodeComponent::attachOverride() implementation. More...
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virtual void | detachOverride () KZ_OVERRIDE |
| NodeComponent::detachOverride() implementation. More...
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void | playMessageHandler (PlayMessageArguments &messageArguments) |
| Message handler for Play message. More...
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void | resumeMessageHandler (ResumeMessageArguments &messageArguments) |
| Message handler for Resume message. More...
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void | pauseMessageHandler (PauseMessageArguments &messageArguments) |
| Message handler for Pause message. More...
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void | stopMessageHandler (StopMessageArguments &messageArguments) |
| Message handler for Stop message. More...
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void | onPlaybackFinished (TimelinePlayback &timelinePlayback) |
| Handler for finish timeline playback. More...
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| NodeComponent (Domain *domain, string_view name) |
| Constructor. More...
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template<typename TMessageType , typename TClass , typename TMethod > |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, TClass *nodeComponent, TMethod method) |
| Adds message handler for node component messages to the component's node. More...
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void | removeNodeComponentMessageFilter (Node::MessageSubscriptionToken subscriptionToken) |
| Removes message handler added via addNodeComponentMessageHandler function. More...
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void | initialize () |
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void | onCopy (const Object &other) |
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| MetaObject () |
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void | initialize () |
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | findLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
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PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
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PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) |
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void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
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void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
| Copy local value from property storage. More...
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PropertyStorageContainer::iterator | beginPropertyStorage () |
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PropertyStorageContainer::iterator | endPropertyStorage () |
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virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
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void | onCopy (const PropertyObject &other) |
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Animation player is useful to perform playback of animation timeline.
Animation player performs playback of timeline which is set to the Timeline property of the player. Paths to animated objects are resolved relative to the node where the player is attached to.
Playback of animation player can be controlled by sending Play, Pause, Resume and Stop messages to the node where animation player is attached. By default, animation player does not start playback until Play message is sent to the node. This behavior can be changed by modifying AutoplayEnabled property of AnimationPlayer. If this property is set to True, then AnimationPlayer starts playback right after it is attached to a node. Default value of AutoplayEnabled property is False.
When you start player's playback by sending Play or Resume messages to it (or if player has autoplay enabled), the player adds its timeline as a child to a parallel timeline and applies all playback settings from its Playback Mode, Duration Scale and Repeat Count properties to it. If you start playback by sending Play message with playback arguments, the player adds its parallel timeline as a child to yet another parallel timeline and applies playback settings from Play message arguments to it.
Examples
To create animation player and set timeline:
animationPlayer->setTimeline(timeline);
To attach animation player to the node:
node->addNodeComponent(animationPlayer);
To start animation player:
AnimationPlayer::PlayMessageArguments playMessageArguments;
playMessageArguments.setDurationScale(2.0f);
playMessageArguments.setRepeatCount(2);
To pause animation player:
AnimationPlayer::PauseMessageArguments pauseMessageArguments;
To resume animation player:
AnimationPlayer::ResumeMessageArguments resumeMessageArguments;
To stop animation player:
AnimationPlayer::StopMessageArguments stopMessageArguments;
To detach animation player from the node:
node->removeNodeComponent(*animationPlayer);