GlRenderValueBinding is a binding from shaders/materials into values in GlRenderState. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_value_binding.hpp>
Public Member Functions | |
void | addPropertyListener (Node *node, GlRenderState &renderState, AbstractPropertyType propertyType, ShaderProgram::UniformTransformation transformation) |
Add a listener for given property. More... | |
void | attach (Material &material, Node *node, GlRenderState &renderState) |
Attach to a combination of nodes. More... | |
void | update (GlRenderState &renderState, Object *object, Material &material) |
Apply changes into render state. More... | |
void | invalidate () |
Invalidates the state of the notification handler. More... | |
void | setAllPropertiesDirty () |
Flag all properties as being dirty and needing an update. More... | |
GlRenderValueBinding is a binding from shaders/materials into values in GlRenderState.
void kanzi::GlRenderValueBinding::addPropertyListener | ( | Node * | node, |
GlRenderState & | renderState, | ||
AbstractPropertyType | propertyType, | ||
ShaderProgram::UniformTransformation | transformation | ||
) |
Add a listener for given property.
propertyType | Property type to listen. |
void kanzi::GlRenderValueBinding::attach | ( | Material & | material, |
Node * | node, | ||
GlRenderState & | renderState | ||
) |
void kanzi::GlRenderValueBinding::update | ( | GlRenderState & | renderState, |
Object * | object, | ||
Material & | material | ||
) |
Apply changes into render state.
renderState | Render state to write changes to. |
object | Fallback object for property value. |
material | Fallback material for property value. |
void kanzi::GlRenderValueBinding::invalidate | ( | ) |
Invalidates the state of the notification handler.
Use this function to invalidate a node that you destroyed before destroying the GlRenderValueBinding.
void kanzi::GlRenderValueBinding::setAllPropertiesDirty | ( | ) |
Flag all properties as being dirty and needing an update.