Structure passed as parameter to object source reset. More...
#include <kanzi/core.ui/graphics3d/kzu_object_source.h>
Public Attributes | |
kanzi::TransformedScene3D * | transformedScene |
Transformed scene the runtime data was extracted from. More... | |
struct KzcDynamicArray * | allTransformedObjects |
All transformed objects of the scene. More... | |
kzU32 | changeFlags |
Change flags of the runtime data. More... | |
struct KzcHashMap * | objectSourceOutputs |
Cached outputs for object sources. More... | |
struct KzcHashMap * | objectSourceCameras |
Cached cameras for object sources. More... | |
struct KzcHashMap * | objectSourceCacheDatas |
Arbitrary object source specific data. More... | |
Structure passed as parameter to object source reset.
kanzi::TransformedScene3D* KzuObjectSourceRuntimeData::transformedScene |
Transformed scene the runtime data was extracted from.
struct KzcDynamicArray* KzuObjectSourceRuntimeData::allTransformedObjects |
All transformed objects of the scene.
kzU32 KzuObjectSourceRuntimeData::changeFlags |
Change flags of the runtime data.
struct KzcHashMap* KzuObjectSourceRuntimeData::objectSourceOutputs |
Cached outputs for object sources.
<KzuObjectSource,KzcDynamicArray<KzuObjectNode>>.
struct KzcHashMap* KzuObjectSourceRuntimeData::objectSourceCameras |
Cached cameras for object sources.
struct KzcHashMap* KzuObjectSourceRuntimeData::objectSourceCacheDatas |
Arbitrary object source specific data.
<KzuObjectSourceData,void>.